b391dde089
I'm planning on giving each room it's own waypoint manager, so it can compare it's waypoints against the characters in that room alone. If it turns out to be a good pattern, I'll do thae same for monsters.
126 lines
2.5 KiB
C++
126 lines
2.5 KiB
C++
/* Copyright: (c) Kayne Ruse 2013-2015
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "waypoint_api.hpp"
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#include "waypoint_data.hpp"
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//origin
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static int setOriginX(lua_State* L) {
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//TODO
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return 0;
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}
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static int setOriginY(lua_State* L) {
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//TODO
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return 0;
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}
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static int getOriginX(lua_State* L) {
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//TODO
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return 0;
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}
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static int getOriginY(lua_State* L) {
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//TODO
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return 0;
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}
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//bounds
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static int setBoundingBoxX(lua_State* L) {
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//TODO
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return 0;
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}
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static int setBoundingBoxY(lua_State* L) {
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//TODO
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return 0;
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}
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static int setBoundingBoxW(lua_State* L) {
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//TODO
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return 0;
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}
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static int setBoundingBoxH(lua_State* L) {
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//TODO
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return 0;
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}
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static int getBoundingBoxX(lua_State* L) {
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//TODO
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return 0;
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}
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static int getBoundingBoxY(lua_State* L) {
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//TODO
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return 0;
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}
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static int getBoundingBoxW(lua_State* L) {
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//TODO
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return 0;
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}
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static int getBoundingBoxH(lua_State* L) {
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//TODO
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return 0;
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}
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//triggers
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static int setTriggerReference(lua_State* L) {
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//TODO
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return 0;
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}
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static int getTriggerReference(lua_State* L) {
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//TODO
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return 0;
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}
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static const luaL_Reg waypointLib[] = {
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//origin
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{"SetOriginX",setOriginX},
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{"SetOriginY",setOriginY},
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{"GetOriginX",getOriginX},
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{"GetOriginY",getOriginY},
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//bounds
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{"SetBoundsX",setBoundingBoxX},
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{"SetBoundsY",setBoundingBoxY},
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{"SetBoundsW",setBoundingBoxW},
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{"SetBoundsH",setBoundingBoxH},
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{"GetBoundsX",getBoundingBoxX},
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{"GetBoundsY",getBoundingBoxY},
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{"GetBoundsW",getBoundingBoxW},
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{"GetBoundsH",getBoundingBoxH},
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//triggers
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{"SetTrigger",setTriggerReference},
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{"GetTrigger",getTriggerReference},
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{nullptr, nullptr}
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};
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LUAMOD_API int openWaypointAPI(lua_State* L) {
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luaL_newlib(L, waypointLib);
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return 1;
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} |