ddedc06e47
I need to devise a way to update the clients about changes to their characters directly from the lua scripts. This isn't too important per se, but the pattern will be important for the monster and trigger systems.
71 lines
1.9 KiB
C++
71 lines
1.9 KiB
C++
/* Copyright: (c) Kayne Ruse 2013-2015
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef CHARACTERMANAGER_HPP_
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#define CHARACTERMANAGER_HPP_
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#include "character_data.hpp"
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#include "singleton.hpp"
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#include "sqlite3.h"
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#include <functional>
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#include <map>
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class CharacterManager: public Singleton<CharacterManager> {
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public:
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//common public methods
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int Create(int owner, std::string handle, std::string avatar);
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int Load(int owner, std::string handle, std::string avatar);
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int Save(int uid);
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void Unload(int uid);
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void Delete(int uid);
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void UnloadAll();
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void UnloadIf(std::function<bool(std::pair<const int, CharacterData const&>)> fn);
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//accessors and mutators
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CharacterData* Get(int uid);
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CharacterData* Get(std::string handle);
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int GetLoadedCount();
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int GetTotalCount();
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std::map<int, CharacterData>* GetContainer();
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//API interface
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sqlite3* SetDatabase(sqlite3* db);
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sqlite3* GetDatabase();
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//hooks
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//TODO: character hooks
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private:
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friend Singleton<CharacterManager>;
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CharacterManager() = default;
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~CharacterManager() = default;
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//members
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std::map<int, CharacterData> elementMap;
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sqlite3* database = nullptr;
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};
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#endif
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