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4 Commits

Author SHA1 Message Date
Kayne Ruse 48bec25336 Removed trace statements, moved a couple util files 2015-03-30 22:33:23 +11:00
Kayne Ruse 39f03b2da8 meta-meta table is functioning correctly 2015-03-27 21:54:41 +11:00
Kayne Ruse 9a5c447d0c userdata metatable is loaded smoothly 2015-03-27 20:42:36 +11:00
Kayne Ruse 29ccb982e6 Created userdata metatable 2015-03-27 20:29:16 +11:00
66 changed files with 368 additions and 449 deletions
-3
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@@ -9,9 +9,6 @@
Release/
Debug/
Out/
release/
debug/
out/
#Project generated files
*.db
+5 -7
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@@ -1,13 +1,12 @@
## Outline
Tortuga is a 2D MMORPG featuring permadeath, with an emphasis on multiplayer cooperation, exploration and customization. The game runs on customizable public and private servers.
Tortuga is a 2D multiplayer JRPG featuring permadeath, with an emphasis on multiplayer cooperation, exploration and customization. The game runs on customizable public and private servers.
This game is inspired by classic 2D RPGs (Final Fantasy, The Legend of Zelda), as well as more modern sandboxes and MMOs (Minecraft, EVE Online). This project is currently independently created and funded, with the goal of creating a game that will engage the players and inspire a large community.
This game is inspired by classic 2D RPGs (Final Fantasy, The Legend of Zelda), as well as more modern sandboxes amd MMOs (Minecraft, EVE Online). This project is currently independently created and funded, with the goal of creating a game that will engage the players and inspire a large community.
## Releases
* The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga-win.rar).
* The most recent stable build for Linux can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga-linux.tar).
The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga.rar).
## Documentation
@@ -17,14 +16,13 @@ This game is inspired by classic 2D RPGs (Final Fantasy, The Legend of Zelda), a
## External Dependencies
* [SDL 1.2](http://www.libsdl.org/) - Simple DirectMedia Layer API
* [SDL_net 2.0](http://www.libsdl.org/projects/SDL_net/) - SDL's networking extension
* [SDL_net 1.2](http://www.libsdl.org/projects/SDL_net/) - SDL's networking extension
* [lua 5.2](http://www.lua.org/) - The lua programming language
* [SQLite3](http://www.sqlite.org/) - A lightweight SQL database engine
## Tools
* [WinRAR](http://www.rarlab.com/) - The best compression tool available IMO; only needed for Windows distribution
* [Dropbox](https://www.dropbox.com/) - For hosting and distribution
* [WinRAR](http://www.rarlab.com/) - The best compression tool available IMO; only needed for distribution
## Copyright
+1 -4
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@@ -27,7 +27,6 @@
#include <stdexcept>
#include <chrono>
#include <iostream>
#include <sstream>
//-------------------------
//Scene headers
@@ -58,9 +57,7 @@ void ClientApplication::Init(int argc, char* argv[]) {
//initialize SDL
if (SDL_Init(SDL_INIT_VIDEO)) {
std::ostringstream os;
os << "Failed to initialize SDL: " << SDL_GetError();
throw(std::runtime_error(os.str()));
throw(std::runtime_error("Failed to initialize SDL"));
}
std::cout << "Initialized SDL" << std::endl;
+5
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@@ -30,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+5
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@@ -30,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+5
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@@ -30,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
@@ -23,7 +23,6 @@
#include "channels.hpp"
#include <cstring>
#include <iostream>
#include <sstream>
#include <stdexcept>
+3 -17
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@@ -22,12 +22,11 @@
#include "world.hpp"
#include "channels.hpp"
#include "terminal_error.hpp"
#include "terminal_error.hpp"
#include <stdexcept>
#include <algorithm>
#include <cmath>
#include <cstring>
#include <iostream>
#include <sstream>
@@ -126,16 +125,8 @@ void World::Update() {
it.second.Update();
}
try {
//update the map
UpdateMap();
}
catch(terminal_error& e) {
throw(e);
}
catch(std::exception& e) {
std::cerr << "UpdateMap Error: " << e.what() << std::endl;
}
//update the map
UpdateMap();
//skip the rest without a local character
if (!localCharacter) {
@@ -171,11 +162,6 @@ void World::Render(SDL_Surface* const screen) {
//draw the map
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
tileSheet.DrawRegionTo(screen, &(*it), camera.x, camera.y);
//debugging
// std::ostringstream msg;
// msg << it->GetX() << ", " << it->GetY();
// font.DrawStringTo(msg.str(), screen, it->GetX() * tileSheet.GetImage()->GetClipW() - camera.x, it->GetY() * tileSheet.GetImage()->GetClipH() - camera.y);
}
//draw the entities
+1 -40
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@@ -23,24 +23,6 @@
#include "channels.hpp"
#include <sstream>
//-------------------------
//static functions
//-------------------------
static int regionChecksum(Region* const region) {
int sum = 0;
for(int i = 0; i < REGION_WIDTH; i++) {
for (int j = 0; j < REGION_HEIGHT; j++) {
for (int k = 0; k < REGION_DEPTH; k++) {
sum += region->GetTile(i, j, k);
}
}
}
return sum;
}
//-------------------------
//map management
//-------------------------
@@ -58,13 +40,6 @@ void World::SendRegionRequest(int roomIndex, int x, int y) {
}
void World::hRegionContent(RegionPacket* const argPacket) {
//checksum
if (regionChecksum(argPacket->region) == 0) {
std::ostringstream msg;
msg << "Received region checksum failed: " << argPacket->x << ", " << argPacket->y;
throw(std::runtime_error(msg.str()));
}
//replace existing regions
regionPager.UnloadIf([&](Region const& region) -> bool {
return region.GetX() == argPacket->x && region.GetY() == argPacket->y;
@@ -96,23 +71,9 @@ void World::UpdateMap() {
//request empty regions within this zone
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
Region* region = regionPager.FindRegion(i, j);
if (!region) {
//request absent region
if (!regionPager.FindRegion(i, j)) {
SendRegionRequest(roomIndex, i, j);
}
else if (regionChecksum(region) == 0) {
//checksum failed
//NOTE: this patches bug #45, but does not resolve it
regionPager.UnloadIf([region](Region const& ref) -> bool {
//remove the erroneous region
return region == &ref;
});
SendRegionRequest(roomIndex, i, j);
std::ostringstream msg;
msg << "Existing region checksum failed: " << roomIndex << ", " << i << ", " << j;
throw(std::runtime_error(msg.str()));
}
}
}
}
+1 -7
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@@ -1,5 +1,5 @@
#include directories
INCLUDES+=SDL . client_utilities entities gameplay_scenes menu_scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
INCLUDES+=. client_utilities entities gameplay_scenes menu_scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
#libraries
#the order of the $(LIBS) is important, at least for MinGW
@@ -45,12 +45,6 @@ $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
ifeq ($(OS),Windows_NT)
$(RM) *.o *.a *.exe
else ifeq ($(shell uname), Linux)
find . -type f -name *.o -exec rm -f -r -v {} \;
find . -type f -name *.a -exec rm -f -r -v {} \;
rm -f -v out/client out/server
endif
rebuild: clean all
+5
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@@ -30,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+5
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@@ -30,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+5
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@@ -30,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+5
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@@ -30,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+5
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@@ -6,3 +6,8 @@ all:
$(MAKE) -C network
$(MAKE) -C ui
$(MAKE) -C utilities
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+5
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@@ -30,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
-1
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@@ -70,7 +70,6 @@ Region* RegionPagerBase::FindRegion(int x, int y) {
}
Region* RegionPagerBase::PushRegion(Region* const ptr) {
//BUG: #45 Some regions are occasionally losing their tile data
regionList.push_front(*ptr);
return &regionList.front();
}
+5
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@@ -31,3 +31,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+5
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@@ -30,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
@@ -24,7 +24,7 @@
#include "serial_packet_type.hpp"
#include "SDL_net.h"
#include "SDL/SDL_net.h"
constexpr int PACKET_STRING_SIZE = 100;
+1 -1
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@@ -27,7 +27,7 @@
#include "singleton.hpp"
//APIs
#include "SDL_net.h"
#include "SDL/SDL_net.h"
class UDPNetworkUtility : public Singleton<UDPNetworkUtility> {
public:
+5
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@@ -30,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+1 -1
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@@ -22,7 +22,7 @@
#ifndef IPOPERATORS_HPP_
#define IPOPERATORS_HPP_
#include "SDL_net.h"
#include "SDL/SDL_net.h"
//these should've come standard
bool operator==(IPaddress lhs, IPaddress rhs);
+5
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@@ -30,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+2 -12
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@@ -19,23 +19,13 @@ release: clean all package
#For use on my machine ONLY
package:
ifeq ($(OS),Windows_NT)
rar a -r -ep Tortuga-win.rar $(OUTDIR)/*.exe $(OUTDIR)/*.dll
rar a -r Tortuga-win.rar rsc/* copyright.txt instructions.txt
else ifeq ($(shell uname), Linux)
tar -C $(OUTDIR) -zcvf Tortuga-linux.tar client server ../rsc ../copyright.txt ../instructions.txt
endif
rar a -r -ep Tortuga.rar $(OUTDIR)/*.exe $(OUTDIR)/*.dll
rar a -r Tortuga.rar rsc/* copyright.txt instructions.txt
$(OUTDIR):
mkdir $(OUTDIR)
clean:
ifeq ($(OS),Windows_NT)
$(RM) *.o *.a *.exe
else ifeq ($(shell uname), Linux)
find . -type f -name *.o -exec rm -f -r -v {} \;
find . -type f -name *.a -exec rm -f -r -v {} \;
rm -f -v out/client out/server
endif
rebuild: clean all
-26
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@@ -1,29 +1,3 @@
--[[
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
--]]
--DOCS: a placeholder door utility
local doorUtility = {}
roomAPI = require("room")
-32
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@@ -1,29 +1,3 @@
--[[
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
--]]
--DOCS: a placeholder map generator
local regionAPI = require("region")
local mapMaker = {}
@@ -91,9 +65,6 @@ end
--custom generation systems here
function mapMaker.DebugIsland(r)
--debug
io.write("map_maker:DebugIsland(", regionAPI.GetX(r), ", ", regionAPI.GetY(r), ")\n")
--basic distance check for each tile, placing an island around the world origin
for i = 1, regionAPI.GetWidth(r) do
for j = 1, regionAPI.GetHeight(r) do
@@ -124,9 +95,6 @@ function mapMaker.DebugIsland(r)
end
function mapMaker.DebugGrassland(r)
--debug
io.write("map_maker:DebugGrassland(", regionAPI.GetX(r), ", ", regionAPI.GetY(r), ")\n")
--all dirt
for i = 1, regionAPI.GetWidth(r) do
for j = 1, regionAPI.GetHeight(r) do
+2 -26
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@@ -1,38 +1,14 @@
--[[
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
--]]
local region = require("region")
local mapSaver = {}
function mapSaver.Load(r)
--empty
-- io.write("map_saver:Load(", region.GetX(r), ", ", region.GetY(r), ")\n")
io.write("map_saver:Load(", region.GetX(r), ", ", region.GetY(r), ")\n")
end
function mapSaver.Save(r)
--empty
-- io.write("map_saver:Save(", region.GetX(r), ", ", region.GetY(r), ")\n")
io.write("map_saver:Save(", region.GetX(r), ", ", region.GetY(r), ")\n")
end
--TODO: (3) create a flexible saving & loading system
+3 -28
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@@ -1,29 +1,3 @@
--[[
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
--]]
--DOCS: This script is run by the server on startup
print("Lua script check")
--requirements
@@ -53,9 +27,10 @@ end)
--NOTE: room 0 is the first that the client asks for, therefore it must exist
local overworld, uidOne = roomManagerAPI.CreateRoom("overworld", "overworld.bmp")
roomAPI.Initialize(overworld, mapSaver.Load, mapSaver.Save, mapMaker.DebugIsland, mapSaver.Save)
local underworld, uidTwo = roomManagerAPI.CreateRoom("underworld", "overworld.bmp")
roomAPI.Initialize(underworld, mapSaver.Load, mapSaver.Save, mapMaker.DebugGrassland, mapSaver.Save)
--call the monstrosity
doorUtility.createDoorPair("pair 1", overworld, -64, -64, underworld, 64, 64)
doorUtility.createDoorPair("pair 1", overworld, 0, -64, underworld, 0, 0)
print("Finished the lua script")
+11 -60
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@@ -1,26 +1,6 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
--TODO: (3) An archive table of all dead characters
CREATE TABLE IF NOT EXISTS UserAccounts (
CREATE TABLE IF NOT EXISTS Accounts (
uid INTEGER PRIMARY KEY AUTOINCREMENT,
username varchar(100) UNIQUE, --TODO: (3) Swap username for email address
@@ -35,7 +15,7 @@ CREATE TABLE IF NOT EXISTS UserAccounts (
admin BIT DEFAULT 0
);
CREATE TABLE IF NOT EXISTS LiveCharacters (
CREATE TABLE IF NOT EXISTS Characters (
uid INTEGER PRIMARY KEY AUTOINCREMENT,
--metadata
@@ -51,45 +31,16 @@ CREATE TABLE IF NOT EXISTS LiveCharacters (
boundsX INTEGER DEFAULT 0,
boundsY INTEGER DEFAULT 0,
boundsW INTEGER DEFAULT 0,
boundsH INTEGER DEFAULT 0
);
boundsH INTEGER DEFAULT 0,
CREATE TABLE IF NOT EXISTS DeadCharacters (
uid INTEGER PRIMARY KEY,
--statistics
baseStats INTEGER REFERENCES StatisticSets(uid),
--metadata
owner INTEGER REFERENCES Accounts(uid),
handle varchar(100),
avatar varchar(100),
birth timestamp NOT NULL
);
CREATE TABLE IF NOT EXISTS LiveMonsters (
uid INTEGER PRIMARY KEY AUTOINCREMENT,
--metadata
handle varchar(100) UNIQUE,
avatar varchar(100),
--actions
-- script
--physically exists in the world
roomIndex INTEGER DEFAULT 0,
originX INTEGER DEFAULT 0,
originY INTEGER DEFAULT 0,
boundsX INTEGER DEFAULT 0,
boundsY INTEGER DEFAULT 0,
boundsW INTEGER DEFAULT 0,
boundsH INTEGER DEFAULT 0
);
CREATE TABLE IF NOT EXISTS DeadMonsters (
uid INTEGER PRIMARY KEY,
--metadata
handle varchar(100) UNIQUE,
avatar varchar(100)
--equipment
weapon INTEGER REFERENCES WornEquipment(uid),
helmet INTEGER REFERENCES WornEquipment(uid),
armour INTEGER REFERENCES WornEquipment(uid)
--etc.
);
-------------------------
+5 -5
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@@ -27,7 +27,7 @@
//Define the queries
//-------------------------
static const char* CREATE_USER_ACCOUNT = "INSERT INTO UserAccounts (username) VALUES (?);";
static const char* CREATE_USER_ACCOUNT = "INSERT INTO Accounts (username) VALUES (?);";
static const char* LOAD_USER_ACCOUNT = "SELECT "
"uid, "
@@ -35,18 +35,18 @@ static const char* LOAD_USER_ACCOUNT = "SELECT "
"whitelisted, "
"mod, "
"admin "
" FROM UserAccounts WHERE username = ?;";
" FROM Accounts WHERE username = ?;";
static const char* SAVE_USER_ACCOUNT = "UPDATE OR FAIL UserAccounts SET "
static const char* SAVE_USER_ACCOUNT = "UPDATE OR FAIL Accounts SET "
"blacklisted = ?2, "
"whitelisted = ?3, "
"mod = ?4, "
"admin = ?5 "
"WHERE uid = ?1;";
static const char* DELETE_USER_ACCOUNT = "DELETE FROM UserAccounts WHERE uid = ?;";
static const char* DELETE_USER_ACCOUNT = "DELETE FROM Accounts WHERE uid = ?;";
static const char* COUNT_USER_ACCOUNT_RECORDS = "SELECT COUNT(*) FROM UserAccounts;";
static const char* COUNT_USER_ACCOUNT_RECORDS = "SELECT COUNT(*) FROM Accounts;";
//-------------------------
//Define the public methods
+5
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@@ -30,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+5 -6
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@@ -26,7 +26,6 @@
#include "character_defines.hpp"
#include <algorithm>
#include <cstring>
#include <stdexcept>
//-------------------------
@@ -36,7 +35,7 @@
//NOTE: Programmer set variables are NOT zero-indexed
//NOTE: SQLite3 returned variables (i.e. loading) ARE zero-indexed
static const char* CREATE_CHARACTER = "INSERT INTO LiveCharacters ("
static const char* CREATE_CHARACTER = "INSERT INTO Characters ("
"owner, "
"handle, "
"avatar, "
@@ -58,9 +57,9 @@ static const char* LOAD_CHARACTER = "SELECT "
"boundsY, "
"boundsW, "
"boundsH "
"FROM LiveCharacters WHERE handle = ?;";
"FROM Characters WHERE handle = ?;";
static const char* SAVE_CHARACTER = "UPDATE OR FAIL LiveCharacters SET "
static const char* SAVE_CHARACTER = "UPDATE OR FAIL Characters SET "
"roomIndex = ?2, "
"originX = ?3, "
"originY = ?4, "
@@ -70,9 +69,9 @@ static const char* SAVE_CHARACTER = "UPDATE OR FAIL LiveCharacters SET "
"boundsH = ?8 "
"WHERE uid = ?1;";
static const char* DELETE_CHARACTER = "DELETE FROM LiveCharacters WHERE uid = ?;";
static const char* DELETE_CHARACTER = "DELETE FROM Characters WHERE uid = ?;";
static const char* COUNT_CHARACTER_RECORDS = "SELECT COUNT(*) FROM LiveCharacters;";
static const char* COUNT_CHARACTER_RECORDS = "SELECT COUNT(*) FROM Characters;";
//-------------------------
//Define the methods
+5
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@@ -30,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+1 -1
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@@ -22,7 +22,7 @@
#ifndef CLIENTDATA_HPP_
#define CLIENTDATA_HPP_
#include "SDL_net.h"
#include "SDL/SDL_net.h"
#include <chrono>
+1 -1
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@@ -26,7 +26,7 @@
#include "server_packet.hpp"
#include "singleton.hpp"
#include "SDL_net.h"
#include "SDL/SDL_net.h"
#include <functional>
#include <list>
+5
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@@ -30,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+1 -1
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@@ -46,7 +46,7 @@ public:
const char* GetType() const;
protected:
Entity(const char* type);
Entity(const char*);
virtual ~Entity() = default;
int roomIndex = -1;
+5
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@@ -30,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+4 -4
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@@ -41,8 +41,8 @@
#include "character_manager_api.hpp"
#include "region_api.hpp"
#include "region_pager_api.hpp"
//#include "monster_api.hpp"
//#include "monster_manager_api.hpp"
#include "monster_api.hpp"
#include "monster_manager_api.hpp"
#include "network_api.hpp"
#include "room_api.hpp"
#include "room_manager_api.hpp"
@@ -70,8 +70,8 @@ static const luaL_Reg preloadedlibs[] = {
{TORTUGA_ENTITY_API, openEntityAPI}, //required by derived classes
{TORTUGA_CHARACTER_API, openCharacterAPI},
{TORTUGA_CHARACTER_MANAGER_API, openCharacterManagerAPI},
// {TORTUGA_MONSTER_API, openMonsterAPI},
// {TORTUGA_MONSTER_MANAGER_API, openMonsterManagerAPI},
{TORTUGA_MONSTER_API, openMonsterAPI},
{TORTUGA_MONSTER_MANAGER_API, openMonsterManagerAPI},
{TORTUGA_NETWORK_API, openNetworkAPI},
{TORTUGA_REGION_API, openRegionAPI},
{TORTUGA_REGION_PAGER_API, openRegionPagerAPI},
+2 -12
View File
@@ -1,5 +1,5 @@
#include directories
INCLUDES+=SDL . accounts characters clients entities rooms server_utilities triggers ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet_types ../common/utilities
INCLUDES+=. accounts characters clients entities monsters rooms server_utilities triggers ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet_types ../common/utilities
#libraries
#the order of the $(LIBS) is important, at least for MinGW
@@ -8,10 +8,6 @@ ifeq ($(OS),Windows_NT)
LIBS+=-lwsock32 -liphlpapi -lmingw32
endif
LIBS+=-lSDLmain -lSDL -llua -lsqlite3
ifeq ($(shell uname), Linux)
#I don't know what this does, but Ubuntu needs it
LIBS+=-ldl
endif
#flags
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -33,7 +29,7 @@ all: $(OBJ) $(OUT)
$(MAKE) -C characters
$(MAKE) -C clients
$(MAKE) -C entities
# $(MAKE) -C monsters
$(MAKE) -C monsters
$(MAKE) -C rooms
$(MAKE) -C server_utilities
$(MAKE) -C triggers
@@ -53,12 +49,6 @@ $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
ifeq ($(OS),Windows_NT)
$(RM) *.o *.a *.exe
else ifeq ($(shell uname), Linux)
find . -type f -name *.o -exec rm -f -r -v {} \;
find . -type f -name *.a -exec rm -f -r -v {} \;
rm -f -v out/client out/server
endif
rebuild: clean all
+5
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@@ -30,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+1 -1
View File
@@ -28,7 +28,7 @@
static int setAvatar(lua_State* L) {
MonsterData* monster = static_cast<MonsterData*>(lua_touserdata(L, 1));
monster->SetAvatar(lua_tostring(L, 2));
//TODO: (1) send an update to the clients?
//TODO: send an update to the clients?
return 0;
}
+1 -14
View File
@@ -21,23 +21,10 @@
*/
#include "monster_data.hpp"
MonsterData::MonsterData(std::string _avatar, int _scriptRef):
Entity("monster"),
avatar(_avatar),
scriptRef(_scriptRef)
{
MonsterData::MonsterData(): Entity("monster") {
//EMPTY
}
void MonsterData::Update() {
Entity::Update();
//TODO: (0) call the script reference
}
//-------------------------
//accessors & mutators
//-------------------------
std::string MonsterData::SetAvatar(std::string s) {
return avatar = s;
}
+1 -12
View File
@@ -28,22 +28,11 @@
#include <string>
/* DOCS: Monster attributes, read more
* species (avatar, script)
* level
* health/mana
* permadeath/respawn
*/
class MonsterData: public Entity {
public:
MonsterData(std::string avatar, int scriptRef);
MonsterData();
~MonsterData() = default;
virtual void Update();
//accessors & mutators
std::string SetAvatar(std::string);
std::string GetAvatar();
+12 -32
View File
@@ -29,66 +29,46 @@ MonsterManager::~MonsterManager() {
UnloadAll();
}
int MonsterManager::Create(std::string avatar, int scriptRef) {
//implicitly create the new
elementMap.emplace(counter, MonsterData(avatar, scriptRef));
//TODO: do various things like saving to the database
return counter++;
int MonsterManager::Create(std::string) {
//TODO: (9) MonsterManager::Create()
}
//TODO: (1) monster load, save
void MonsterManager::Unload(int uid) {
elementMap.erase(uid);
//TODO: (9) MonsterManager::Unload()
}
void MonsterManager::UnloadAll() {
elementMap.clear();
//TODO: (9) MonsterManager::UnloadAll()
}
void MonsterManager::UnloadIf(std::function<bool(std::pair<const int, MonsterData const&>)> fn) {
std::map<int, MonsterData>::iterator it = elementMap.begin();
while (it != elementMap.end()) {
if (fn(*it)) {
it = elementMap.erase(it);
}
else {
++it;
}
}
//TODO: (9) MonsterManager::UnloadIf()
}
MonsterData* MonsterManager::Get(int uid) {
std::map<int, MonsterData>::iterator it = elementMap.find(uid);
if (it == elementMap.end()) {
return nullptr;
}
return &it->second;
//TODO: (9) MonsterManager::Get()
}
int MonsterManager::GetLoadedCount() {
return elementMap.size();
//TODO: (9) MonsterManager::GetLoadedCount()
}
std::map<int, MonsterData>* MonsterManager::GetContainer() {
return &elementMap;
//TODO: (9) MonsterManager::GetContainer()
}
lua_State* MonsterManager::SetLuaState(lua_State* L) {
return lua = L;
//TODO: (9) MonsterManager::SetLuaState()
}
lua_State* MonsterManager::GetLuaState() {
return lua;
//TODO: (9) MonsterManager::GetLuaState()
}
sqlite3* MonsterManager::SetDatabase(sqlite3* db) {
return database = db;
//TODO: (9) MonsterManager::SetDatabase()
}
sqlite3* MonsterManager::GetDatabase() {
return database;
//TODO: (9) MonsterManager::GetDatabase()
}
+1 -2
View File
@@ -37,7 +37,7 @@ public:
~MonsterManager();
//common public methods
int Create(std::string avatar, int scriptRef);
int Create(std::string);
void Unload(int uid);
void UnloadAll();
@@ -57,7 +57,6 @@ public:
private:
//members
std::map<int, MonsterData> elementMap;
int counter = 0;
lua_State* lua = nullptr;
sqlite3* database = nullptr;
};
-47
View File
@@ -23,54 +23,7 @@
#include "monster_manager.hpp"
static int create(lua_State* L) {
MonsterManager* mgr = static_cast<MonsterManager* const>(lua_touserdata(L, 1));
int index = mgr->Create(lua_tostring(L, 2), lua_tointeger(L, 3));
MonsterData* monster = mgr->Get(index);
lua_pushlightuserdata(L, static_cast<void*>(monster));
lua_pushinteger(L, index);
return 2;
}
//TOOD: this needs to take the userdata as a parameter too
static int unload(lua_State* L) {
MonsterManager* mgr = static_cast<MonsterManager* const>(lua_touserdata(L, 1));
mgr->Unload(lua_tointeger(L, 2));
return 0;
}
static int unloadAll(lua_State* L) {
MonsterManager* mgr = static_cast<MonsterManager* const>(lua_touserdata(L, 1));
mgr->UnloadAll();
return 0;
}
static int unloadIf(lua_State* L) {
MonsterManager* mgr = static_cast<MonsterManager* const>(lua_touserdata(L, 1));
//TODO: unloadIf
return 0;
}
static int get(lua_State* L) {
MonsterManager* mgr = static_cast<MonsterManager* const>(lua_touserdata(L, 1));
MonsterData* monster = mgr->Get(lua_tointeger(L, 2));
lua_pushlightuserdata(L, static_cast<void*>(monster));
return 1;
}
static int getLoadedCount(lua_State* L) {
MonsterManager* mgr = static_cast<MonsterManager* const>(lua_touserdata(L, 1));
lua_pushinteger(L, mgr->GetLoadedCount());
return 1;
}
static const luaL_Reg monsterManagerLib[] = {
{"Create", create},
{"Unload", unload},
{"UnloadAll", unloadAll},
// {"UnloadIf", unloadIf},
{"Get", get},
{"GetLoadedCount", getLoadedCount},
{nullptr, nullptr}
};
+5
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@@ -30,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+3 -24
View File
@@ -56,13 +56,11 @@ static int getPager(lua_State* L) {
return 1;
}
/*
static int getMonsterMgr(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
lua_pushlightuserdata(L, reinterpret_cast<void*>(room->GetMonsterMgr()) );
return 1;
}
*/
static int getTriggerMgr(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
@@ -70,6 +68,8 @@ static int getTriggerMgr(lua_State* L) {
return 1;
}
//TODO: character list
static int forEachCharacter(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
//pass each character to the given function
@@ -87,26 +87,6 @@ static int forEachCharacter(lua_State* L) {
return 0;
}
/*
static int forEachMonster(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
MonsterManager* monsterMgr = room->GetMonsterMgr();
//pass each monster to the given function
for (auto& it : *monsterMgr->GetContainer()) {
lua_pushvalue(L, -1);
lua_pushlightuserdata(L, static_cast<void*>(&it.second));
//call each iteration, throwing an exception if something happened
if (lua_pcall(L, 1, 0, 0) != LUA_OK) {
std::ostringstream os;
os << "Lua error: ";
os << lua_tostring(L, -1);
throw(std::runtime_error(os.str()));
}
}
return 0;
}
*/
static int setOnTick(lua_State* L) {
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
luaL_unref(L, LUA_REGISTRYINDEX, room->GetTickReference());
@@ -140,11 +120,10 @@ static const luaL_Reg roomLib[] = {
{"GetTileset", getTilesetName},
{"GetPager",getPager},
// {"GetMonsterMgr",getMonsterMgr},
{"GetMonsterMgr",getMonsterMgr},
{"GetTriggerMgr",getTriggerMgr},
{"ForEachCharacter", forEachCharacter},
// {"ForEachMonster", forEachMonster},
{"SetOnTick", setOnTick},
{"GetOnTick", getOnTick},
+6 -1
View File
@@ -26,7 +26,6 @@
#include <stack>
#include <stdexcept>
//TODO: (9) character collisions should be preformed client-side
void RoomData::RunFrame() {
//get the hook
lua_rawgeti(lua, LUA_REGISTRYINDEX, tickRef);
@@ -122,6 +121,10 @@ RegionPagerLua* RoomData::GetPager() {
return &pager;
}
MonsterManager* RoomData::GetMonsterMgr() {
return &monsterMgr;
}
TriggerManager* RoomData::GetTriggerMgr() {
return &triggerMgr;
}
@@ -133,6 +136,7 @@ std::list<CharacterData*>* RoomData::GetCharacterList() {
lua_State* RoomData::SetLuaState(lua_State* L) {
lua = L;
pager.SetLuaState(lua);
monsterMgr.SetLuaState(lua);
triggerMgr.SetLuaState(lua);
return lua;
}
@@ -143,6 +147,7 @@ lua_State* RoomData::GetLuaState() {
sqlite3* RoomData::SetDatabase(sqlite3* db) {
database = db;
monsterMgr.SetDatabase(database);
return database;
}
+3 -1
View File
@@ -23,11 +23,11 @@
#define ROOMDATA_HPP_
#include "character_data.hpp"
#include "monster_manager.hpp"
#include "region_pager_lua.hpp"
#include "trigger_manager.hpp"
#include "lua.hpp"
#include "sqlite3.h"
#include <list>
#include <string>
@@ -47,6 +47,7 @@ public:
std::string GetTileset();
RegionPagerLua* GetPager();
MonsterManager* GetMonsterMgr();
TriggerManager* GetTriggerMgr();
std::list<CharacterData*>* GetCharacterList();
@@ -68,6 +69,7 @@ private:
//members
RegionPagerLua pager;
MonsterManager monsterMgr;
TriggerManager triggerMgr;
std::list<CharacterData*> characterList;
+4
View File
@@ -26,6 +26,7 @@
#include "account_manager.hpp"
#include "character_manager.hpp"
#include "client_manager.hpp"
#include "monster_manager.hpp"
#include "room_manager.hpp"
//utilities
@@ -104,6 +105,9 @@ private:
void hCharacterAttack(CharacterPacket* const);
void hCharacterDamage(CharacterPacket* const);
//character management
void hMonsterDamage(MonsterPacket* const);
//chat
void hTextBroadcast(TextPacket* const);
void hTextSpeech(TextPacket* const);
-1
View File
@@ -21,7 +21,6 @@
*/
#include "server_application.hpp"
#include <cstring>
#include <iostream>
#include <sstream>
-1
View File
@@ -21,7 +21,6 @@
*/
#include "server_application.hpp"
#include <cstring>
#include <iostream>
#include <sstream>
-1
View File
@@ -21,7 +21,6 @@
*/
#include "server_application.hpp"
#include <cstring>
#include <iostream>
#include <sstream>
+12 -4
View File
@@ -23,11 +23,11 @@
//utility functions
#include "sql_tools.hpp"
#include "userdata.hpp"
//std & STL
#include <stdexcept>
#include <chrono>
#include <cstring>
#include <iostream>
#include <list>
#include <sstream>
@@ -52,9 +52,7 @@ void ServerApplication::Init(int argc, char* argv[]) {
//Init SDL
if (SDL_Init(0)) {
std::ostringstream os;
os << "Failed to initialize SDL: " << SDL_GetError();
throw(std::runtime_error(os.str()));
throw(std::runtime_error("Failed to initialize SDL"));
}
std::cout << "Initialized SDL" << std::endl;
@@ -81,6 +79,11 @@ void ServerApplication::Init(int argc, char* argv[]) {
std::cout << "Initialized lua" << std::endl;
//create the userdata metatable
createUserdataMetatable(luaState);
std::cout << "\tCreated userdata metatable" << std::endl;
//append config["dir.scripts"] to the module path
if (config["dir.scripts"].size() > 0) {
//get the original path
@@ -327,6 +330,11 @@ void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
hCharacterDamage(static_cast<CharacterPacket*>(argPacket));
break;
//monster management
case SerialPacketType::MONSTER_DAMAGE:
hMonsterDamage(static_cast<MonsterPacket*>(argPacket));
break;
//chat
case SerialPacketType::TEXT_BROADCAST:
hTextBroadcast(static_cast<TextPacket*>(argPacket));
-1
View File
@@ -22,7 +22,6 @@
#include "server_application.hpp"
#include <chrono>
#include <cstring>
#include <iostream>
#include <sstream>
+26
View File
@@ -0,0 +1,26 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "server_application.hpp"
void ServerApplication::hMonsterDamage(MonsterPacket* const argPacket) {
//TODO: (9) ServerApplication::hMonsterDamage()
}
+5
View File
@@ -30,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
-7
View File
@@ -25,8 +25,6 @@
#include "character_manager.hpp"
#include "server_utilities.hpp"
#include <cstring>
static int pumpCharacterUpdate(lua_State* L) {
CharacterData* characterData = static_cast<CharacterData*>(lua_touserdata(L, 1));
@@ -64,13 +62,8 @@ static int pumpCharacterUpdate(lua_State* L) {
return 1;
}
static int pumpMonsterUpdate(lua_State* L) {
//TODO: (0) send the info about a specific monster instance
}
static const luaL_Reg networkLib[] = {
{"PumpCharacterUpdate", pumpCharacterUpdate},
{"PumpMonsterUpdate", pumpMonsterUpdate},
{nullptr, nullptr}
};
@@ -27,8 +27,6 @@
#include "room_manager.hpp"
#include "udp_network_utility.hpp"
#include <cstring>
//-------------------------
//manager unload functions
//-------------------------
+113
View File
@@ -0,0 +1,113 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "userdata.hpp"
#define METAMETA "__metameta"
static int index(lua_State* L) {
//get __metameta
lua_getmetatable(L, 1); //get the userdata metatable
lua_pushstring(L, METAMETA); //push the __metameta name
lua_gettable(L, -2); //get the __metameta field from the metatable
//get __metameta[userdata]
lua_pushvalue(L, 1); //copy of the userdata
lua_gettable(L, -2); //get the table at __metameta[userdata]
//table doesn't exist yet
if (lua_isnil(L, -1)) {
return 1;
}
//get the value at __metameta[userdata][key]
lua_pushvalue(L, 2); //copy the key
lua_gettable(L, -2); //get value from the deepest table
//return
return 1;
}
static int newindex(lua_State* L) {
//get __metameta
lua_getmetatable(L, 1); //get the userdata metatable
lua_pushstring(L, METAMETA); //push the __metameta name
lua_gettable(L, -2); //get the __metameta field from the metatable
//get __metameta[userdata]
lua_pushvalue(L, 1); //copy of the userdata
lua_gettable(L, -2); //get the table at __metameta[userdata]
//if this table doesn't exist yet
if (lua_isnil(L, -1)) {
lua_pop(L, 1); //pop nil
lua_pushvalue(L, 1); //copy userdata (key)
lua_createtable(L, 0, 0); //new table (value)
lua_settable(L, -3); //create the new table in __metameta
lua_pushvalue(L, 1); //copy userdata (key)
lua_gettable(L, -2); //get the newly created table
}
//set the value at __metameta[userdata][key] = value
lua_pushvalue(L, 2); //copy the key
lua_pushvalue(L, 3); //copy the value
lua_settable(L, -3); //set value in the deepest table
//return
return 0;
}
static luaL_Reg metatable[] = {
{"__index", index},
{"__newindex", newindex},
{nullptr, nullptr}
};
int createUserdataMetatable(lua_State* L) {
//create the userdata metatable
lua_pushlightuserdata(L, nullptr); //anon userdata
lua_createtable(L, 0, 0); //table
//insert meta-metatable
lua_pushstring(L, METAMETA);
lua_createtable(L, 0, 0);
lua_settable(L, -3);
//insert metatable blocker
lua_pushstring(L, "__metatable");
lua_createtable(L, 0, 0);
lua_settable(L, -3);
//insert metamethods
for (luaL_Reg* it = metatable; it->name; it++) {
lua_pushstring(L, it->name);
lua_pushcfunction(L, it->func);
lua_settable(L, -3);
}
//set in the object & pop the anon userdata
lua_setmetatable(L, -2); //set the metatable for userdata
lua_pop(L, 1); //pop the anon userdata
return 0;
}
+29
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@@ -0,0 +1,29 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef METATABLES_HPP_
#define METATABLES_HPP_
#include "lua.hpp"
int createUserdataMetatable(lua_State* L);
#endif
+5
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@@ -30,3 +30,8 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
-1
View File
@@ -1,5 +1,4 @@
TODO: upgrade to lua 5.3
TODO: upgrade to SDL 2.0
TODO: Split config.cfg in two, one for the server and the client
TODO: Consistency for bounds names