/* Copyright: (c) Kayne Ruse 2014 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "serial.hpp" #include #include using namespace std; //------------------------- //internal serialization functions //------------------------- void serializeType(NetworkPacket* packet, void* buffer) { memcpy(buffer, &packet->meta.type, sizeof(NetworkPacket::Type)); } void serializeServer(NetworkPacket* packet, void* buffer) { int len = 0; memcpy((void*)((int)buffer + len), &packet->meta.type, sizeof(NetworkPacket::Type)); len += sizeof(NetworkPacket::Type); memcpy((void*)((int)buffer + len), packet->serverInfo.name, PACKET_STRING_SIZE); len += PACKET_STRING_SIZE; } void serializeClient(NetworkPacket* packet, void* buffer) { //TODO } void serializePlayer(NetworkPacket* packet, void* buffer) { //TODO } //------------------------- //internal deserialization functions //------------------------- void deserializeType(NetworkPacket* packet, void* buffer) { memcpy(&packet->meta.type, buffer, sizeof(NetworkPacket::Type)); } void deserializeServer(NetworkPacket* packet, void* buffer) { int len = 0; memcpy(&packet->meta.type, (void*)((int)buffer + len), sizeof(NetworkPacket::Type)); len += sizeof(NetworkPacket::Type); memcpy(packet->serverInfo.name, (void*)((int)buffer + len), PACKET_STRING_SIZE); len += PACKET_STRING_SIZE; } void deserializeClient(NetworkPacket* packet, void* buffer) { //TODO } void deserializePlayer(NetworkPacket* packet, void* buffer) { //TODO } //------------------------- //the interface functions //------------------------- void serialize(NetworkPacket* packet, void* buffer) { cout << (int)packet->meta.type << endl; switch(packet->meta.type) { //No extra data case NetworkPacket::Type::NONE: case NetworkPacket::Type::PING: case NetworkPacket::Type::PONG: case NetworkPacket::Type::BROADCAST_REQUEST: case NetworkPacket::Type::JOIN_REQUEST: case NetworkPacket::Type::SHUTDOWN: serializeType(packet, buffer); break; //Server info case NetworkPacket::Type::BROADCAST_RESPONSE: serializeServer(packet, buffer); break; //Client info case NetworkPacket::Type::JOIN_RESPONSE: case NetworkPacket::Type::DISCONNECT: case NetworkPacket::Type::SYNCHRONIZE: serializeClient(packet, buffer); break; //Player info case NetworkPacket::Type::PLAYER_NEW: case NetworkPacket::Type::PLAYER_DELETE: case NetworkPacket::Type::PLAYER_UPDATE: serializePlayer(packet, buffer); break; } } void deserialize(NetworkPacket* packet, void* buffer) { cout << (int)packet->meta.type << endl; switch(packet->meta.type) { //No extra data case NetworkPacket::Type::NONE: case NetworkPacket::Type::PING: case NetworkPacket::Type::PONG: case NetworkPacket::Type::BROADCAST_REQUEST: case NetworkPacket::Type::JOIN_REQUEST: case NetworkPacket::Type::SHUTDOWN: deserializeType(packet, buffer); break; //Server info case NetworkPacket::Type::BROADCAST_RESPONSE: deserializeServer(packet, buffer); break; //Client info case NetworkPacket::Type::JOIN_RESPONSE: case NetworkPacket::Type::DISCONNECT: case NetworkPacket::Type::SYNCHRONIZE: deserializeClient(packet, buffer); break; //Player info case NetworkPacket::Type::PLAYER_NEW: case NetworkPacket::Type::PLAYER_DELETE: case NetworkPacket::Type::PLAYER_UPDATE: deserializePlayer(packet, buffer); break; } }