158 lines
4.0 KiB
C++
158 lines
4.0 KiB
C++
/* Copyright: (c) Kayne Ruse 2013-2016
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source
|
|
* distribution.
|
|
*/
|
|
#include "creature_manager.hpp"
|
|
|
|
#include "lua_utilities.hpp"
|
|
|
|
CreatureManager::CreatureManager() {
|
|
//EMPTY
|
|
}
|
|
|
|
CreatureManager::~CreatureManager() {
|
|
UnloadAll();
|
|
}
|
|
|
|
//arg: a list of creatures to be updated in the clients
|
|
void CreatureManager::Update(
|
|
std::list<std::tuple<const int, CreatureData*, int>>* creatureList,
|
|
std::list<CharacterData*>* characterList
|
|
)
|
|
{
|
|
//for each creature
|
|
int ret; //0 = no action, ret&1 = update clients, ret&2 = unload during cleanup step
|
|
for (auto& it : elementMap) {
|
|
//normal update
|
|
ret = it.second.Update(lua) ? 1 : 0;
|
|
|
|
//check for collision with a character
|
|
BoundingBox creatureBox = it.second.GetRealBounds();
|
|
for (auto& it : *characterList) {
|
|
if (creatureBox.CheckOverlap(it->GetRealBounds())) {
|
|
//this will need updating
|
|
ret += 2;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (ret) {
|
|
//push to the return list
|
|
creatureList->push_back(std::make_tuple(it.first, &it.second, ret));
|
|
}
|
|
}
|
|
}
|
|
|
|
void CreatureManager::Cleanup(std::list<std::tuple<const int, CreatureData*, int>>* creatureList) {
|
|
//unload the given creature objects
|
|
for (auto& it : *creatureList) {
|
|
if (std::get<2>(it) & 2) {
|
|
// Unload(std::get<0>(it));
|
|
}
|
|
}
|
|
}
|
|
|
|
int CreatureManager::Create(std::string avatar, int scriptRef) {
|
|
//implicitly create the new object
|
|
elementMap.emplace( std::pair<int, CreatureData>(counter, CreatureData(avatar, scriptRef)) );
|
|
|
|
runHook(lua, createRef, &elementMap.find(counter)->second, counter);
|
|
|
|
//TODO: do various things like saving to the database
|
|
return counter++;
|
|
}
|
|
|
|
//TODO: (1) creature load, save
|
|
|
|
void CreatureManager::Unload(int uid) {
|
|
runHook(lua, unloadRef, &elementMap.find(uid)->second, uid);
|
|
elementMap.erase(uid);
|
|
}
|
|
|
|
void CreatureManager::UnloadAll() {
|
|
for (std::map<int, CreatureData>::iterator it = elementMap.begin(); it != elementMap.end(); it++) {
|
|
runHook(lua, unloadRef, &it->second, it->first);
|
|
}
|
|
elementMap.clear();
|
|
}
|
|
|
|
void CreatureManager::UnloadIf(std::function<bool(std::pair<const int, CreatureData const&>)> fn) {
|
|
std::map<int, CreatureData>::iterator it = elementMap.begin();
|
|
while (it != elementMap.end()) {
|
|
if (fn(*it)) {
|
|
runHook(lua, unloadRef, &it->second, it->first);
|
|
it = elementMap.erase(it);
|
|
}
|
|
else {
|
|
++it;
|
|
}
|
|
}
|
|
}
|
|
|
|
CreatureData* CreatureManager::Find(int uid) {
|
|
std::map<int, CreatureData>::iterator it = elementMap.find(uid);
|
|
|
|
if (it == elementMap.end()) {
|
|
return nullptr;
|
|
}
|
|
|
|
return &it->second;
|
|
}
|
|
|
|
int CreatureManager::GetLoadedCount() {
|
|
return elementMap.size();
|
|
}
|
|
|
|
std::map<int, CreatureData>* CreatureManager::GetContainer() {
|
|
return &elementMap;
|
|
}
|
|
|
|
lua_State* CreatureManager::SetLuaState(lua_State* L) {
|
|
return lua = L;
|
|
}
|
|
|
|
lua_State* CreatureManager::GetLuaState() {
|
|
return lua;
|
|
}
|
|
|
|
sqlite3* CreatureManager::SetDatabase(sqlite3* db) {
|
|
return database = db;
|
|
}
|
|
|
|
sqlite3* CreatureManager::GetDatabase() {
|
|
return database;
|
|
}
|
|
|
|
int CreatureManager::SetCreateReference(int i) {
|
|
return createRef = i;
|
|
}
|
|
|
|
int CreatureManager::SetUnloadReference(int i) {
|
|
return unloadRef = i;
|
|
}
|
|
|
|
int CreatureManager::GetCreateReference() {
|
|
return createRef;
|
|
}
|
|
|
|
int CreatureManager::GetUnloadReference() {
|
|
return unloadRef;
|
|
}
|