974effd95e
Project also builds, since I went through and adjusted it. It's hacky right now, but I just want to make sure it worked. I'll give it another pass before merging into develop.
59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
/* Copyright: (c) Kayne Ruse 2013, 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef CLIENTAPPLICATION_HPP_
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#define CLIENTAPPLICATION_HPP_
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#include "scene_list.hpp"
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#include "base_scene.hpp"
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#include "udp_network_utility.hpp"
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#include "singleton.hpp"
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#include <map>
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class ClientApplication: public Singleton<ClientApplication> {
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public:
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//public methods
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void Init(int argc, char* argv[]);
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void Proc();
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void Quit();
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private:
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friend Singleton<ClientApplication>;
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ClientApplication() = default;
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~ClientApplication() = default;
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//Private access members
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void LoadScene(SceneList sceneIndex);
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void UnloadScene();
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BaseScene* activeScene = nullptr;
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//shared parameters
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int clientIndex = -1;
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int accountIndex = -1;
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};
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#endif
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