73 lines
2.4 KiB
C++
73 lines
2.4 KiB
C++
/* Copyright: (c) Kayne Ruse 2013-2016
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#pragma once
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#include "SDL2/SDL.h"
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#include <string>
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class Image {
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public:
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Image() = default;
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Image(Image const& rhs) { *this = rhs; }
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Image(Image&& rhs) { *this = std::move(rhs); }
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Image(SDL_Renderer* r, std::string fname) { Load(r, fname); }
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Image(SDL_Renderer* r, Uint16 w, Uint16 h) { Create(r, w, h); }
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Image(SDL_Texture* p) { SetTexture(p); }
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virtual ~Image() { Free(); }
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Image& operator=(Image const&);
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Image& operator=(Image&&);
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SDL_Texture* Load(SDL_Renderer* renderer, std::string fname);
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SDL_Texture* Create(SDL_Renderer* renderer, Uint16 w, Uint16 h, SDL_Color blank = {0, 0, 0, 255});
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SDL_Texture* CopyTexture(SDL_Renderer* renderer, SDL_Texture* ptr);
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SDL_Texture* SetTexture(SDL_Texture*);
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SDL_Texture* GetTexture() const;
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virtual void Free();
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void DrawTo(SDL_Renderer* const, Sint16 x, Sint16 y, double scaleX = 1.0, double scaleY = 1.0);
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void SetAlpha(Uint8 a);
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Uint8 GetAlpha();
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//Clip handlers
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SDL_Rect SetClip(SDL_Rect r) { return clip = r; }
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SDL_Rect GetClip() const { return clip; }
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Sint16 SetClipX(Sint16 x) { return clip.x = x; }
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Sint16 SetClipY(Sint16 y) { return clip.y = y; }
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Uint16 SetClipW(Uint16 w) { return clip.w = w; }
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Uint16 SetClipH(Uint16 h) { return clip.h = h; }
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Sint16 GetClipX() const { return clip.x; }
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Sint16 GetClipY() const { return clip.y; }
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Uint16 GetClipW() const { return clip.w; }
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Uint16 GetClipH() const { return clip.h; }
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bool GetLocal() const { return local; }
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protected:
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SDL_Texture* texture = nullptr;
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SDL_Rect clip = {0, 0, 0, 0};
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bool local = false;
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}; |