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/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "barrier_api.hpp"
#include "barrier_data.hpp"
#include "entity_api.hpp"
static int setScript(lua_State* L) {
BarrierData* barrier = static_cast<BarrierData*>(lua_touserdata(L, 1));
luaL_unref(L, LUA_REGISTRYINDEX, barrier->GetScriptReference());
barrier->SetScriptReference(luaL_ref(L, LUA_REGISTRYINDEX));
return 0;
}
static int getScript(lua_State* L) {
BarrierData* barrier = static_cast<BarrierData*>(lua_touserdata(L, 1));
lua_pushinteger(L, barrier->GetScriptReference());
lua_gettable(L, LUA_REGISTRYINDEX);
return 1;
}
static int setTag(lua_State* L) {
BarrierData* barrier = static_cast<BarrierData*>(lua_touserdata(L, 1));
barrier->SetTag(lua_tostring(L, 2), lua_tostring(L, 3));
return 0;
}
static int getTag(lua_State* L) {
BarrierData* barrier = static_cast<BarrierData*>(lua_touserdata(L, 1));
lua_pushstring(L, barrier->GetTag(lua_tostring(L, 2)).c_str());
return 1;
}
/*
static int setBattleIndex(lua_State* L) {
BarrierData* barrier = static_cast<BarrierData*>(lua_touserdata(L, 1));
barrier->SetBattleIndex(lua_tointeger(L, 2));
return 0;
}
*/
static int getBattleIndex(lua_State* L) {
BarrierData* barrier = static_cast<BarrierData*>(lua_touserdata(L, 1));
lua_pushinteger(L, barrier->GetBattleIndex());
return 1;
}
static int setStatus(lua_State* L) {
BarrierData* barrier = static_cast<BarrierData*>(lua_touserdata(L, 1));
barrier->SetStatus(lua_tointeger(L, 2) - 1, lua_tointeger(L, 3));
return 0;
}
static int getStatus(lua_State* L) {
BarrierData* barrier = static_cast<BarrierData*>(lua_touserdata(L, 1));
lua_pushinteger(L, barrier->GetStatus(lua_tointeger(L, 2) - 1));
return 1;
}
static const luaL_Reg barrierLib[] = {
{"SetScript", setScript},
{"GetScript", getScript},
{"SetTag", setTag},
{"GetTag", getTag},
// {"SetBattleIndex", setBattleIndex},
{"GetBattleIndex", getBattleIndex},
{"SetStatus", setStatus},
{"GetStatus", getStatus},
{nullptr, nullptr}
};
LUAMOD_API int openBarrierAPI(lua_State* L) {
//the local table
luaL_newlib(L, barrierLib);
//get the parent table
luaL_requiref(L, TORTUGA_ENTITY_API, openEntityAPI, false);
//merge the parent table into the local table
lua_pushnil(L); //first key
while(lua_next(L, -2)) {
//copy the key-value pair
lua_pushvalue(L, -2);
lua_pushvalue(L, -2);
//push the copy to the local table
lua_settable(L, -6);
//pop the original value before continuing
lua_pop(L, 1);
}
//remove the parent table, leaving the expanded local table
lua_pop(L, 1);
return 1;
}