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Tortuga/common/network/serial/serial.hpp
T
Kayne Ruse 8df1ecd804 This hack for the collision map was a terrible idea
I'm committing these changes before undoing these, and coding it properly.
2014-07-01 22:04:45 +10:00

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3.0 KiB
C++

/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERIALIZE_HPP_
#define SERIALIZE_HPP_
#include "serial_packet.hpp"
#include "region.hpp"
#include "statistics.hpp"
#include <cmath>
//Primary interface functions
void serializePacket(SerialPacketBase*, void* dest);
void deserializePacket(SerialPacketBase*, void* src);
void serializeType(SerialPacketBase*, void*);
void deserializeType(SerialPacketBase*, void*);
//utility functions, exposed
void serializeCharacter(CharacterPacket*, void*);
void serializeClient(ClientPacket*, void*);
void serializeCombat(CombatPacket*, void*);
void serializeEnemy(EnemyPacket*, void*);
void serializeRegionFormat(RegionPacket*, void*);
void serializeRegionContent(RegionPacket*, void*);
void serializeServer(ServerPacket*, void*);
void serializeStatistics(Statistics*, void*);
void deserializeCharacter(CharacterPacket*, void*);
void deserializeClient(ClientPacket*, void*);
void deserializeCombat(CombatPacket*, void*);
void deserializeEnemy(EnemyPacket*, void*);
void deserializeRegionFormat(RegionPacket*, void*);
void deserializeRegionContent(RegionPacket*, void*);
void deserializeServer(ServerPacket*, void*);
void deserializeStatistics(Statistics*, void*);
/* DOCS: Keep these macros, including PACKET_BUFFER_SIZE up to date
* DOCS: REGION_CONTENT is currently the largest type of packet, read more
* REGION_FORMAT
* This is the space for the region's metadata; the X and Y position, the map index and the SerialPacketType
* REGION_FOOTPRINT
* This is the theoretical size of the map's tile data in memory, but it doesn't take the collision map into account
* COLLISION_FOOTPRINT
* This is the space in the packet for the collision map, stored as a bit array
* PACKET_BUFFER_SIZE
* This is the tital size of the packet being sent between the server and the clients
*/
constexpr int REGION_FORMAT = sizeof(int) * 3 + sizeof(SerialPacketType);
constexpr int REGION_FOOTPRINT = REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH * sizeof(Region::type_t);
constexpr int COLLISION_FOOTPRINT = ceil(REGION_WIDTH * REGION_HEIGHT / 8.0);
constexpr int PACKET_BUFFER_SIZE = REGION_FORMAT + REGION_FOOTPRINT + COLLISION_FOOTPRINT;
#endif