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Tortuga/common/packet.hpp
T
Kayne Ruse 43dadcdbb8 Rearrenged the directory tree
I just _had_ to get rid of that horrible libs/ directory. Now most of the
graphical stuff is in client/, but I'll create more subdirectories so that
they're not getting in the way.
2013-07-15 14:58:12 +10:00

91 lines
2.0 KiB
C++

/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef PACKETTYPE_HPP_
#define PACKETTYPE_HPP_
#include "vector2.hpp"
#include "SDL/SDL_net.h"
#define PACKET_STRING_SIZE 100
#pragma pack(push, 0)
union Packet {
//the type of packet being sent
enum class Type {
NONE = 0,
PING = 1,
PONG = 2,
BROADCAST_REQUEST = 3,
BROADCAST_RESPONSE = 4,
JOIN_REQUEST = 5,
JOIN_RESPONSE = 6,
DISCONNECT = 7,
SYNCHRONIZE = 8,
PLAYER_NEW = 9,
PLAYER_DELETE = 10,
PLAYER_UPDATE = 11,
};
//metadata on the packet itself
struct Metadata {
Type type;
IPaddress address;
int clientIndex;
}meta;
//information about the server
struct ServerInformation {
Metadata meta;
//TODO: version info
char name[PACKET_STRING_SIZE];
//TODO: player count
}serverInfo;
//information about a specific player
struct PlayerInformation {
Metadata meta;
int index;
char handle[PACKET_STRING_SIZE];
char avatar[PACKET_STRING_SIZE];
Vector2 position;
Vector2 motion;
//TODO Playerdata
}playerInfo;
//zero the packet
Packet() {
meta.type = Type::NONE;
meta.address.host = 0;
meta.address.port = 0;
meta.clientIndex = -1;
};
};
#pragma pack(pop)
#endif