6c9406147a
I've added more members to the Tile structure, namely the width & height of the tile. This is to fix a circular logic problem, which is too abstract for this commit message ;) I've also moved the local/static/inline/etc. utility functions to their own module in the common directory, because this is just cleaner that redefining the same code a dozen times. The map's logic is still the same, but I need to keep moving; I've been procrastinating far too much.
31 lines
1.0 KiB
C++
31 lines
1.0 KiB
C++
/* Copyright: (c) Kayne Ruse 2013
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef UTILITY_HPP_
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#define UTILITY_HPP_
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#include <string>
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int snapToBase(int base, int x);
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std::string truncatePath(std::string pathname);
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#endif
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