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Tortuga/server/server_application.hpp
T
Kayne Ruse 42662c3f61 Replaced HandleCharacterSet*() with HandleCharacterMovement()
This new method rolls three otherwise similar methods together. There is
still a conditional which handles room movements separately, but it's much
smoother, and PumpPacketProximity is utilized much more.

I've also added a stub for graphical attack data via
HandleCharacterAttack()
2015-01-13 02:04:48 +11:00

130 lines
3.7 KiB
C++

/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERVERAPPLICATION_HPP_
#define SERVERAPPLICATION_HPP_
//managers
#include "account_manager.hpp"
#include "character_manager.hpp"
#include "client_manager.hpp"
#include "monster_manager.hpp"
#include "room_manager.hpp"
//utilities
#include "config_utility.hpp"
#include "udp_network_utility.hpp"
//common utilities
#include "serial_packet.hpp"
#include "singleton.hpp"
//APIs
#include "lua.hpp"
#include "sqlite3.h"
#include "SDL/SDL.h"
//STL
#include <map>
#include <string>
//global utility functions
bool operator==(IPaddress lhs, IPaddress rhs);
bool operator!=(IPaddress lhs, IPaddress rhs);
//The main application class
class ServerApplication: public Singleton<ServerApplication> {
public:
//public methods
void Init(int argc, char* argv[]);
void Proc();
void Quit();
private:
friend Singleton<ServerApplication>;
ServerApplication() = default;
~ServerApplication() = default;
//handle incoming traffic
void HandlePacket(SerialPacket* const);
//heartbeat sustem
void HandlePing(ServerPacket* const);
void HandlePong(ServerPacket* const);
//basic connections
void HandleBroadcastRequest(ServerPacket* const);
void HandleJoinRequest(ClientPacket* const);
void HandleLoginRequest(ClientPacket* const);
//client disconnections
void HandleLogoutRequest(ClientPacket* const);
void HandleDisconnectRequest(ClientPacket* const);
//server commands
void HandleDisconnectForced(ClientPacket* const);
void HandleShutdownRequest(ClientPacket* const);
//data management
void HandleRegionRequest(RegionPacket* const);
void HandleCharacterExists(CharacterPacket* const);
void SaveServerState();
void FullClientUnload(int index);
void FullAccountUnload(int index);
void FullCharacterUnload(int index);
//character management
void HandleCharacterCreate(CharacterPacket* const);
void HandleCharacterDelete(CharacterPacket* const);
void HandleCharacterLoad(CharacterPacket* const);
void HandleCharacterUnload(CharacterPacket* const);
//character movement
void HandleCharacterMovement(CharacterPacket* const);
void HandleCharacterAttack(CharacterPacket* const);
//utility methods
void PumpPacket(SerialPacket* const);
void PumpPacketProximity(SerialPacket* const argPacket, int roomIndex, Vector2 position, int distance);
void CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex);
//APIs and utilities
sqlite3* database = nullptr;
lua_State* luaState = nullptr;
//ugly references; I hate this
ClientManager& clientMgr = ClientManager::GetSingleton();
AccountManager& accountMgr = AccountManager::GetSingleton();
CharacterManager& characterMgr = CharacterManager::GetSingleton();
RoomManager& roomMgr = RoomManager::GetSingleton();
ConfigUtility& config = ConfigUtility::GetSingleton();
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
//misc
bool running = true;
};
#endif