121 lines
3.0 KiB
C++
121 lines
3.0 KiB
C++
/* Copyright: (c) Kayne Ruse 2013-2016
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "options_menu.hpp"
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#include "config_utility.hpp"
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#include <sstream>
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#include <stdexcept>
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constexpr SDL_Color WHITE = {255, 255, 255, 255};
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//-------------------------
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//Public access members
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//-------------------------
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OptionsMenu::OptionsMenu() {
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ConfigUtility& config = ConfigUtility::GetSingleton();
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//setup the utility objects
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buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_blue.png");
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font = TTF_OpenFont(config["client.font"].c_str(), 12);
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//check that the font loaded
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if (!font) {
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std::ostringstream msg;
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msg << "Failed to load a font file; " << SDL_GetError();
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throw(std::runtime_error(msg.str()));
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}
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//setup the button
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backButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
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backButton.SetText(GetRenderer(), font, WHITE, "Back");
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//set the button positions
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backButton.SetX(50);
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backButton.SetY(50);
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//text line
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textLine.SetX(50);
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textLine.SetY(30);
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textLine.SetText(GetRenderer(), font, WHITE, "Am I making any progress?");
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}
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OptionsMenu::~OptionsMenu() {
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TTF_CloseFont(font);
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}
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//-------------------------
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//Frame loop
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//-------------------------
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void OptionsMenu::FrameStart() {
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//
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}
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void OptionsMenu::Update() {
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//
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}
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void OptionsMenu::FrameEnd() {
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//
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}
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void OptionsMenu::RenderFrame(SDL_Renderer* renderer) {
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backButton.DrawTo(renderer);
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textLine.DrawTo(renderer);
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}
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//-------------------------
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//Event handlers
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//-------------------------
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void OptionsMenu::MouseMotion(SDL_MouseMotionEvent const& event) {
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backButton.MouseMotion(event);
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}
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void OptionsMenu::MouseButtonDown(SDL_MouseButtonEvent const& event) {
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backButton.MouseButtonDown(event);
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}
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void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) {
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if (backButton.MouseButtonUp(event) == Button::State::RELEASED) {
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SetSceneSignal(SceneSignal::MAINMENU);
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}
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}
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void OptionsMenu::MouseWheel(SDL_MouseWheelEvent const& event) {
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//
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}
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void OptionsMenu::KeyDown(SDL_KeyboardEvent const& event) {
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switch(event.keysym.sym) {
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case SDLK_ESCAPE:
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SetSceneSignal(SceneSignal::MAINMENU);
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break;
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}
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}
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void OptionsMenu::KeyUp(SDL_KeyboardEvent const& event) {
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//
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}
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