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Tortuga/common/network/serial.cpp
T
2014-03-07 04:49:16 +11:00

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4.1 KiB
C++

/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial.hpp"
#include <cstring>
#include <iostream>
using namespace std;
//-------------------------
//internal serialization functions
//-------------------------
void serializeType(NetworkPacket* packet, void* buffer) {
memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type));
}
void serializeServer(NetworkPacket* packet, void* buffer) {
int len = 0;
memcpy((void*)((int)buffer + len), &packet->meta.type, sizeof(NetworkPacket::Type));
len += sizeof(NetworkPacket::Type);
memcpy((void*)((int)buffer + len), packet->serverInfo.name, PACKET_STRING_SIZE);
len += PACKET_STRING_SIZE;
}
void serializeClient(NetworkPacket* packet, void* buffer) {
//TODO
}
void serializePlayer(NetworkPacket* packet, void* buffer) {
//TODO
}
//-------------------------
//internal deserialization functions
//-------------------------
void deserializeType(NetworkPacket* packet, void* buffer) {
memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type));
}
void deserializeServer(NetworkPacket* packet, void* buffer) {
int len = 0;
memcpy(&packet->meta.type, (void*)((int)buffer + len), sizeof(NetworkPacket::Type));
len += sizeof(NetworkPacket::Type);
memcpy(packet->serverInfo.name, (void*)((int)buffer + len), PACKET_STRING_SIZE);
len += PACKET_STRING_SIZE;
}
void deserializeClient(NetworkPacket* packet, void* buffer) {
//TODO
}
void deserializePlayer(NetworkPacket* packet, void* buffer) {
//TODO
}
//-------------------------
//the interface functions
//-------------------------
void serialize(NetworkPacket* packet, void* buffer) {
cout << (int)packet->meta.type << endl;
switch(packet->meta.type) {
//No extra data
case NetworkPacket::Type::NONE:
case NetworkPacket::Type::PING:
case NetworkPacket::Type::PONG:
case NetworkPacket::Type::BROADCAST_REQUEST:
case NetworkPacket::Type::JOIN_REQUEST:
case NetworkPacket::Type::SHUTDOWN:
serializeType(packet, buffer);
break;
//Server info
case NetworkPacket::Type::BROADCAST_RESPONSE:
serializeServer(packet, buffer);
break;
//Client info
case NetworkPacket::Type::JOIN_RESPONSE:
case NetworkPacket::Type::DISCONNECT:
case NetworkPacket::Type::SYNCHRONIZE:
serializeClient(packet, buffer);
break;
//Player info
case NetworkPacket::Type::PLAYER_NEW:
case NetworkPacket::Type::PLAYER_DELETE:
case NetworkPacket::Type::PLAYER_UPDATE:
serializePlayer(packet, buffer);
break;
}
}
void deserialize(NetworkPacket* packet, void* buffer) {
cout << (int)packet->meta.type << endl;
switch(packet->meta.type) {
//No extra data
case NetworkPacket::Type::NONE:
case NetworkPacket::Type::PING:
case NetworkPacket::Type::PONG:
case NetworkPacket::Type::BROADCAST_REQUEST:
case NetworkPacket::Type::JOIN_REQUEST:
case NetworkPacket::Type::SHUTDOWN:
deserializeType(packet, buffer);
break;
//Server info
case NetworkPacket::Type::BROADCAST_RESPONSE:
deserializeServer(packet, buffer);
break;
//Client info
case NetworkPacket::Type::JOIN_RESPONSE:
case NetworkPacket::Type::DISCONNECT:
case NetworkPacket::Type::SYNCHRONIZE:
deserializeClient(packet, buffer);
break;
//Player info
case NetworkPacket::Type::PLAYER_NEW:
case NetworkPacket::Type::PLAYER_DELETE:
case NetworkPacket::Type::PLAYER_UPDATE:
deserializePlayer(packet, buffer);
break;
}
}