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Tortuga/server/room_manager.hpp
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Kayne Ruse 027d0125ef Boilerplate, boilerplate, boilerplate!!!
I've created a project for client & editor programs, by simply copying one
to the other. Right now, the client still has the editor scene, but I'll
switch that out soon.

I've also added a license header to the server's source. I don't remember
what else I did, but at this point it should theoretically build out of
the box.
2013-08-29 21:17:43 +10:00

55 lines
1.4 KiB
C++

/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef ROOMMANAGER_HPP_
#define ROOMMANAGER_HPP_
#include "base_room.hpp"
#include "SDL/SDL_thread.h"
#include <list>
class RoomManager {
private:
RoomManager() = default;
~RoomManager() = default;
static RoomManager instance;
public:
static RoomManager* GetInstance() { return &instance; }
//open room
//close room
//get room
//set?
private:
struct RoomHandle {
SDL_Thread* thread = nullptr;
BaseRoom* room = nullptr;
};
std::list<RoomHandle> rooms;
};
#endif