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Tortuga/server/characters/character_manager.hpp
Ratstail91 957458d489 Renamed some of Get() methods to Find(), read more
From now on, ideally any function with "get" in the name should always
return a valid value. A function with "find" in the name, however, does
the same thing, but may also return an invalid result such as an error
code.
2016-04-03 02:17:02 +11:00

68 lines
1.9 KiB
C++

/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "character_data.hpp"
#include "singleton.hpp"
#include "sqlite3.h"
#include <functional>
#include <map>
class CharacterManager: public Singleton<CharacterManager> {
public:
//common public methods
int Create(int owner, std::string handle, std::string avatar);
int Load(int owner, std::string handle, std::string avatar);
int Save(int uid);
void Unload(int uid);
void Delete(int uid);
void UnloadAll();
void UnloadIf(std::function<bool(std::pair<const int, CharacterData const&>)> fn);
//accessors and mutators
CharacterData* Find(int uid);
CharacterData* Find(std::string handle);
int GetLoadedCount();
int GetTotalCount();
std::map<int, CharacterData>* GetContainer();
//API interface
sqlite3* SetDatabase(sqlite3* db);
sqlite3* GetDatabase();
//hooks
//TODO: character hooks
private:
friend Singleton<CharacterManager>;
CharacterManager() = default;
~CharacterManager() = default;
//members
std::map<int, CharacterData> elementMap;
sqlite3* database = nullptr;
};