473 lines
16 KiB
C++
473 lines
16 KiB
C++
/* Copyright: (c) Kayne Ruse 2014
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source
|
|
* distribution.
|
|
*/
|
|
#include "serial.hpp"
|
|
|
|
#include "map_allocator.hpp"
|
|
#include "statistics.hpp"
|
|
|
|
#include <cstring>
|
|
|
|
//-------------------------
|
|
//Convenience Macros
|
|
//-------------------------
|
|
|
|
#define SERIALIZE(buffer, data, size) memcpy(buffer, data, size); buffer += size;
|
|
#define DESERIALIZE(buffer, data, size) memcpy(data, buffer, size); buffer += size;
|
|
|
|
//-------------------------
|
|
//internal serialization functions
|
|
//-------------------------
|
|
|
|
void serializeType(SerialPacket* packet, char* buffer) {
|
|
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
}
|
|
|
|
void serializeServer(SerialPacket* packet, char* buffer) {
|
|
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
|
|
//server info
|
|
SERIALIZE(buffer, &packet->serverInfo.networkVersion, sizeof(int));
|
|
SERIALIZE(buffer, packet->serverInfo.name, PACKET_STRING_SIZE);
|
|
SERIALIZE(buffer, &packet->serverInfo.playerCount, sizeof(int));
|
|
}
|
|
|
|
void serializeClient(SerialPacket* packet, char* buffer) {
|
|
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
|
|
//indexes
|
|
SERIALIZE(buffer, &packet->clientInfo.clientIndex, sizeof(int));
|
|
SERIALIZE(buffer, &packet->clientInfo.accountIndex, sizeof(int));
|
|
SERIALIZE(buffer, &packet->clientInfo.characterIndex, sizeof(int));
|
|
|
|
//texts
|
|
SERIALIZE(buffer, packet->clientInfo.username, PACKET_STRING_SIZE);
|
|
//TODO: password
|
|
SERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
|
|
SERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
|
|
}
|
|
|
|
void serializeRegionFormat(SerialPacket* packet, char* buffer) {
|
|
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
|
|
//format
|
|
SERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
|
|
SERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
|
|
SERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
|
|
}
|
|
|
|
void serializeRegionContent(SerialPacket* packet, char* buffer) {
|
|
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
|
|
//format
|
|
SERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
|
|
SERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
|
|
SERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
|
|
|
|
//content
|
|
for (register int i = 0; i < REGION_WIDTH; i++) {
|
|
for (register int j = 0; j < REGION_HEIGHT; j++) {
|
|
for (register int k = 0; k < REGION_DEPTH; k++) {
|
|
*reinterpret_cast<Region::type_t*>(buffer) = packet->regionInfo.region->GetTile(i, j, k);
|
|
buffer += sizeof(Region::type_t);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void serializeCombat(SerialPacket* packet, char* buffer) {
|
|
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
|
|
//integers
|
|
SERIALIZE(buffer, &packet->combatInfo.combatIndex, sizeof(int));
|
|
SERIALIZE(buffer, &packet->combatInfo.difficulty, sizeof(int));
|
|
|
|
SERIALIZE(buffer, &packet->combatInfo.terrainType, sizeof(CombatData::Terrain));
|
|
|
|
//arrays
|
|
SERIALIZE(buffer, &packet->combatInfo.characterArray, COMBAT_MAX_CHARACTER_COUNT);
|
|
SERIALIZE(buffer, &packet->combatInfo.enemyArray, COMBAT_MAX_ENEMY_COUNT);
|
|
|
|
//position
|
|
SERIALIZE(buffer, &packet->combatInfo.mapIndex, sizeof(int));
|
|
SERIALIZE(buffer, &packet->combatInfo.position.x, sizeof(double));
|
|
SERIALIZE(buffer, &packet->combatInfo.position.y, sizeof(double));
|
|
|
|
//TODO: rewards
|
|
}
|
|
|
|
void serializeStatistics(Statistics* stats, char* buffer) {
|
|
//integers
|
|
SERIALIZE(buffer, &stats->level, sizeof(int));
|
|
SERIALIZE(buffer, &stats->exp, sizeof(int));
|
|
SERIALIZE(buffer, &stats->maxHP, sizeof(int));
|
|
SERIALIZE(buffer, &stats->health, sizeof(int));
|
|
SERIALIZE(buffer, &stats->maxMP, sizeof(int));
|
|
SERIALIZE(buffer, &stats->mana, sizeof(int));
|
|
SERIALIZE(buffer, &stats->attack, sizeof(int));
|
|
SERIALIZE(buffer, &stats->defence, sizeof(int));
|
|
SERIALIZE(buffer, &stats->intelligence, sizeof(int));
|
|
SERIALIZE(buffer, &stats->resistance, sizeof(int));
|
|
SERIALIZE(buffer, &stats->speed, sizeof(int));
|
|
|
|
//floats
|
|
SERIALIZE(buffer, &stats->accuracy, sizeof(float));
|
|
SERIALIZE(buffer, &stats->evasion, sizeof(float));
|
|
SERIALIZE(buffer, &stats->luck, sizeof(float));
|
|
}
|
|
|
|
void serializeCharacter(SerialPacket* packet, char* buffer) {
|
|
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
|
|
//indexes
|
|
SERIALIZE(buffer, &packet->characterInfo.clientIndex, sizeof(int));
|
|
SERIALIZE(buffer, &packet->characterInfo.accountIndex, sizeof(int));
|
|
SERIALIZE(buffer, &packet->characterInfo.characterIndex, sizeof(int));
|
|
|
|
//texts
|
|
SERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
|
|
SERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
|
|
|
|
//vectors
|
|
SERIALIZE(buffer, &packet->characterInfo.position.x, sizeof(double));
|
|
SERIALIZE(buffer, &packet->characterInfo.position.y, sizeof(double));
|
|
SERIALIZE(buffer, &packet->characterInfo.motion.x, sizeof(double));
|
|
SERIALIZE(buffer, &packet->characterInfo.motion.y, sizeof(double));
|
|
|
|
//stats structure
|
|
serializeStatistics(&packet->characterInfo.stats, buffer);
|
|
buffer += sizeof(Statistics);
|
|
}
|
|
|
|
void serializeEnemy(SerialPacket* packet, char* buffer) {
|
|
SERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
|
|
//texts
|
|
SERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
|
|
SERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
|
|
|
|
//stats structure
|
|
serializeStatistics(&packet->characterInfo.stats, buffer);
|
|
buffer += sizeof(Statistics);
|
|
}
|
|
|
|
//-------------------------
|
|
//internal deserialization functions
|
|
//-------------------------
|
|
|
|
void deserializeType(SerialPacket* packet, char* buffer) {
|
|
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
}
|
|
|
|
void deserializeServer(SerialPacket* packet, char* buffer) {
|
|
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
|
|
//server info
|
|
DESERIALIZE(buffer, &packet->serverInfo.networkVersion, sizeof(int));
|
|
DESERIALIZE(buffer, packet->serverInfo.name, PACKET_STRING_SIZE);
|
|
DESERIALIZE(buffer, &packet->serverInfo.playerCount, sizeof(int));
|
|
}
|
|
|
|
void deserializeClient(SerialPacket* packet, char* buffer) {
|
|
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
|
|
//indexes
|
|
DESERIALIZE(buffer, &packet->clientInfo.clientIndex, sizeof(int));
|
|
DESERIALIZE(buffer, &packet->clientInfo.accountIndex, sizeof(int));
|
|
DESERIALIZE(buffer, &packet->clientInfo.characterIndex, sizeof(int));
|
|
|
|
//texts
|
|
DESERIALIZE(buffer, packet->clientInfo.username, PACKET_STRING_SIZE);
|
|
//TODO: password
|
|
DESERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
|
|
DESERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
|
|
}
|
|
|
|
void deserializeRegionFormat(SerialPacket* packet, char* buffer) {
|
|
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
|
|
//format
|
|
DESERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
|
|
DESERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
|
|
DESERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
|
|
}
|
|
|
|
void deserializeRegionContent(SerialPacket* packet, char* buffer) {
|
|
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
|
|
//format
|
|
DESERIALIZE(buffer, &packet->regionInfo.mapIndex, sizeof(int));
|
|
DESERIALIZE(buffer, &packet->regionInfo.x, sizeof(int));
|
|
DESERIALIZE(buffer, &packet->regionInfo.y, sizeof(int));
|
|
|
|
//an object to work on
|
|
BlankAllocator().Create(
|
|
&packet->regionInfo.region,
|
|
packet->regionInfo.x,
|
|
packet->regionInfo.y
|
|
);
|
|
|
|
//content
|
|
for (register int i = 0; i < REGION_WIDTH; i++) {
|
|
for (register int j = 0; j < REGION_HEIGHT; j++) {
|
|
for (register int k = 0; k < REGION_DEPTH; k++) {
|
|
packet->regionInfo.region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
|
|
buffer += sizeof(Region::type_t);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void deserializeCombat(SerialPacket* packet, char* buffer) {
|
|
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
|
|
//integers
|
|
DESERIALIZE(buffer, &packet->combatInfo.combatIndex, sizeof(int));
|
|
DESERIALIZE(buffer, &packet->combatInfo.difficulty, sizeof(int));
|
|
|
|
DESERIALIZE(buffer, &packet->combatInfo.terrainType, sizeof(CombatData::Terrain));
|
|
|
|
//arrays
|
|
DESERIALIZE(buffer, &packet->combatInfo.characterArray, COMBAT_MAX_CHARACTER_COUNT);
|
|
DESERIALIZE(buffer, &packet->combatInfo.enemyArray, COMBAT_MAX_ENEMY_COUNT);
|
|
|
|
//position
|
|
DESERIALIZE(buffer, &packet->combatInfo.mapIndex, sizeof(int));
|
|
DESERIALIZE(buffer, &packet->combatInfo.position.x, sizeof(double));
|
|
DESERIALIZE(buffer, &packet->combatInfo.position.y, sizeof(double));
|
|
|
|
//TODO: rewards
|
|
}
|
|
|
|
|
|
void deserializeStatistics(Statistics* stats, char* buffer) {
|
|
//integers
|
|
DESERIALIZE(buffer, &stats->level, sizeof(int));
|
|
DESERIALIZE(buffer, &stats->exp, sizeof(int));
|
|
DESERIALIZE(buffer, &stats->maxHP, sizeof(int));
|
|
DESERIALIZE(buffer, &stats->health, sizeof(int));
|
|
DESERIALIZE(buffer, &stats->maxMP, sizeof(int));
|
|
DESERIALIZE(buffer, &stats->mana, sizeof(int));
|
|
DESERIALIZE(buffer, &stats->attack, sizeof(int));
|
|
DESERIALIZE(buffer, &stats->defence, sizeof(int));
|
|
DESERIALIZE(buffer, &stats->intelligence, sizeof(int));
|
|
DESERIALIZE(buffer, &stats->resistance, sizeof(int));
|
|
DESERIALIZE(buffer, &stats->speed, sizeof(int));
|
|
|
|
//floats
|
|
DESERIALIZE(buffer, &stats->accuracy, sizeof(float));
|
|
DESERIALIZE(buffer, &stats->evasion, sizeof(float));
|
|
DESERIALIZE(buffer, &stats->luck, sizeof(float));
|
|
}
|
|
|
|
void deserializeCharacter(SerialPacket* packet, char* buffer) {
|
|
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
|
|
//indexes
|
|
DESERIALIZE(buffer, &packet->characterInfo.clientIndex, sizeof(int));
|
|
DESERIALIZE(buffer, &packet->characterInfo.accountIndex, sizeof(int));
|
|
DESERIALIZE(buffer, &packet->characterInfo.characterIndex, sizeof(int));
|
|
|
|
//texts
|
|
DESERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
|
|
DESERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
|
|
|
|
//vectors
|
|
DESERIALIZE(buffer, &packet->characterInfo.position.x, sizeof(double));
|
|
DESERIALIZE(buffer, &packet->characterInfo.position.y, sizeof(double));
|
|
DESERIALIZE(buffer, &packet->characterInfo.motion.x, sizeof(double));
|
|
DESERIALIZE(buffer, &packet->characterInfo.motion.y, sizeof(double));
|
|
|
|
//stats structure
|
|
deserializeStatistics(&packet->characterInfo.stats, buffer);
|
|
buffer += sizeof(Statistics);
|
|
}
|
|
|
|
void deserializeEnemy(SerialPacket* packet, char* buffer) {
|
|
DESERIALIZE(buffer, &packet->meta.type, sizeof(SerialPacket::Type));
|
|
|
|
//texts
|
|
DESERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
|
|
DESERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
|
|
|
|
//stats structure
|
|
deserializeStatistics(&packet->characterInfo.stats, buffer);
|
|
buffer += sizeof(Statistics);
|
|
}
|
|
|
|
//-------------------------
|
|
//the interface functions
|
|
//-------------------------
|
|
|
|
void serialize(SerialPacket* packet, void* buffer) {
|
|
switch(packet->meta.type) {
|
|
//no extra data
|
|
case SerialPacket::Type::NONE:
|
|
case SerialPacket::Type::PING:
|
|
case SerialPacket::Type::PONG:
|
|
case SerialPacket::Type::BROADCAST_REQUEST:
|
|
|
|
//all rejections
|
|
case SerialPacket::Type::BROADCAST_REJECTION:
|
|
case SerialPacket::Type::JOIN_REJECTION:
|
|
case SerialPacket::Type::REGION_REJECTION:
|
|
case SerialPacket::Type::CHARACTER_REJECTION:
|
|
case SerialPacket::Type::ENEMY_REJECTION:
|
|
case SerialPacket::Type::COMBAT_REJECTION:
|
|
|
|
serializeType(packet, reinterpret_cast<char*>(buffer));
|
|
break;
|
|
|
|
//server info
|
|
case SerialPacket::Type::BROADCAST_RESPONSE:
|
|
serializeServer(packet, reinterpret_cast<char*>(buffer));
|
|
break;
|
|
|
|
//client info
|
|
case SerialPacket::Type::JOIN_REQUEST:
|
|
case SerialPacket::Type::JOIN_RESPONSE:
|
|
case SerialPacket::Type::SYNCHRONIZE:
|
|
case SerialPacket::Type::DISCONNECT:
|
|
case SerialPacket::Type::SHUTDOWN:
|
|
serializeClient(packet, reinterpret_cast<char*>(buffer));
|
|
break;
|
|
|
|
//region info
|
|
case SerialPacket::Type::REGION_REQUEST:
|
|
serializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
|
|
break;
|
|
|
|
case SerialPacket::Type::REGION_CONTENT:
|
|
serializeRegionContent(packet, reinterpret_cast<char*>(buffer));
|
|
break;
|
|
|
|
//combat info
|
|
case SerialPacket::Type::COMBAT_NEW:
|
|
case SerialPacket::Type::COMBAT_DELETE:
|
|
case SerialPacket::Type::COMBAT_UPDATE:
|
|
|
|
//TODO: is this the best fit?
|
|
case SerialPacket::Type::COMBAT_ENTER_REQUEST:
|
|
case SerialPacket::Type::COMBAT_ENTER_RESPONSE:
|
|
case SerialPacket::Type::COMBAT_EXIT_REQUEST:
|
|
case SerialPacket::Type::COMBAT_EXIT_RESPONSE:
|
|
|
|
serializeCombat(packet, reinterpret_cast<char*>(buffer));
|
|
break;
|
|
|
|
//character info
|
|
case SerialPacket::Type::CHARACTER_NEW:
|
|
case SerialPacket::Type::CHARACTER_DELETE:
|
|
case SerialPacket::Type::CHARACTER_UPDATE:
|
|
case SerialPacket::Type::CHARACTER_STATS_REQUEST:
|
|
case SerialPacket::Type::CHARACTER_STATS_RESPONSE:
|
|
serializeCharacter(packet, reinterpret_cast<char*>(buffer));
|
|
break;
|
|
|
|
//enemy info
|
|
case SerialPacket::Type::ENEMY_NEW:
|
|
case SerialPacket::Type::ENEMY_DELETE:
|
|
case SerialPacket::Type::ENEMY_UPDATE:
|
|
case SerialPacket::Type::ENEMY_STATS_REQUEST:
|
|
case SerialPacket::Type::ENEMY_STATS_RESPONSE:
|
|
serializeEnemy(packet, reinterpret_cast<char*>(buffer));
|
|
break;
|
|
}
|
|
}
|
|
|
|
void deserialize(SerialPacket* packet, void* buffer) {
|
|
//find the type, so that you can actually deserialize the packet!
|
|
deserializeType(packet, reinterpret_cast<char*>(buffer));
|
|
switch(packet->meta.type) {
|
|
//no extra data
|
|
case SerialPacket::Type::NONE:
|
|
case SerialPacket::Type::PING:
|
|
case SerialPacket::Type::PONG:
|
|
case SerialPacket::Type::BROADCAST_REQUEST:
|
|
|
|
//all rejections
|
|
case SerialPacket::Type::BROADCAST_REJECTION:
|
|
case SerialPacket::Type::JOIN_REJECTION:
|
|
case SerialPacket::Type::REGION_REJECTION:
|
|
case SerialPacket::Type::CHARACTER_REJECTION:
|
|
case SerialPacket::Type::ENEMY_REJECTION:
|
|
case SerialPacket::Type::COMBAT_REJECTION:
|
|
|
|
//NOTHING
|
|
break;
|
|
|
|
//server info
|
|
case SerialPacket::Type::BROADCAST_RESPONSE:
|
|
deserializeServer(packet, reinterpret_cast<char*>(buffer));
|
|
break;
|
|
|
|
//client info
|
|
case SerialPacket::Type::JOIN_REQUEST:
|
|
case SerialPacket::Type::JOIN_RESPONSE:
|
|
case SerialPacket::Type::SYNCHRONIZE:
|
|
case SerialPacket::Type::DISCONNECT:
|
|
case SerialPacket::Type::SHUTDOWN:
|
|
deserializeClient(packet, reinterpret_cast<char*>(buffer));
|
|
break;
|
|
|
|
//region info
|
|
case SerialPacket::Type::REGION_REQUEST:
|
|
deserializeRegionFormat(packet, reinterpret_cast<char*>(buffer));
|
|
break;
|
|
|
|
case SerialPacket::Type::REGION_CONTENT:
|
|
deserializeRegionContent(packet, reinterpret_cast<char*>(buffer));
|
|
break;
|
|
|
|
//combat info
|
|
case SerialPacket::Type::COMBAT_NEW:
|
|
case SerialPacket::Type::COMBAT_DELETE:
|
|
case SerialPacket::Type::COMBAT_UPDATE:
|
|
|
|
//TODO: is this the best fit?
|
|
case SerialPacket::Type::COMBAT_ENTER_REQUEST:
|
|
case SerialPacket::Type::COMBAT_ENTER_RESPONSE:
|
|
case SerialPacket::Type::COMBAT_EXIT_REQUEST:
|
|
case SerialPacket::Type::COMBAT_EXIT_RESPONSE:
|
|
|
|
serializeCombat(packet, reinterpret_cast<char*>(buffer));
|
|
break;
|
|
|
|
//character info
|
|
case SerialPacket::Type::CHARACTER_NEW:
|
|
case SerialPacket::Type::CHARACTER_DELETE:
|
|
case SerialPacket::Type::CHARACTER_UPDATE:
|
|
case SerialPacket::Type::CHARACTER_STATS_REQUEST:
|
|
case SerialPacket::Type::CHARACTER_STATS_RESPONSE:
|
|
deserializeCharacter(packet, reinterpret_cast<char*>(buffer));
|
|
break;
|
|
|
|
//enemy info
|
|
case SerialPacket::Type::ENEMY_NEW:
|
|
case SerialPacket::Type::ENEMY_DELETE:
|
|
case SerialPacket::Type::ENEMY_UPDATE:
|
|
case SerialPacket::Type::ENEMY_STATS_REQUEST:
|
|
case SerialPacket::Type::ENEMY_STATS_RESPONSE:
|
|
serializeEnemy(packet, reinterpret_cast<char*>(buffer));
|
|
break;
|
|
}
|
|
} |