63 lines
1.7 KiB
C++
63 lines
1.7 KiB
C++
/* Copyright: (c) Kayne Ruse 2013-2015
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#pragma once
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#include <bitset>
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//the region's storage format
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constexpr int REGION_WIDTH = 20;
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constexpr int REGION_HEIGHT = 20;
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constexpr int REGION_DEPTH = 3;
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//utility function
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int snapToBase(int base, int x);
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class Region {
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public:
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typedef unsigned char type_t;
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Region() = delete;
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Region(int x, int y);
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Region(Region const&);
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~Region() = default;
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type_t SetTile(int x, int y, int z, type_t v);
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type_t GetTile(int x, int y, int z);
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bool SetSolid(int x, int y, bool b);
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bool GetSolid(int x, int y);
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//accessors
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int GetX() const;
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int GetY() const;
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std::bitset<REGION_WIDTH*REGION_HEIGHT>* GetSolidBitset();
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private:
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friend class TileSheet;
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const int x;
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const int y;
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type_t tiles[REGION_WIDTH][REGION_HEIGHT][REGION_DEPTH];
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std::bitset<REGION_WIDTH*REGION_HEIGHT> solid;
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};
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