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Tortuga/server/server_logic.cpp
T
2015-05-17 09:18:46 +10:00

356 lines
10 KiB
C++

/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "server_application.hpp"
//utility functions
#include "sql_tools.hpp"
//std & STL
#include <stdexcept>
#include <chrono>
#include <cstring>
#include <iostream>
#include <list>
#include <sstream>
#include <string>
//-------------------------
//public methods
//-------------------------
//BUG: #35 The server fails without at least one room
void ServerApplication::Init(int argc, char* argv[]) {
//NOTE: I might need to rearrange the init process so that lua & SQL can interact with the map system as needed.
std::cout << "Beginning " << argv[0] << std::endl;
//load the config settings
config.Load("rsc/config.cfg", false, argc, argv);
//-------------------------
//Initialize the APIs
//-------------------------
//Init SDL
if (SDL_Init(0)) {
std::ostringstream os;
os << "Failed to initialize SDL: " << SDL_GetError();
throw(std::runtime_error(os.str()));
}
std::cout << "Initialized SDL" << std::endl;
//Init SDL_net
if (SDLNet_Init()) {
throw(std::runtime_error("Failed to initialize SDL_net"));
}
network.Open(config.Int("server.port"));
std::cout << "Initialized SDL_net" << std::endl;
//Init SQL
int ret = sqlite3_open_v2(config["server.dbname"].c_str(), &database, SQLITE_OPEN_READWRITE|SQLITE_OPEN_CREATE, nullptr);
if (ret != SQLITE_OK || !database) {
throw(std::runtime_error(std::string() + "Failed to initialize SQL: " + sqlite3_errmsg(database) ));
}
std::cout << "Initialized SQL" << std::endl;
//Init lua
luaState = luaL_newstate();
if (!luaState) {
throw(std::runtime_error("Failed to initialize lua"));
}
luaL_openlibs(luaState);
std::cout << "Initialized lua" << std::endl;
//append config["dir.scripts"] to the module path
if (config["dir.scripts"].size() > 0) {
//get the original path
lua_getglobal(luaState, "package");
lua_getfield(luaState, -1, "path");
//build & push the message
std::ostringstream path;
path << lua_tostring(luaState, -1) << ";" << config["dir.scripts"] << "?.lua";
lua_pushstring(luaState, path.str().c_str());
//set the new path and clean up the stack
lua_setfield(luaState, -3, "path");
lua_pop(luaState, 2);
std::cout << "\tLua script directory appended" << std::endl;
}
//-------------------------
//Setup the objects
//-------------------------
//set the hooks
accountMgr.SetDatabase(database);
characterMgr.SetDatabase(database);
roomMgr.SetLuaState(luaState);
roomMgr.SetDatabase(database);
std::cout << "Internal managers initialized" << std::endl;
//-------------------------
//Run the startup scripts
//-------------------------
//setup the database
if (runSQLScript(database, config["dir.scripts"] + "setup_server.sql")) {
throw(std::runtime_error("Failed to initialize SQL's setup script"));
}
std::cout << "Completed SQL's setup script" << std::endl;
//run lua's startup script
if (luaL_dofile(luaState, (config["dir.scripts"] + "setup_server.lua").c_str())) {
throw(std::runtime_error(std::string() + "Failed to initialize lua's setup script: " + lua_tostring(luaState, -1) ));
}
std::cout << "Completed lua's setup script" << std::endl;
//-------------------------
//debug output
//-------------------------
#define DEBUG_OUTPUT_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl;
std::cout << "Internal sizes:" << std::endl;
DEBUG_OUTPUT_VAR(NETWORK_VERSION);
DEBUG_OUTPUT_VAR(sizeof(Region::type_t));
DEBUG_OUTPUT_VAR(sizeof(Region));
DEBUG_OUTPUT_VAR(REGION_WIDTH);
DEBUG_OUTPUT_VAR(REGION_HEIGHT);
DEBUG_OUTPUT_VAR(REGION_DEPTH);
DEBUG_OUTPUT_VAR(REGION_TILE_FOOTPRINT);
DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT);
DEBUG_OUTPUT_VAR(PACKET_STRING_SIZE);
DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE);
DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE);
DEBUG_OUTPUT_VAR(static_cast<int>(SerialPacketType::LAST));
#undef DEBUG_OUTPUT_VAR
//-------------------------
//finalize the startup
//-------------------------
std::cout << "Startup completed successfully" << std::endl;
//-------------------------
//debugging
//-------------------------
//...
}
void ServerApplication::Proc() {
//network buffer
SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
memset(packetBuffer, 0, MAX_PACKET_SIZE); //zero the buffer
//time system
typedef std::chrono::steady_clock Clock;
Clock::time_point simTime = Clock::now();
Clock::time_point realTime;
while(running) {
//suck in the waiting packets & process them
while(network.Receive(packetBuffer)) {
try {
HandlePacket(packetBuffer);
}
catch(std::exception& e) {
std::cerr << "HandlePacket Error: " << e.what() << std::endl;
}
//reset the buffer
memset(packetBuffer, 0, MAX_PACKET_SIZE);
}
//Check client connections
std::list<int> disconnections = clientMgr.CheckConnections();
for(auto const& it : disconnections) {
fullClientUnload(it);
std::cerr << "Client dropped: " << it << std::endl;
}
//"tick" the internals
realTime = Clock::now();
if (simTime < realTime) {
while(simTime < realTime) {
for (auto& it : *roomMgr.GetContainer()) {
it.second.RunFrame();
}
//~60 FPS
simTime += std::chrono::duration<int, std::milli>(16);
}
}
else {
//give the machine a break
SDL_Delay(10);
}
}
delete reinterpret_cast<char*>(packetBuffer);
}
void ServerApplication::Quit() {
std::cout << "Shutting down" << std::endl;
//save the server state
SaveServerState();
//close the managers
accountMgr.UnloadAll();
characterMgr.UnloadAll();
clientMgr.UnloadAll();
roomMgr.UnloadAll();
//APIs
lua_close(luaState);
sqlite3_close_v2(database);
network.Close();
SDLNet_Quit();
SDL_Quit();
std::cout << "Clean exit" << std::endl;
}
//-------------------------
//handle incoming traffic
//-------------------------
void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
switch(argPacket->type) {
//heartbeat system
case SerialPacketType::PING:
hPing(static_cast<ServerPacket*>(argPacket));
break;
case SerialPacketType::PONG:
hPong(static_cast<ServerPacket*>(argPacket));
break;
//client connections
case SerialPacketType::BROADCAST_REQUEST:
hBroadcastRequest(static_cast<ServerPacket*>(argPacket));
break;
case SerialPacketType::JOIN_REQUEST:
hJoinRequest(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::LOGIN_REQUEST:
hLoginRequest(static_cast<ClientPacket*>(argPacket));
break;
//client disconnections
case SerialPacketType::LOGOUT_REQUEST:
hLogoutRequest(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::DISCONNECT_REQUEST:
hDisconnectRequest(static_cast<ClientPacket*>(argPacket));
break;
//server commands
case SerialPacketType::ADMIN_DISCONNECT_FORCED:
hAdminDisconnectForced(static_cast<ClientPacket*>(argPacket));
break;
case SerialPacketType::ADMIN_SHUTDOWN_REQUEST:
hAdminShutdownRequest(static_cast<ClientPacket*>(argPacket));
break;
//data management & queries
case SerialPacketType::REGION_REQUEST:
hRegionRequest(static_cast<RegionPacket*>(argPacket));
break;
case SerialPacketType::QUERY_CHARACTER_EXISTS:
hQueryCharacterExists(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_CHARACTER_STATS:
hQueryCharacterStats(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_CHARACTER_LOCATION:
hQueryCharacterLocation(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_MONSTER_EXISTS:
hQueryMonsterExists(static_cast<MonsterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_MONSTER_STATS:
hQueryMonsterStats(static_cast<MonsterPacket*>(argPacket));
break;
case SerialPacketType::QUERY_MONSTER_LOCATION:
hQueryMonsterLocation(static_cast<MonsterPacket*>(argPacket));
break;
//character management
case SerialPacketType::CHARACTER_CREATE:
hCharacterCreate(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_DELETE:
hCharacterDelete(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_LOAD:
hCharacterLoad(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_UNLOAD:
hCharacterUnload(static_cast<CharacterPacket*>(argPacket));
break;
//character movement
case SerialPacketType::CHARACTER_MOVEMENT:
hCharacterMovement(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_ATTACK:
hCharacterAttack(static_cast<CharacterPacket*>(argPacket));
break;
case SerialPacketType::CHARACTER_DAMAGE:
hCharacterDamage(static_cast<CharacterPacket*>(argPacket));
break;
//monster management
case SerialPacketType::MONSTER_DAMAGE:
hMonsterDamage(static_cast<MonsterPacket*>(argPacket));
break;
//chat
case SerialPacketType::TEXT_BROADCAST:
hTextBroadcast(static_cast<TextPacket*>(argPacket));
break;
case SerialPacketType::TEXT_SPEECH:
hTextSpeech(static_cast<TextPacket*>(argPacket));
break;
case SerialPacketType::TEXT_WHISPER:
hTextWhisper(static_cast<TextPacket*>(argPacket));
break;
//handle errors
default: {
std::ostringstream msg;
msg << "Unknown SerialPacketType encountered in the server: ";
msg << static_cast<int>(argPacket->type);
throw(std::runtime_error(msg.str()));
}
break;
}
}