03f1723d88
(this message is copied from my blog) So I took the lazy route and just committed the entire splice between the jam branch and the development branch all at once. It is exactly as terrible as you think it is, but I've been out of coding for 2 weeks, and I want to get some shit done. I'll pick through each piece one by one, by comparing the diffs from the develop branch to the current jam-merge branch. Those developers I met on Monday said they were impressed by my ability to manage a large codebase, but if they saw this I'd expect they'd probably take that back. And oh god it's been 3 weeks since I touched the main branch WTF?
87 lines
2.3 KiB
C++
87 lines
2.3 KiB
C++
/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef CHARACTER_HPP_
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#define CHARACTER_HPP_
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//components
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#include "character_defines.hpp"
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#include "vector2.hpp"
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#include "bounding_box.hpp"
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//graphics
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#include "sprite_sheet.hpp"
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//std namespace
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#include <string>
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#include <cmath>
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class Character {
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public:
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Character() = default;
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~Character() = default;
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void Update(double delta);
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//graphics
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void DrawTo(SDL_Surface* const, int camX, int camY);
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void CorrectSprite();
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SpriteSheet* GetSprite() { return &sprite; }
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//accessors and mutators
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//metadata
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int SetOwner(int i) { return owner = i; }
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int GetOwner() { return owner; }
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std::string SetHandle(std::string s) { return handle = s; }
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std::string GetHandle() const { return handle; }
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std::string SetAvatar(std::string s) { return avatar = s; }
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std::string GetAvatar() const { return avatar; }
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//position
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Vector2 SetOrigin(Vector2 v) { return origin = v; }
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Vector2 GetOrigin() const { return origin; }
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Vector2 SetMotion(Vector2 v) { return motion = v; }
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Vector2 GetMotion() const { return motion; }
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BoundingBox SetBoundingBox(BoundingBox b) { return bounds = b; }
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BoundingBox GetBoundingBox() const { return bounds; }
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private:
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//graphics
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SpriteSheet sprite;
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//metadata
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int owner;
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std::string handle;
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std::string avatar;
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//position
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Vector2 origin = {0.0,0.0};
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Vector2 motion = {0.0,0.0};
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BoundingBox bounds;
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};
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//tmp
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#include <map>
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typedef std::map<int, Character> CharacterMap;
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#endif
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