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Tortuga/client/lobby.hpp
T
Kayne Ruse 33474cc6c0 Smooth connection and disconnection complete
The clients can connect and disconnect from the server with known no
issues. There is no way to shutdown the server yet, but it might be
possible to kick someone else from the server soon.
2013-06-18 16:21:42 +10:00

70 lines
1.6 KiB
C++

#ifndef LOBBY_HPP_
#define LOBBY_HPP_
#include "base_scene.hpp"
#include "defines.hpp"
#include "service_locator.hpp"
#include "packet_type.hpp"
#include "network_queue.hpp"
#include "information_manager.hpp"
#include "config_utility.hpp"
#include "surface_manager.hpp"
#include "udp_network_utility.hpp"
#include "button.hpp"
#include "raster_font.hpp"
#include <vector>
#include <string>
struct ServerEntry {
std::string name;
IPaddress address;
};
class Lobby : public BaseScene {
public:
//Public access members
Lobby();
~Lobby();
protected:
//Frame loop
void FrameStart();
void Update(double delta);
void FrameEnd();
void Render(SDL_Surface* const);
//Event handlers
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&);
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&);
//utilities
int HandlePacket(Packet p);
void BroadcastNetwork();
void PushServer(BroadcastResponse&);
void ConnectToServer(ServerEntry*);
void BeginGame(JoinResponse&);
//services
ConfigUtility* configUtil = ServiceLocator<ConfigUtility>::Get();
SurfaceManager* surfaceMgr = ServiceLocator<SurfaceManager>::Get();
UDPNetworkUtility* netUtil = ServiceLocator<UDPNetworkUtility>::Get();
InformationManager* infoMgr = ServiceLocator<InformationManager>::Get();
//members
Button refreshButton;
Button joinButton;
Button backButton;
RasterFont font;
SDL_Rect listBox;
std::vector<ServerEntry> serverList;
ServerEntry* selectedServer = nullptr;
};
#endif