This repository has been archived on 2026-04-30. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
Tortuga/server/rooms/room_manager.cpp
T

210 lines
5.0 KiB
C++

/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "room_manager.hpp"
#include "room_api.hpp"
#include <stdexcept>
//-------------------------
//public access methods
//-------------------------
int RoomManager::Create(std::string roomName, std::string tileset) {
//create the room
RoomData* newRoom = &elementMap[counter]; //implicitly constructs the element
newRoom->SetName(roomName);
newRoom->SetTileset(tileset);
newRoom->SetLuaState(lua);
newRoom->SetDatabase(database);
//get the hook
lua_rawgeti(lua, LUA_REGISTRYINDEX, createRef);
if(!lua_isnil(lua, -1)) {
lua_pushlightuserdata(lua, newRoom);
lua_pushinteger(lua, counter);
//call the function, 2 arg, 0 return
if (lua_pcall(lua, 2, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
}
}
//finish the routine
return counter++;
}
void RoomManager::UnloadAll() {
//get the hook
lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
if(!lua_isnil(lua, -1)) {
//pass each room to the hook
for (auto& it : elementMap) {
lua_pushvalue(lua, -1); //copy the hook
lua_pushlightuserdata(lua, &it.second);
lua_pushinteger(lua, it.first);
//call the function, 2 arg, 0 return
if (lua_pcall(lua, 2, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
}
}
}
//pop the hook or nil
lua_pop(lua, 1);
elementMap.clear();
}
void RoomManager::UnloadIf(std::function<bool(std::pair<const int, RoomData const&>)> fn) {
//get the hook
lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
//get the element
std::map<int, RoomData>::iterator it = elementMap.begin();
//jenky pattern
while (it != elementMap.end()) {
if (fn(*it)) {
if(!lua_isnil(lua, -1)) {
lua_pushvalue(lua, -1); //copy the hook
lua_pushlightuserdata(lua, &it->second);
lua_pushinteger(lua, it->first);
//call the function, 2 arg, 0 return
if (lua_pcall(lua, 2, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
}
}
it = elementMap.erase(it);
}
else {
++it;
}
}
//pop the hook or nil
lua_pop(lua, 1);
}
void RoomManager::PushCharacter(CharacterData* character) {
if (!character) {
throw(std::runtime_error("Failed to push a null character to a room"));
}
RoomData* room = Get(character->GetRoomIndex());
if (!room) {
throw(std::runtime_error("Failed to push an character to a non-existant room"));
}
room->GetCharacterList()->push_back(character);
}
void RoomManager::PopCharacter(CharacterData const* character) {
//NOTE: to pop an character from a room, the character must first exist
if (!character) {
throw(std::runtime_error("Failed to pop a null character to a room"));
}
RoomData* room = Get(character->GetRoomIndex());
if (!room) {
throw(std::runtime_error("Failed to pop an character to a non-existant room"));
}
room->GetCharacterList()->remove_if([character](CharacterData* ptr) {
return character == ptr;
});
}
RoomData* RoomManager::Get(int uid) {
std::map<int, RoomData>::iterator it = elementMap.find(uid);
if (it == elementMap.end()) {
return nullptr;
}
return &it->second;
}
RoomData* RoomManager::Get(std::string name) {
for (std::map<int, RoomData>::iterator it = elementMap.begin(); it != elementMap.end(); ++it) {
if (it->second.GetName() == name) {
return &it->second;
}
}
return nullptr;
}
int RoomManager::GetLoadedCount() {
return elementMap.size();
}
std::map<int, RoomData>* RoomManager::GetContainer() {
return &elementMap;
}
lua_State* RoomManager::SetLuaState(lua_State* L) {
lua = L;
for (auto& it : elementMap) {
it.second.SetLuaState(lua);
}
return lua;
}
lua_State* RoomManager::GetLuaState() {
return lua;
}
sqlite3* RoomManager::SetDatabase(sqlite3* db) {
database = db;
for (auto& it : elementMap) {
it.second.SetDatabase(database);
}
return database;
}
sqlite3* RoomManager::GetDatabase() {
return database;
}
int RoomManager::SetCreateReference(int i) {
return createRef = i;
}
int RoomManager::SetUnloadReference(int i) {
return unloadRef = i;
}
int RoomManager::GetCreateReference() {
return createRef;
}
int RoomManager::GetUnloadReference() {
return unloadRef;
}