baadf554cd
Cause: server/server_application.cpp: line 93 The last argument to std::pair was simply a call to WorldRoom's contructor. This created a temporary object that fufilled this line, but after the new std::pair object was added to worldRoomMap, this WorldRoom object went out of scope. server/server_application.cpp: line 96 When OpenRoom() was called using an object that was out of scope, the entire server simply failed. Solution: Changed worldRoomMap to hold a pointer to a WorldRoom object, rather than the object itself. The new and delete operators should be used to create and delete WorldRoom objects respectfully.
95 lines
2.0 KiB
C++
95 lines
2.0 KiB
C++
/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "world_room.hpp"
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#include <iostream>
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#include <stdexcept>
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using namespace std;
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int worldRoomThread(void* arg) {
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WorldRoom* room = reinterpret_cast<WorldRoom*>(arg);
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try {
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room->Init();
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room->Loop();
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room->Quit();
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}
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catch(exception& e) {
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cerr << "Fatal room error: " << e.what() << endl;
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return 1;
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}
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return 0;
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}
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WorldRoom::WorldRoom(PlayerMap const& arg1):
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playerMap(arg1)
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{
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//
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}
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WorldRoom::~WorldRoom() {
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//
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}
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void WorldRoom::OpenRoom() {
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if (running) {
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throw(std::runtime_error("Cannot open a room that is already running"));
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}
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running = true;
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if (!(thread = SDL_CreateThread(worldRoomThread, this))) {
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throw(std::runtime_error("Failed to open the room thread"));
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}
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}
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void WorldRoom::CloseRoom() {
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running = false;
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SDL_WaitThread(thread, nullptr);
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}
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void WorldRoom::KillRoom() {
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running = false;
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SDL_KillThread(thread);
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}
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void WorldRoom::Init() {
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//
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}
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void WorldRoom::Loop() {
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while(running) {
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while(networkInQueue.Size() > 0) {
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HandlePacket(networkInQueue.PopFront());
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}
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SDL_Delay(10);
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}
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}
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void WorldRoom::Quit() {
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//
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}
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void WorldRoom::HandlePacket(NetworkPacket packet) {
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cout << "packet received" << endl;
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}
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