This repository has been archived on 2026-04-30. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
Tortuga/server/waypoints/waypoint_data.hpp
T
Kayne Ruse b391dde089 WaypointManager is no longer a Singleton, wrote waypoint API outline
I'm planning on giving each room it's own waypoint manager, so it can
compare it's waypoints against the characters in that room alone. If it
turns out to be a good pattern, I'll do thae same for monsters.
2015-01-09 13:21:09 +11:00

54 lines
1.4 KiB
C++

/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef WAYPOINTDATA_HPP_
#define WAYPOINTDATA_HPP_
#include "bounding_box.hpp"
#include "vector2.hpp"
#include "lua.hpp"
#include <string>
class WaypointData {
public:
WaypointData() = default;
~WaypointData() = default;
Vector2 SetOrigin(Vector2 v);
Vector2 GetOrigin();
BoundingBox SetBoundingBox(BoundingBox b);
BoundingBox GetBoundingBox();
int SetTriggerReference(int i);
int GetTriggerReference();
private:
friend class WaypointManager;
Vector2 origin;
BoundingBox bounds;
int triggerRef = LUA_NOREF;
};
#endif