910e51f637
I'm mostly just testing the waters at this stage, and i've left some debug code in. There's no way to unload, delete, etc. the accounts, but that comes later.
63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef CHARACTERDATA_HPP_
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#define CHARACTERDATA_HPP_
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//POD members
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#include "bbox.hpp"
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#include "vector2.hpp"
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#include <string>
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struct CharacterData {
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//metadata
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int clientIndex;
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std::string handle;
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std::string avatar;
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//world position
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int mapIndex = 0;
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Vector2 position = {0.0,0.0};
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Vector2 motion = {0.0,0.0};
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BBox bbox = {0,0,0,0};
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//statistics
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int level = 0;
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int exp = 0;
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int maxHP = 0;
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int health = 0;
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int maxMP = 0;
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int mana = 0;
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int attack = 0;
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int defence = 0;
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int intelligence = 0;
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int resistance = 0;
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float accuracy = 0.0;
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float evasion = 0.0;
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float luck = 0.0;
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//uid
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static int uidCounter;
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};
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#endif
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