75 lines
2.3 KiB
C++
75 lines
2.3 KiB
C++
/* Copyright: (c) Kayne Ruse 2013-2015
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "network_api.hpp"
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#include "character_data.hpp"
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#include "character_manager.hpp"
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#include "server_utilities.hpp"
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#include <cstring>
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static int pumpCharacterUpdate(lua_State* L) {
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CharacterData* characterData = static_cast<CharacterData*>(lua_touserdata(L, 1));
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//determine the character's index
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int index = -1;
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for (auto const& it : *CharacterManager::GetSingleton().GetContainer()) {
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if(characterData == &it.second) {
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index = it.first;
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break;
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}
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}
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//signal an error
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if (index == -1) {
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lua_pushboolean(L, false);
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return 1;
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}
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//fill the packet with all of this character's data
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CharacterPacket newPacket;
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newPacket.type = SerialPacketType::CHARACTER_UPDATE;
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newPacket.characterIndex = index;
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strncpy(newPacket.handle, characterData->GetHandle().c_str(), PACKET_STRING_SIZE);
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strncpy(newPacket.avatar, characterData->GetAvatar().c_str(), PACKET_STRING_SIZE);
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newPacket.accountIndex = characterData->GetOwner();
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newPacket.roomIndex = characterData->GetRoomIndex();
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newPacket.origin = characterData->GetOrigin();
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newPacket.motion = characterData->GetMotion();
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//pump to the room
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pumpPacketProximity(&newPacket, characterData->GetRoomIndex());
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//signal success
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lua_pushboolean(L, true);
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return 1;
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}
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static const luaL_Reg networkLib[] = {
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{"PumpCharacterUpdate", pumpCharacterUpdate},
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{nullptr, nullptr}
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};
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LUAMOD_API int openNetworkAPI(lua_State* L) {
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luaL_newlib(L, networkLib);
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return 1;
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} |