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Tortuga/rsc/setup_server.sql
T
2013-09-05 23:02:48 +10:00

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SQL

-------------------------
--Server
-------------------------
CREATE TABLE IF NOT EXISTS UserAccounts (
userAccountID INTEGER PRIMARY KEY AUTOINCREMENT,
username varchar(30) UNIQUE,
password varchar(30),
blacklisted BIT DEFAULT 0,
whitelisted BIT DEFAULT 1
);
-------------------------
--Items
-------------------------
CREATE TABLE IF NOT EXISTS GlobalItemList (
globalItemListID INTEGER PRIMARY KEY AUTOINCREMENT,
itemName varchar(30) UNIQUE,
itemImage varchar(30),
type varchar(15), --{'mundane', 'consumable', 'equipment'}
maxStackSize INTEGER, --{1-max; 0 for non-stackable}
maxUniqueCopies INTEGER --{1-max; 0 for unlimited}
);
CREATE TABLE IF NOT EXISTS MundaneItems (
mundaneItemID INTEGER PRIMARY KEY AUTOINCREMENT,
globalItemListID INTEGER REFERENCES GlobalItemList(globalItemListID)
--holds whatever
);
CREATE TABLE IF NOT EXISTS Consumables (
consumableID INTEGER PRIMARY KEY AUTOINCREMENT,
globalItemListID INTEGER REFERENCES GlobalItemList(globalItemListID)
--holds all consumable items info (food, potions, etc.)
);
CREATE TABLE IF NOT EXISTS Equipment (
equipmentID INTEGER PRIMARY KEY AUTOINCREMENT,
globalItemListID INTEGER REFERENCES GlobalItemList(globalItemListID)
--hold all equipment info
);
-------------------------
--Players
-------------------------
CREATE TABLE IF NOT EXISTS PlayerCharacters (
playerCharacterID INTEGER PRIMARY KEY AUTOINCREMENT,
name varchar(30) UNIQUE,
--stats
currentLevel INTEGER DEFAULT 0,
currentExperience INTEGER DEFAULT 0,
maxHealth INTEGER DEFAULT 0,
maxMana INTEGER DEFAULT 0,
currentHealth INTEGER DEFAULT 0,
currentMana INTEGER DEFAULT 0,
attack INTEGER DEFAULT 0,
defence INTEGER DEFAULT 0,
--etc.
--equipment
weapon INTEGER REFERENCES Equipment(equipmentID),
helmet INTEGER REFERENCES Equipment(equipmentID),
armour INTEGER REFERENCES Equipment(equipmentID)
--etc.
);
CREATE TABLE IF NOT EXISTS PlayerInventoryItems (
characterID INTEGER REFERENCES PlayerCharacters(characterID),
globalItemListID INTEGER REFERENCES GlobalItemList(globalItemListID)
);