f17fa0f345
I've also revised the startup process a bit.
60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
/* Copyright: (c) Kayne Ruse 2014
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
*
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
*
|
|
* 3. This notice may not be removed or altered from any source
|
|
* distribution.
|
|
*/
|
|
#include "player_manager.hpp"
|
|
|
|
int PlayerManager::HandlePlayerCreation(std::string name, std::string avatar) {
|
|
//
|
|
}
|
|
|
|
int PlayerManager::HandlePlayerDeletion(int uniqueID) {
|
|
//
|
|
}
|
|
|
|
int PlayerManager::HandlePlayerLoad(int uniqueID, int clientIndex) {
|
|
//
|
|
}
|
|
|
|
int PlayerManager::HandlePlayerUnload(int uniqueID) {
|
|
//
|
|
}
|
|
|
|
void PlayerManager::ForEach(Lambda fn) {
|
|
for(Iterator it = playerMap.begin(); it != playerMap.end(); it++) {
|
|
fn(it);
|
|
}
|
|
}
|
|
|
|
PlayerEntry* PlayerManager::GetPlayer(int uniqueID) {
|
|
for (auto& it : playerMap) {
|
|
if (it.first == uniqueID) {
|
|
return &it.second;
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
void PlayerManager::Update(double delta) {
|
|
for (auto& it : playerMap) {
|
|
it.second.position += it.second.motion * delta;
|
|
}
|
|
}
|