72 lines
1.1 KiB
C++
72 lines
1.1 KiB
C++
#include "server.hpp"
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#include <stdexcept>
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#include <iostream>
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using namespace std;
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Server::Server() {
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running = false;
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}
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Server::~Server() {
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//
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}
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void Server::Init() {
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NetworkInit();
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config.Load("config.cfg");
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servSock.Open(config.Int("port"));
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running = true;
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}
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void Server::Proc() {
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while(running) {
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HandleInput();
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UpdateWorld();
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HandleOutput();
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//debug
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// running = false;
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}
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}
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void Server::Quit() {
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for (auto it : sockVec) {
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it->Close();
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delete it;
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}
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servSock.Close();
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NetworkQuit();
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}
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void Server::HandleInput() {
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//accept new connections
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TCPSocket* sock = new TCPSocket;
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if (servSock.Accept(sock)) {
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sockVec.push_back(sock);
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}
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//accept updates from the clients
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//...
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//read the updates from the clients into internal containers
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//...
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}
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void Server::UpdateWorld() {
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//update internals ie.
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// ai
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// loot drops
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}
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void Server::HandleOutput() {
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//send all information to new connections
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//...
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//selective updates to existing connectons
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string s = "hello world";
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for (auto it : sockVec) {
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it->Send(s.c_str(), s.length());
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}
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}
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