291 lines
9.1 KiB
C++
291 lines
9.1 KiB
C++
/* Copyright: (c) Kayne Ruse 2014
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source
|
|
* distribution.
|
|
*/
|
|
#include "server_application.hpp"
|
|
|
|
#include <iostream>
|
|
|
|
//-------------------------
|
|
//basic connections
|
|
//-------------------------
|
|
|
|
void ServerApplication::HandlePing(ServerPacket* const argPacket) {
|
|
ServerPacket newPacket;
|
|
newPacket.type = SerialPacketType::PONG;
|
|
network.SendTo(&argPacket->srcAddress, &newPacket);
|
|
}
|
|
|
|
void ServerApplication::HandlePong(ServerPacket* const argPacket) {
|
|
//TODO: ServerApplications::HandlePong()
|
|
}
|
|
|
|
void ServerApplication::HandleBroadcastRequest(ServerPacket* const argPacket) {
|
|
//send the server's data
|
|
ServerPacket newPacket;
|
|
|
|
newPacket.type = SerialPacketType::BROADCAST_RESPONSE;
|
|
strncpy(newPacket.name, config["server.name"].c_str(), PACKET_STRING_SIZE);
|
|
newPacket.playerCount = characterMgr.GetContainer()->size();
|
|
newPacket.version = NETWORK_VERSION;
|
|
|
|
network.SendTo(&argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
|
|
}
|
|
|
|
void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) {
|
|
//create the new client
|
|
ClientData newClient;
|
|
newClient.address = argPacket->srcAddress;
|
|
|
|
//load the user account
|
|
//TODO: handle passwords
|
|
int accountIndex = accountMgr.LoadAccount(argPacket->username, clientIndex);
|
|
if (accountIndex < 0) {
|
|
//TODO: send rejection packet
|
|
std::cerr << "Error: Account already loaded: " << accountIndex << std::endl;
|
|
return;
|
|
}
|
|
|
|
//send the client their info
|
|
ClientPacket newPacket;
|
|
newPacket.type = SerialPacketType::JOIN_RESPONSE;
|
|
newPacket.clientIndex = clientIndex;
|
|
newPacket.accountIndex = accountIndex;
|
|
|
|
network.SendTo(&newClient.address, static_cast<SerialPacket*>(&newPacket));
|
|
|
|
//finished this routine
|
|
clientMap[clientIndex++] = newClient;
|
|
std::cout << "New connection, " << clientMap.size() << " clients and " << accountMgr.GetContainer()->size() << " accounts total" << std::endl;
|
|
}
|
|
|
|
void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
|
|
//TODO: authenticate who is disconnecting/kicking
|
|
/*Pseudocode:
|
|
if sender's account index -> client index -> address == sender's address then
|
|
continue
|
|
end
|
|
if sender's account index -> admin == true OR sender's account index -> mod == true then
|
|
continue
|
|
end
|
|
if neither of the above is true, then output a warning to the console, and return
|
|
*/
|
|
|
|
//forward to the specified client
|
|
network.SendTo(
|
|
&clientMap[ accountMgr.GetAccount(argPacket->accountIndex)->GetClientIndex() ].address,
|
|
static_cast<SerialPacket*>(argPacket)
|
|
);
|
|
|
|
//save and unload this account's characters
|
|
//pump the unload message to all remaining clients
|
|
characterMgr.UnloadCharacterIf([&](std::map<int, CharacterData>::iterator it) -> bool {
|
|
if (argPacket->accountIndex == it->second.GetOwner()) {
|
|
PumpCharacterUnload(it->first);
|
|
return true;
|
|
}
|
|
return false;
|
|
});
|
|
|
|
//erase the in-memory stuff
|
|
clientMap.erase(accountMgr.GetAccount(argPacket->accountIndex)->GetClientIndex());
|
|
accountMgr.UnloadAccount(argPacket->accountIndex);
|
|
|
|
//finished this routine
|
|
std::cout << "Disconnection, " << clientMap.size() << " clients and " << accountMgr.GetContainer()->size() << " accounts total" << std::endl;
|
|
}
|
|
|
|
void ServerApplication::HandleShutdown(ClientPacket* const argPacket) {
|
|
//TODO: authenticate who is shutting the server down
|
|
/*Pseudocode:
|
|
if sender's account -> admin is not true then
|
|
print a warning
|
|
return
|
|
end
|
|
*/
|
|
|
|
//end the server
|
|
running = false;
|
|
|
|
//disconnect all clients
|
|
ClientPacket newPacket;
|
|
newPacket.type = SerialPacketType::DISCONNECT;
|
|
PumpPacket(&newPacket);
|
|
|
|
//finished this routine
|
|
std::cout << "Shutdown signal accepted" << std::endl;
|
|
}
|
|
|
|
//-------------------------
|
|
//map management
|
|
//-------------------------
|
|
|
|
void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
|
|
RegionPacket newPacket;
|
|
|
|
newPacket.type = SerialPacketType::REGION_CONTENT;
|
|
newPacket.roomIndex = argPacket->roomIndex;
|
|
newPacket.x = argPacket->x;
|
|
newPacket.y = argPacket->y;
|
|
|
|
newPacket.region = roomMgr.GetRoom(argPacket->roomIndex)->GetPager()->GetRegion(argPacket->x, argPacket->y);
|
|
|
|
//send the content
|
|
network.SendTo(&argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
|
|
}
|
|
|
|
//-------------------------
|
|
//Character Management
|
|
//-------------------------
|
|
|
|
void ServerApplication::HandleCharacterNew(CharacterPacket* const argPacket) {
|
|
//BUG: #27 Characters can be created with an invalid account index
|
|
//NOTE: misnomer, try to load the character first
|
|
int characterIndex = characterMgr.LoadCharacter(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
|
|
|
|
if (characterIndex == -1) {
|
|
//TODO: rejection packet
|
|
std::cerr << "Warning: Character already loaded" << std::endl;
|
|
return;
|
|
}
|
|
|
|
if (characterIndex == -2) {
|
|
//TODO: rejection packet
|
|
std::cerr << "Warning: Character already exists" << std::endl;
|
|
return;
|
|
}
|
|
|
|
//send this new character to all clients
|
|
CharacterPacket newPacket;
|
|
newPacket.type = SerialPacketType::CHARACTER_NEW;
|
|
CopyCharacterToPacket(&newPacket, characterIndex);
|
|
PumpPacket(&newPacket);
|
|
}
|
|
|
|
void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket) {
|
|
//NOTE: Disconnecting only unloads a character, this explicitly deletes it
|
|
|
|
//Authenticate the owner is doing this
|
|
int characterIndex = characterMgr.LoadCharacter(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
|
|
|
|
//if this is not your character
|
|
if (characterIndex == -2) {
|
|
//TODO: rejection packet
|
|
std::cerr << "Warning: Character cannot be deleted" << std::endl;
|
|
|
|
//unload an unneeded character
|
|
if (characterIndex != -1) {
|
|
characterMgr.UnloadCharacter(characterIndex);
|
|
}
|
|
return;
|
|
}
|
|
|
|
//delete it
|
|
characterMgr.DeleteCharacter(characterIndex);
|
|
|
|
//TODO: success packet
|
|
|
|
//Unload this character from all clients
|
|
PumpCharacterUnload(characterIndex);
|
|
}
|
|
|
|
void ServerApplication::HandleCharacterUpdate(CharacterPacket* const argPacket) {
|
|
CharacterData* character = characterMgr.GetCharacter(argPacket->characterIndex);
|
|
|
|
//make a new character if this one doesn't exist
|
|
if (!character) {
|
|
//this isn't normal
|
|
std::cerr << "Warning: HandleCharacterUpdate() is passing to HandleCharacterNew()" << std::endl;
|
|
HandleCharacterNew(argPacket);
|
|
return;
|
|
}
|
|
|
|
//accept client-side logic
|
|
character->SetRoomIndex(argPacket->roomIndex);
|
|
character->SetOrigin(argPacket->origin);
|
|
character->SetMotion(argPacket->motion);
|
|
|
|
*character->GetBaseStats() = argPacket->stats;
|
|
|
|
//TODO: gameplay components: equipment, items, buffs, debuffs
|
|
|
|
PumpPacket(argPacket);
|
|
}
|
|
|
|
//-------------------------
|
|
//mismanagement
|
|
//-------------------------
|
|
|
|
void ServerApplication::HandleSynchronize(ClientPacket* const argPacket) {
|
|
//TODO: compensate for large distances
|
|
//NOTE: I quite dislike this function
|
|
|
|
//send all of the server's data to this client
|
|
ClientData& client = clientMap[argPacket->clientIndex];
|
|
|
|
//send all characters
|
|
CharacterPacket newPacket;
|
|
newPacket.type = SerialPacketType::CHARACTER_UPDATE;
|
|
|
|
for (auto& it : *characterMgr.GetContainer()) {
|
|
newPacket.characterIndex = it.first;
|
|
CopyCharacterToPacket(&newPacket, it.first);
|
|
network.SendTo(&client.address, static_cast<SerialPacket*>(&newPacket));
|
|
}
|
|
|
|
//TODO: more in HandleSynchronize()
|
|
}
|
|
|
|
//-------------------------
|
|
//utility methods
|
|
//-------------------------
|
|
|
|
//TODO: a function that only sends to characters in a certain proximity
|
|
|
|
void ServerApplication::PumpPacket(SerialPacket* const argPacket) {
|
|
for (auto& it : clientMap) {
|
|
network.SendTo(&it.second.address, argPacket);
|
|
}
|
|
}
|
|
|
|
void ServerApplication::PumpCharacterUnload(int uid) {
|
|
//delete the client-side character(s)
|
|
CharacterPacket newPacket;
|
|
newPacket.type = SerialPacketType::CHARACTER_DELETE;
|
|
newPacket.characterIndex = uid;
|
|
PumpPacket(static_cast<SerialPacket*>(&newPacket));
|
|
}
|
|
|
|
void ServerApplication::CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex) {
|
|
CharacterData* character = characterMgr.GetCharacter(characterIndex);
|
|
if (!character) {
|
|
throw(std::runtime_error("Failed to copy a character to a packet"));
|
|
}
|
|
|
|
//TODO: keep this up to date when the character changes
|
|
packet->characterIndex = characterIndex;
|
|
strncpy(packet->handle, character->GetHandle().c_str(), PACKET_STRING_SIZE);
|
|
strncpy(packet->avatar, character->GetAvatar().c_str(), PACKET_STRING_SIZE);
|
|
packet->accountIndex = character->GetOwner();
|
|
packet->roomIndex = character->GetRoomIndex();
|
|
packet->origin = character->GetOrigin();
|
|
packet->motion = character->GetMotion();
|
|
packet->stats = *character->GetBaseStats();
|
|
} |