027d0125ef
I've created a project for client & editor programs, by simply copying one to the other. Right now, the client still has the editor scene, but I'll switch that out soon. I've also added a license header to the server's source. I don't remember what else I did, but at this point it should theoretically build out of the box.
55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef ROOMMANAGER_HPP_
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#define ROOMMANAGER_HPP_
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#include "base_room.hpp"
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#include "SDL/SDL_thread.h"
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#include <list>
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class RoomManager {
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private:
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RoomManager() = default;
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~RoomManager() = default;
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static RoomManager instance;
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public:
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static RoomManager* GetInstance() { return &instance; }
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//open room
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//close room
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//get room
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//set?
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private:
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struct RoomHandle {
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SDL_Thread* thread = nullptr;
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BaseRoom* room = nullptr;
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};
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std::list<RoomHandle> rooms;
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};
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#endif
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