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Tortuga/client/client_application.hpp
T
Kayne Ruse 74f809a801 UDPNetworkUtility is a singleton, disabled InCombat scene
I found incombat to be way too finicky to keep up to date, so I disabled
it for now.
2014-08-13 06:53:47 +10:00

63 lines
1.6 KiB
C++

/* Copyright: (c) Kayne Ruse 2013, 2014
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CLIENTAPPLICATION_HPP_
#define CLIENTAPPLICATION_HPP_
#include "scene_list.hpp"
#include "base_scene.hpp"
#include "udp_network_utility.hpp"
#include "character.hpp"
#include "singleton.hpp"
#include <map>
class ClientApplication: public Singleton<ClientApplication> {
public:
//public methods
void Init(int argc, char** argv);
void Proc();
void Quit();
private:
friend Singleton<ClientApplication>;
ClientApplication() = default;
~ClientApplication() = default;
//Private access members
void LoadScene(SceneList sceneIndex);
void UnloadScene();
BaseScene* activeScene = nullptr;
//shared parameters
int clientIndex = -1;
int accountIndex = -1;
int characterIndex = -1;
CharacterMap characterMap;
};
#endif