38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef CHARACTERDEFINES_HPP_
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#define CHARACTERDEFINES_HPP_
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#include <cmath>
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//the speeds that the characters move
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constexpr double CHARACTER_WALKING_SPEED = 2.24;
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constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0);
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//the bounds for the character objects, mapped to the default sprites
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constexpr int CHARACTER_BOUNDS_X = 0;
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constexpr int CHARACTER_BOUNDS_Y = 16;
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constexpr int CHARACTER_BOUNDS_WIDTH = 32;
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constexpr int CHARACTER_BOUNDS_HEIGHT = 32;
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#endif
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