74 lines
2.5 KiB
C++
74 lines
2.5 KiB
C++
/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "server_application.hpp"
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//-------------------------
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//these should've come standard
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//-------------------------
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bool operator==(IPaddress lhs, IPaddress rhs) {
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return lhs.host == rhs.host && lhs.port == rhs.port;
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}
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bool operator!=(IPaddress lhs, IPaddress rhs) {
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return !(lhs == rhs);
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}
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//-------------------------
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//Packet pumps
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//-------------------------
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void ServerApplication::PumpPacket(SerialPacket* const argPacket) {
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for (auto& it : *clientMgr.GetContainer()) {
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network.SendTo(it.second.GetAddress(), argPacket);
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}
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}
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/*void ServerApplication::PumpPacketProximity(SerialPacket* const argPacket, int roomIndex, int x, int y, int radius) {
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//TODO: PumpPacketProximity
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//for position (roomIndex, x, y), find all characters within that distance
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//find that character's owner
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//find that account's client
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//send the packet to that client
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//NOTE: this is perhaps too complex; I write it if I need it
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*/}
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//-------------------------
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//common copy methods
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//-------------------------
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void ServerApplication::CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex) {
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CharacterData* character = characterMgr.Get(characterIndex);
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if (!character) {
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throw(std::runtime_error("Failed to copy a character to a packet"));
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}
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//NOTE: keep this up to date when the character changes
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packet->characterIndex = characterIndex;
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strncpy(packet->handle, character->GetHandle().c_str(), PACKET_STRING_SIZE);
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strncpy(packet->avatar, character->GetAvatar().c_str(), PACKET_STRING_SIZE);
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packet->accountIndex = character->GetOwner();
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packet->roomIndex = character->GetRoomIndex();
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packet->origin = character->GetOrigin();
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packet->motion = character->GetMotion();
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}
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