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Tortuga/server/waypoints/waypoint_api.cpp
T
Kayne Ruse b391dde089 WaypointManager is no longer a Singleton, wrote waypoint API outline
I'm planning on giving each room it's own waypoint manager, so it can
compare it's waypoints against the characters in that room alone. If it
turns out to be a good pattern, I'll do thae same for monsters.
2015-01-09 13:21:09 +11:00

126 lines
2.5 KiB
C++

/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "waypoint_api.hpp"
#include "waypoint_data.hpp"
//origin
static int setOriginX(lua_State* L) {
//TODO
return 0;
}
static int setOriginY(lua_State* L) {
//TODO
return 0;
}
static int getOriginX(lua_State* L) {
//TODO
return 0;
}
static int getOriginY(lua_State* L) {
//TODO
return 0;
}
//bounds
static int setBoundingBoxX(lua_State* L) {
//TODO
return 0;
}
static int setBoundingBoxY(lua_State* L) {
//TODO
return 0;
}
static int setBoundingBoxW(lua_State* L) {
//TODO
return 0;
}
static int setBoundingBoxH(lua_State* L) {
//TODO
return 0;
}
static int getBoundingBoxX(lua_State* L) {
//TODO
return 0;
}
static int getBoundingBoxY(lua_State* L) {
//TODO
return 0;
}
static int getBoundingBoxW(lua_State* L) {
//TODO
return 0;
}
static int getBoundingBoxH(lua_State* L) {
//TODO
return 0;
}
//triggers
static int setTriggerReference(lua_State* L) {
//TODO
return 0;
}
static int getTriggerReference(lua_State* L) {
//TODO
return 0;
}
static const luaL_Reg waypointLib[] = {
//origin
{"SetOriginX",setOriginX},
{"SetOriginY",setOriginY},
{"GetOriginX",getOriginX},
{"GetOriginY",getOriginY},
//bounds
{"SetBoundsX",setBoundingBoxX},
{"SetBoundsY",setBoundingBoxY},
{"SetBoundsW",setBoundingBoxW},
{"SetBoundsH",setBoundingBoxH},
{"GetBoundsX",getBoundingBoxX},
{"GetBoundsY",getBoundingBoxY},
{"GetBoundsW",getBoundingBoxW},
{"GetBoundsH",getBoundingBoxH},
//triggers
{"SetTrigger",setTriggerReference},
{"GetTrigger",getTriggerReference},
{nullptr, nullptr}
};
LUAMOD_API int openWaypointAPI(lua_State* L) {
luaL_newlib(L, waypointLib);
return 1;
}