69 lines
1.9 KiB
C++
69 lines
1.9 KiB
C++
/* Copyright: (c) Kayne Ruse 2013-2015
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#pragma once
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#include "image.hpp"
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#include "SDL2/SDL_ttf.h"
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#include <string>
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constexpr SDL_Color COLOR_WHITE = {255, 255, 255, 255};
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constexpr SDL_Color COLOR_RED = {255, 0, 0, 255};
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constexpr SDL_Color COLOR_ORANGE = {255, 127, 0, 255};
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constexpr SDL_Color COLOR_BLUE = {0, 0, 255, 255};
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class Button {
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public:
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enum State {
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IDLE = 0, HOVER = 1, PRESSED = 2, RELEASED = 3
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};
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//methods
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Button() = default;
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~Button() = default;
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void DrawTo(SDL_Renderer*);
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//setup
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void SetBackgroundTexture(SDL_Renderer*, SDL_Texture*);
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void SetText(SDL_Renderer*, TTF_Font*, std::string, SDL_Color);
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void SetX(int x);
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void SetY(int y);
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//capture input
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State MouseMotion(SDL_MouseMotionEvent const&);
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State MouseButtonDown(SDL_MouseButtonEvent const&);
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State MouseButtonUp(SDL_MouseButtonEvent const&);
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//states
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void SetState(State); //TODO: idle, busy or disabled
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State GetState();
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protected:
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bool CheckBounds(int x, int y);
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Image image;
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int posX = 0, posY = 0;
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State state = State::IDLE;
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};
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