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Tortuga/server/characters/character_manager.hpp
T
Kayne Ruse f52a022e64 Bugfixes, read more
* Manual modifications to the database caused the map to act unusual
* The server's packet must be created and deleted as a char array
* removed UnloadAll() from several singleton destructors
* added SDL_Delay() to BaseScene::RenderFrame(), to reduce heavy CPU use in menus
2014-08-19 01:48:48 +10:00

64 lines
1.9 KiB
C++

/* Copyright: (c) Kayne Ruse 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CHARACTERMANAGER_HPP_
#define CHARACTERMANAGER_HPP_
#include "character_data.hpp"
#include "singleton.hpp"
#include "sqlite3/sqlite3.h"
#include <map>
#include <functional>
class CharacterManager : public Singleton<CharacterManager> {
public:
//public access methods
int CreateCharacter(int owner, std::string handle, std::string avatar);
int LoadCharacter(int owner, std::string handle, std::string avatar);
int SaveCharacter(int uid);
void UnloadCharacter(int uid);
void DeleteCharacter(int uid);
void UnloadCharacterIf(std::function<bool(std::map<int, CharacterData>::iterator)> f);
void UnloadAll();
//accessors and mutators
CharacterData* GetCharacter(int uid);
std::map<int, CharacterData>* GetContainer();
sqlite3* SetDatabase(sqlite3* db);
sqlite3* GetDatabase();
private:
friend Singleton<CharacterManager>;
CharacterManager() = default;
~CharacterManager() = default;
std::map<int, CharacterData> characterMap;
sqlite3* database = nullptr;
};
#endif