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65 Commits

Author SHA1 Message Date
Kayne Ruse c0bbadb0bf Merge branch 'upgrade', updated to SDL 2.0, among many other improvements 2015-08-24 14:45:43 +10:00
Kayne Ruse c6bc8c24fb Removed some debugging code 2015-08-24 14:40:33 +10:00
Kayne Ruse ffe5c80117 Comment tweaks, build tweaks, bugfixes
I've also disabled the "screen trick". It was ugly as hell.
2015-08-24 14:34:54 +10:00
Kayne Ruse 188a6805bf Found the culprit for bug #45 2015-08-24 03:37:44 +10:00
Kayne Ruse 626435974e Tweaked the packaging script to source from bin 2015-08-24 03:04:55 +10:00
Kayne Ruse b6c9361876 Added .dll files in a submodule for windows build only 2015-08-24 02:52:05 +10:00
Kayne Ruse 45f67476b8 Fixed a graphical bug 2015-08-24 02:03:00 +10:00
Kayne Ruse dfa8683c47 Tweaks for windows 2015-08-23 19:41:01 +10:00
Kayne Ruse c36c5210ab Splash screen fits to the new logo on startup, before reverting 2015-08-23 05:56:42 +10:00
Kayne Ruse 57a4fc8380 Messing with buttons & fonts 2015-08-23 04:55:50 +10:00
Kayne Ruse caf6403a76 Added platform & version detection 2015-08-23 03:44:19 +10:00
Kayne Ruse f585b8adda Added some admin tools 2015-08-23 02:59:33 +10:00
Kayne Ruse 3e42371e02 Fixed character movement by ignoring key repeats 2015-08-23 02:48:58 +10:00
Kayne Ruse 563a217237 Changed the formats of the graphical assets 2015-08-23 02:20:38 +10:00
Kayne Ruse 41d601ab06 Re-enabled FPS display, fix other display issues 2015-08-23 01:53:13 +10:00
Kayne Ruse 915660da0e Server runs, but it's far off from being stable again 2015-08-20 23:24:20 +10:00
Kayne Ruse 3d6509b5a5 Client builds & runs, can't test the gameplay without the server
SDL_ttf is now being initialized, and all usages of fonts are now checked for nullptr.
A bug where the renderer's logical size was not properly set has been fixed.
The FPS counter is disabled for now.
2015-08-20 20:45:13 +10:00
Kayne Ruse dc5b09a9b4 world_logic.cpp builds, disabled FPS display 2015-08-20 02:36:42 +10:00
Kayne Ruse 371ca4a22c Updated libcommon 2015-08-18 04:08:26 +10:00
Kayne Ruse 00fe2263d5 This will take getting used to 2015-08-14 22:43:41 +10:00
Kayne Ruse f2ee1e8b24 Testing submodules 2015-08-14 22:33:35 +10:00
Kayne Ruse dd50287bdd Deleted common directory 2015-08-14 22:25:57 +10:00
Kayne Ruse 2f86511254 lobby_menu.cpp builds, as does all of client/menu_scenes
This is great progress, but I think I should turn the common directory into a subnmodule, since
I've been constantly tabbing back and forward between this folder, and the debug folder, making
and committing identical edits to both.

 Scene list:
        > disconnected_screen.*pp
        > lobby_menu.*pp
        > main_menu.*pp
        > options_menu.*pp
        > splash_screen.*pp
        * world*.*pp

        * unfinished
        > building
2015-08-14 21:47:04 +10:00
Kayne Ruse e8347cb9fb Reverted templated TextBox; too much unnecessary complexity 2015-08-14 20:52:05 +10:00
Kayne Ruse 8c3f7913f6 Converted TextBox into a template class 2015-08-14 19:42:45 +10:00
Kayne Ruse a7ce7a0e9b main_menu.*pp is building
Scene list:
    > disconnected_screen.*pp
    * lobby_menu.*pp
    > main_menu.*pp
    > options_menu.*pp
    > splash_screen.*pp
    * world*.*pp

    * unfinished
    > building
2015-08-14 18:49:37 +10:00
Kayne Ruse a4d3a356c3 Some menu scenes compiling; replaced KR Studios logo file
Scene list:
> disconnected_screen.*pp
* lobby_menu.*pp
* main_menu.*pp
> options_menu.*pp
> splash_screen.*pp
* world*.*pp

* unfinished
> building
2015-08-14 18:18:21 +10:00
Kayne Ruse fedc420c19 Merged common/ui into common/graphics 2015-08-14 18:02:39 +10:00
Kayne Ruse b10572ccaf Imported TextLine and TextBox, added Image::CopyTexture 2015-08-13 23:47:32 +10:00
Kayne Ruse ca67bf3bdd Closed the font 2015-08-02 04:17:01 +10:00
Kayne Ruse f0ab1dfef8 One menu scene works, but I need some more UI widgets
Namely, I need a text box widget, which can display text without having to
re-create and destroy the texture every frame.
2015-08-02 04:13:54 +10:00
Kayne Ruse 8838fcd14e client/entities and client/client_utilities build 2015-08-02 04:12:22 +10:00
Kayne Ruse 0150dbb929 Began work on the client 2015-08-02 03:20:59 +10:00
Kayne Ruse aa9081d9cf Imported new Button class, deleted menu_bar.*pp 2015-08-02 01:45:46 +10:00
Kayne Ruse 48f5512e1a Fixed a mistyped variable name 2015-07-20 17:14:24 +10:00
Kayne Ruse d2e75e02c5 Imported updates to the map system 2015-07-20 13:35:10 +10:00
Kayne Ruse 4ced681c76 Working on the ui, incomplete 2015-07-08 03:09:50 +10:00
Kayne Ruse e08e34b677 Updated README.md 2015-07-07 20:00:38 +10:00
Kayne Ruse af17bd2800 Updated common/graphics, client/base_scene.*pp to SDL2 2015-07-07 19:51:27 +10:00
Kayne Ruse 24eb730c72 Switched to the #pragma once system 2015-07-07 17:36:14 +10:00
Kayne Ruse f82b0a8843 Merge branch 'develop', read more
* moved network_api.*pp
* Added copyright notices to scripts
* Changed SQL table names (including hardcoded usage)
* Added monster tables to the database
* Made updates.sql (unneeded, and deleted)
* Added ForEachMonster() to the room API (incomplete)
* Created class MonsterData (incomplete)
* Created class MonsterManager (incomplete)
* Created MonsterManager API (incomplete)
2015-07-07 12:52:46 +10:00
Kayne Ruse 210bccbe0d Pruned the usage of the incomplete monster system 2015-07-07 12:41:57 +10:00
Kayne Ruse 68429806d1 Merge branch 'master' into develop 2015-05-18 21:29:15 +10:00
Kayne Ruse a8cf0a6947 Updated .gitignore 2015-05-18 21:28:55 +10:00
Kayne Ruse 822d0636cc Merge branch 'master' into develop 2015-05-17 12:38:44 +10:00
Kayne Ruse 164a3e18d9 Fixed formatting 2015-05-17 12:36:43 +10:00
Kayne Ruse 3498b5d154 Merge branch 'ubuntu-build'
Conflicts:
	README.md

After setting up my new PC's build environment, I've made some changes to make
both setups compatible.
2015-05-17 12:33:31 +10:00
Kayne Ruse 96c10da527 Tweaked README.md 2015-05-17 09:48:49 +10:00
Kayne Ruse 3856b3cdd2 DELETE ME: temporary commit 2015-05-17 09:36:37 +10:00
Kayne Ruse 661f6db82c Added the linux release to README.md 2015-05-17 09:28:37 +10:00
Kayne Ruse 99b35483f8 Tenative port for Linux 2015-05-17 09:18:46 +10:00
Kayne Ruse 102ba18b7b Finally wrote the monster manager API 2015-05-08 23:17:35 +10:00
Kayne Ruse 07faf1b96b Moved a file 2015-05-08 22:33:46 +10:00
Kayne Ruse 1d70e271b6 Merge branch 'master' into develop 2015-04-28 11:03:58 +10:00
Kayne Ruse 0bf5ccee4d Spelling correction 2015-04-28 11:03:44 +10:00
Kayne Ruse 35e7d0cf61 Tweaked scripts, added ForEachMonster()
(cherry picked from commit 0cf6a3dceb56a85969e8248e19f9143364b75c68)
2015-04-28 10:25:12 +10:00
Kayne Ruse 27fd810cfd Added a simple database update script, and comment headers
I don't know why it took me this long to add those headers in the first
place.

(cherry picked from commit 3c28b6c3bf75c4bdb42e5ea9d9864efaa855620c)
2015-04-28 10:24:47 +10:00
Kayne Ruse 8903b1e28d Began marking changes for monsters
These changes include storing monsters on shutdown, storing dead
characters and monsters, etc. Also fleshed out the MonsterManager's
internals a bit.

(cherry picked from commit af982710f6de050c09ef503cf2f8e1c9fdd34979)
2015-04-28 10:24:17 +10:00
Kayne Ruse c1ace69e19 Merge branch 'bug-hunting' 2015-04-28 06:04:06 +10:00
Kayne Ruse 5c404c572e Patched bug #45 without resolving it 2015-04-28 06:01:58 +10:00
Kayne Ruse 878d502b8b Looking for the bug 2015-04-27 01:35:14 +10:00
Kayne Ruse 2a1ee4acbf tmp 2015-04-26 03:29:33 +10:00
Kayne Ruse 0e149acc62 Pointless tweak 2015-04-26 03:24:25 +10:00
Kayne Ruse 63e4394583 I can't seem to pinpoint the cause 2015-04-26 03:11:00 +10:00
Kayne Ruse 7aeabf0d14 Hunting a strange networking bug 2015-04-26 02:14:26 +10:00
196 changed files with 1374 additions and 5346 deletions
+3
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@@ -9,6 +9,9 @@
Release/ Release/
Debug/ Debug/
Out/ Out/
release/
debug/
out/
#Project generated files #Project generated files
*.db *.db
+6
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@@ -0,0 +1,6 @@
[submodule "common"]
path = common
url = https://github.com/Ratstail91/Tortuga.git
[submodule "bin"]
path = bin
url = https://github.com/Ratstail91/Tortuga.git
+12 -7
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@@ -1,28 +1,33 @@
## Outline ## Outline
Tortuga is a 2D multiplayer JRPG featuring permadeath, with an emphasis on multiplayer cooperation, exploration and customization. The game runs on customizable public and private servers. Tortuga is a 2D MMORPG featuring permadeath, with an emphasis on multiplayer cooperation, exploration and customization. The game runs on customizable public and private servers.
This game is inspired by classic 2D RPGs (Final Fantasy, The Legend of Zelda), as well as more modern sandboxes amd MMOs (Minecraft, EVE Online). This project is currently independently created and funded, with the goal of creating a game that will engage the players and inspire a large community. This game is inspired by classic 2D RPGs (Final Fantasy, The Legend of Zelda), as well as more modern sandboxes and MMOs (Minecraft, EVE Online). This project is currently independently created and funded, with the goal of creating a game that will engage the players and inspire a large community.
## Releases ## Releases
The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga.rar). * The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga-win.rar).
* The most recent stable build for Linux can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga-linux.tar).
## Documentation ## Documentation
* [Tortuga Wiki](https://github.com/Ratstail91/Tortuga/wiki) - Full documentation * [Tortuga Wiki](https://github.com/Ratstail91/Tortuga/wiki) - Full documentation (incomplete)
* [Tortuga Bug Tracker](https://github.com/Ratstail91/Tortuga/issues) - A list of all known bugs and issues * [Tortuga Bug Tracker](https://github.com/Ratstail91/Tortuga/issues) - A list of all known bugs and issues
## External Dependencies ## External Dependencies
* [SDL 1.2](http://www.libsdl.org/) - Simple DirectMedia Layer API * [SDL 2.0](http://www.libsdl.org/) - Simple DirectMedia Layer API
* [SDL_net 1.2](http://www.libsdl.org/projects/SDL_net/) - SDL's networking extension * [SDL_image 2.0](https://www.libsdl.org/projects/SDL_image/) - An SDL Extension for loading multiple image file formats
* [SDL_net 2.0](http://www.libsdl.org/projects/SDL_net/) - SDL's networking extension
* [SDL_ttf 2.0](https://www.libsdl.org/projects/SDL_ttf/) - An SDL extention for rendering fonts
* [lua 5.2](http://www.lua.org/) - The lua programming language * [lua 5.2](http://www.lua.org/) - The lua programming language
* [SQLite3](http://www.sqlite.org/) - A lightweight SQL database engine * [SQLite3](http://www.sqlite.org/) - A lightweight SQL database engine
## Tools ## Tools
* [WinRAR](http://www.rarlab.com/) - The best compression tool available IMO; only needed for distribution * [WinRAR](http://www.rarlab.com/) - A free archive tool; needed for Windows distribution
* [tar](http://www.gnu.org/software/tar/manual/) - The GNU archive tool; needed for Linux distribution
* [Dropbox](https://www.dropbox.com/) - For hosting and distribution
## Copyright ## Copyright
Submodule
+1
Submodule bin added at a788d998fa
+68 -103
View File
@@ -21,120 +21,85 @@
*/ */
#include "base_scene.hpp" #include "base_scene.hpp"
#include <stdexcept> SDL_Renderer* BaseScene::rendererHandle = nullptr;
//-------------------------
//Static declarations
//-------------------------
SDL_Surface* BaseScene::screen = nullptr;
//-------------------------
//Public access members
//-------------------------
BaseScene::BaseScene() { BaseScene::BaseScene() {
// //EMPTY
} }
BaseScene::~BaseScene() { BaseScene::~BaseScene() {
// //EMPTY
}
void BaseScene::RenderFrame(SDL_Renderer* renderer) {
//EMPTY
}
void BaseScene::SetRenderer(SDL_Renderer* r) {
rendererHandle = r;
}
SDL_Renderer* BaseScene::GetRenderer() {
return rendererHandle;
}
void BaseScene::SetSceneSignal(SceneSignal signal) {
sceneSignal = signal;
}
SceneSignal BaseScene::GetSceneSignal() {
return sceneSignal;
} }
//------------------------- //-------------------------
//Program control //frame phases
//------------------------- //-------------------------
SDL_Surface* BaseScene::SetScreen(int w, int h, int bpp, Uint32 flags) { void BaseScene::FrameStart() {
if (!bpp) { //EMPTY
bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel; }
void BaseScene::Update() {
//EMPTY
}
void BaseScene::FrameEnd() {
//EMPTY
}
//-------------------------
//input events
//-------------------------
void BaseScene::QuitEvent() {
sceneSignal = SceneSignal::QUIT;
}
void BaseScene::MouseMotion(SDL_MouseMotionEvent const& event) {
//EMPTY
}
void BaseScene::MouseButtonDown(SDL_MouseButtonEvent const& event) {
//EMPTY
}
void BaseScene::MouseButtonUp(SDL_MouseButtonEvent const& event) {
//EMPTY
}
void BaseScene::MouseWheel(SDL_MouseWheelEvent const& event) {
//EMPTY
}
void BaseScene::KeyDown(SDL_KeyboardEvent const& event) {
//preference as a default
switch(event.keysym.sym) {
case SDLK_ESCAPE:
QuitEvent();
break;
} }
screen = SDL_SetVideoMode(w, h, bpp, flags);
if (!screen) {
throw(std::runtime_error("Failed to create the screen surface"));
}
return screen;
} }
SDL_Surface* BaseScene::GetScreen() { void BaseScene::KeyUp(SDL_KeyboardEvent const& event) {
return screen; //EMPTY
}
SceneList BaseScene::SetNextScene(SceneList sceneIndex) {
return nextScene = sceneIndex;
}
SceneList BaseScene::GetNextScene() const {
return nextScene;
}
//-------------------------
//Frame loop
//-------------------------
void BaseScene::RunFrame() {
FrameStart();
HandleEvents();
Update();
FrameEnd();
}
void BaseScene::RenderFrame() {
SDL_FillRect(screen, 0, 0);
Render(screen);
SDL_Flip(screen);
SDL_Delay(10);
}
//-------------------------
//Event handlers
//-------------------------
void BaseScene::HandleEvents() {
SDL_Event event;
while(SDL_PollEvent(&event)) {
switch(event.type) {
case SDL_QUIT:
QuitEvent();
break;
case SDL_VIDEORESIZE:
SetScreen(event.resize.w, event.resize.h, 0, screen->flags);
break;
case SDL_MOUSEMOTION:
MouseMotion(event.motion);
break;
case SDL_MOUSEBUTTONDOWN:
MouseButtonDown(event.button);
break;
case SDL_MOUSEBUTTONUP:
MouseButtonUp(event.button);
break;
case SDL_KEYDOWN:
KeyDown(event.key);
break;
case SDL_KEYUP:
KeyUp(event.key);
break;
#ifdef USE_EVENT_JOYSTICK
//EMPTY
#endif
#ifdef USE_EVENT_UNKNOWN
default:
UnknownEvent(event);
break;
#endif
}//switch
}//while
} }
+26 -39
View File
@@ -19,56 +19,43 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef BASESCENE_HPP_ #pragma once
#define BASESCENE_HPP_
#include "scene_list.hpp" #include "scene_signal.hpp"
#include "SDL/SDL.h" #include "SDL2/SDL.h"
class BaseScene { class BaseScene {
public: public:
//Public access members
BaseScene(); BaseScene();
virtual ~BaseScene(); virtual ~BaseScene();
//Program control virtual void RenderFrame(SDL_Renderer*);
static SDL_Surface* SetScreen(int w, int h, int bpp = 0, Uint32 flags = SDL_HWSURFACE|SDL_DOUBLEBUF); static void SetRenderer(SDL_Renderer*);
static SDL_Surface* GetScreen(); SceneSignal GetSceneSignal();
SceneList SetNextScene(SceneList sceneIndex); //frame phases
SceneList GetNextScene() const; virtual void FrameStart();
virtual void Update();
virtual void FrameEnd();
//Frame loop //input events
virtual void RunFrame(); virtual void QuitEvent();
virtual void RenderFrame(); virtual void MouseMotion(SDL_MouseMotionEvent const& event);
virtual void MouseButtonDown(SDL_MouseButtonEvent const& event);
virtual void MouseButtonUp(SDL_MouseButtonEvent const& event);
virtual void MouseWheel(SDL_MouseWheelEvent const& event);
virtual void KeyDown(SDL_KeyboardEvent const& event);
virtual void KeyUp(SDL_KeyboardEvent const& event);
//TODO: (9) joystick and controller events
protected: protected:
virtual void FrameStart() {} //control
virtual void HandleEvents(); static SDL_Renderer* GetRenderer();
virtual void Update() {} void SetSceneSignal(SceneSignal);
virtual void FrameEnd() {}
virtual void Render(SDL_Surface* const screen) {}
//Event handlers
virtual void QuitEvent() { SetNextScene(SceneList::QUIT); }
virtual void MouseMotion(SDL_MouseMotionEvent const&) {}
virtual void MouseButtonDown(SDL_MouseButtonEvent const&) {}
virtual void MouseButtonUp(SDL_MouseButtonEvent const&) {}
virtual void KeyDown(SDL_KeyboardEvent const&) {}
virtual void KeyUp(SDL_KeyboardEvent const&) {}
#ifdef USE_EVENT_JOYSTICK
//EMPTY
#endif
#ifdef USE_EVENT_UNKNOWN
virtual void UnknownEvent(SDL_Event const&) {}
#endif
private: private:
static SDL_Surface* screen; static SDL_Renderer* rendererHandle;
SceneList nextScene = SceneList::CONTINUE; SceneSignal sceneSignal = SceneSignal::CONTINUE;
}; };
#endif
+1 -4
View File
@@ -19,11 +19,8 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef CHANNELS_HPP_ #pragma once
#define CHANNELS_HPP_
enum Channels { enum Channels {
SERVER = 0 SERVER = 0
}; };
#endif
+243 -91
View File
@@ -24,21 +24,14 @@
#include "serial_packet.hpp" #include "serial_packet.hpp"
#include "config_utility.hpp" #include "config_utility.hpp"
#include <stdexcept> //for handling platforms
#include "SDL2/SDL_syswm.h"
#include "SDL2/SDL_version.h"
#include <chrono> #include <chrono>
#include <iostream> #include <iostream>
#include <sstream>
//------------------------- #include <stdexcept>
//Scene headers
//-------------------------
//Add the custom scene headers here
#include "splash_screen.hpp"
#include "main_menu.hpp"
#include "options_menu.hpp"
#include "lobby_menu.hpp"
#include "world.hpp"
#include "disconnected_screen.hpp"
//------------------------- //-------------------------
//Public access members //Public access members
@@ -51,56 +44,147 @@ void ClientApplication::Init(int argc, char* argv[]) {
ConfigUtility& config = ConfigUtility::GetSingleton(); ConfigUtility& config = ConfigUtility::GetSingleton();
config.Load("rsc/config.cfg", false, argc, argv); config.Load("rsc/config.cfg", false, argc, argv);
//-------------------------
//create and check the window
//-------------------------
//get the config values
int w = config.Int("client.screen.w");
int h = config.Int("client.screen.h");
int f = config.Boolean("client.screen.f") ? SDL_WINDOW_FULLSCREEN : 0;
//BUG: fullscreen is disabled
f = 0;
//default sizes
w = w ? w : 800;
h = h ? h : 600;
window = SDL_CreateWindow(argv[0], SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, w, h, f);
if (!window) {
std::ostringstream msg;
msg << "Failed to create the window: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
std::cout << "Initialized the window" << std::endl;
//-------------------------
//DEBUG: detecting platforms, versions & appropriate fonts
//-------------------------
SDL_SysWMinfo windowInfo;
SDL_VERSION(&windowInfo.version);
if (SDL_GetWindowWMInfo(window, &windowInfo)) {
//
std::string platform;
std::string fontPath;
//get the info
switch(windowInfo.subsystem) {
case SDL_SYSWM_WINDOWS:
platform = "Microsoft Windows";
fontPath = "C:/Windows/Fonts/arialbd.ttf";
break;
case SDL_SYSWM_X11:
platform = "X Window System";
fontPath = "/usr/share/fonts/truetype/msttcorefonts/Arial_Bold.ttf";
break;
//NOTE: OS X is currently unsupported, but it could be
case SDL_SYSWM_COCOA:
platform = "Apple OS X";
fontPath = "/System/Library/Fonts/arialbd.ttf";
break;
default:
platform = "an unsupported platform";
}
//final output
std::cout << "SDL Version ";
std::cout << (int)windowInfo.version.major << ".";
std::cout << (int)windowInfo.version.minor << ".";
std::cout << (int)windowInfo.version.patch << " on ";
std::cout << platform << std::endl;
//handle the default font paths
if (config["client.font"].size() == 0) {
config["client.font"] = fontPath;
}
}
else {
std::ostringstream msg;
msg << "Failed to retrieve window info: " << SDL_GetError();
throw(msg.str());
}
//-------------------------
//create and check the renderer
//-------------------------
renderer = SDL_CreateRenderer(window, -1, 0);
if (!renderer) {
std::ostringstream msg;
msg << "Failed to create the renderer: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//screen scaling
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best");
SDL_RenderSetLogicalSize(renderer, w, h);
//set the hook for the renderer
BaseScene::SetRenderer(renderer);
std::cout << "Initialized the renderer" << std::endl;
//------------------------- //-------------------------
//Initialize the APIs //Initialize the APIs
//------------------------- //-------------------------
//initialize SDL
if (SDL_Init(SDL_INIT_VIDEO)) {
throw(std::runtime_error("Failed to initialize SDL"));
}
std::cout << "Initialized SDL" << std::endl;
//initialize SDL_net //initialize SDL_net
if (SDLNet_Init()) { if (SDLNet_Init()) {
throw(std::runtime_error("Failed to initialize SDL_net")); std::ostringstream msg;
msg << "Failed to initialize SDL_net 2.0: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
} }
UDPNetworkUtility::GetSingleton().Open(0); UDPNetworkUtility::GetSingleton().Open(0);
std::cout << "Initialized SDL_net" << std::endl;
//------------------------- std::cout << "Initialized SDL_net 2.0" << std::endl;
//Setup the screen
//-------------------------
int w = config.Int("client.screen.w"); //setting up SDL2_ttf
int h = config.Int("client.screen.h"); if (TTF_Init()) {
int f = config.Bool("client.screen.f") ? SDL_HWSURFACE|SDL_DOUBLEBUF|SDL_FULLSCREEN : SDL_HWSURFACE|SDL_DOUBLEBUF; std::ostringstream msg;
msg << "Failed to initialize SDL_ttf 2.0: " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
BaseScene::SetScreen(w ? w : 800, h ? h : 600, 0, f); std::cout << "Initialized SDL_ttf 2.0" << std::endl;
std::cout << "Initialized the screen" << std::endl;
//------------------------- //-------------------------
//debug output //debug output
//------------------------- //-------------------------
#define DEBUG_OUTPUT_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl; #define DEBUG_INTERNAL_VAR(x) std::cout << "\t" << #x << ": " << x << std::endl;
std::cout << "Internal sizes:" << std::endl; std::cout << "Internal sizes:" << std::endl;
DEBUG_OUTPUT_VAR(NETWORK_VERSION); DEBUG_INTERNAL_VAR(NETWORK_VERSION);
DEBUG_OUTPUT_VAR(sizeof(Region::type_t)); DEBUG_INTERNAL_VAR(sizeof(Region::type_t));
DEBUG_OUTPUT_VAR(sizeof(Region)); DEBUG_INTERNAL_VAR(sizeof(Region));
DEBUG_OUTPUT_VAR(REGION_WIDTH); DEBUG_INTERNAL_VAR(REGION_WIDTH);
DEBUG_OUTPUT_VAR(REGION_HEIGHT); DEBUG_INTERNAL_VAR(REGION_HEIGHT);
DEBUG_OUTPUT_VAR(REGION_DEPTH); DEBUG_INTERNAL_VAR(REGION_DEPTH);
DEBUG_OUTPUT_VAR(REGION_TILE_FOOTPRINT); DEBUG_INTERNAL_VAR(REGION_TILE_FOOTPRINT);
DEBUG_OUTPUT_VAR(REGION_SOLID_FOOTPRINT); DEBUG_INTERNAL_VAR(REGION_SOLID_FOOTPRINT);
DEBUG_OUTPUT_VAR(PACKET_STRING_SIZE); DEBUG_INTERNAL_VAR(PACKET_STRING_SIZE);
DEBUG_OUTPUT_VAR(PACKET_BUFFER_SIZE); DEBUG_INTERNAL_VAR(PACKET_BUFFER_SIZE);
DEBUG_OUTPUT_VAR(MAX_PACKET_SIZE); DEBUG_INTERNAL_VAR(MAX_PACKET_SIZE);
DEBUG_OUTPUT_VAR(static_cast<int>(SerialPacketType::LAST)); DEBUG_INTERNAL_VAR(static_cast<int>(SerialPacketType::LAST));
#undef DEBUG_OUTPUT_VAR
//------------------------- //-------------------------
//finalize the startup //finalize the startup
@@ -116,88 +200,156 @@ void ClientApplication::Init(int argc, char* argv[]) {
} }
void ClientApplication::Proc() { void ClientApplication::Proc() {
LoadScene(SceneList::FIRST); //load the first scene
ProcessSceneSignal(SceneSignal::FIRST);
//prepare the time system //fixed frame rate
typedef std::chrono::steady_clock Clock; typedef std::chrono::steady_clock Clock;
Clock::time_point simTime = Clock::now(); Clock::time_point simTime = Clock::now();
Clock::time_point realTime; Clock::time_point realTime;
constexpr std::chrono::duration<int, std::milli> frameDelay(16); //~60FPS
//The main loop //the game loop continues until the scenes signal QUIT
while(activeScene->GetNextScene() != SceneList::QUIT) { while(activeScene->GetSceneSignal() != SceneSignal::QUIT) {
//switch scenes when necessary //switch scenes if necessary
if (activeScene->GetNextScene() != SceneList::CONTINUE) { if(activeScene->GetSceneSignal() != SceneSignal::CONTINUE) {
LoadScene(activeScene->GetNextScene()); ProcessSceneSignal(activeScene->GetSceneSignal());
continue; continue;
} }
//update the current time //update the current time
realTime = Clock::now(); realTime = Clock::now();
//simulate game time //simulate the game or give the machine a break
if (simTime < realTime) { if (simTime < realTime) {
while (simTime < realTime) { while(simTime < realTime) {
//call each user defined function //call the user defined functions
activeScene->RunFrame(); activeScene->FrameStart();
//~60 FPS ProcessEvents();
simTime += std::chrono::duration<int, std::milli>(16); activeScene->Update();
activeScene->FrameEnd();
//step to the next frame
simTime += frameDelay;
} }
} }
else { else {
//give the machine a break SDL_Delay(1);
SDL_Delay(10);
} }
//draw the game to the screen SDL_RenderClear(renderer);
activeScene->RenderFrame(); activeScene->RenderFrame(renderer);
SDL_RenderPresent(renderer);
} }
UnloadScene(); //cleanup
ClearScene();
} }
void ClientApplication::Quit() { void ClientApplication::Quit() {
//clean up after the program
std::cout << "Shutting down" << std::endl; std::cout << "Shutting down" << std::endl;
UDPNetworkUtility::GetSingleton().Close(); UDPNetworkUtility::GetSingleton().Close();
TTF_Quit();
SDLNet_Quit(); SDLNet_Quit();
SDL_Quit(); BaseScene::SetRenderer(nullptr);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
std::cout << "Clean exit" << std::endl; std::cout << "Clean exit" << std::endl;
} }
//------------------------- //-------------------------
//Private access members //Scene management
//------------------------- //-------------------------
void ClientApplication::LoadScene(SceneList sceneIndex) { void ClientApplication::ProcessEvents() {
//BUG: #16 Resources are being reloaded between scenes SDL_Event event;
UnloadScene(); while(SDL_PollEvent(&event)) {
switch(sceneIndex) { switch(event.type) {
//add scene creation calls here case SDL_QUIT:
case SceneList::FIRST: activeScene->QuitEvent();
case SceneList::SPLASHSCREEN: break;
activeScene = new SplashScreen();
break; case SDL_MOUSEMOTION:
case SceneList::MAINMENU: activeScene->MouseMotion(event.motion);
activeScene = new MainMenu(); break;
break;
case SceneList::OPTIONSMENU: case SDL_MOUSEBUTTONDOWN:
activeScene = new OptionsMenu(); activeScene->MouseButtonDown(event.button);
break; break;
case SceneList::LOBBYMENU:
activeScene = new LobbyMenu(&clientIndex, &accountIndex); case SDL_MOUSEBUTTONUP:
break; activeScene->MouseButtonUp(event.button);
case SceneList::WORLD: break;
activeScene = new World(&clientIndex, &accountIndex);
break; case SDL_MOUSEWHEEL:
case SceneList::DISCONNECTEDSCREEN: activeScene->MouseWheel(event.wheel);
activeScene = new DisconnectedScreen(); break;
break;
default: case SDL_KEYDOWN:
throw(std::logic_error("Failed to recognize the scene index")); activeScene->KeyDown(event.key);
break;
case SDL_KEYUP:
activeScene->KeyUp(event.key);
break;
//TODO: (9) joystick and controller events
//window events are handled internally
case SDL_WINDOWEVENT:
switch(event.window.event) {
case SDL_WINDOWEVENT_RESIZED:
SDL_RenderSetLogicalSize(renderer, event.window.data1, event.window.data2);
break;
}
break;
}
} }
} }
void ClientApplication::UnloadScene() { //Add the custom scene headers here
#include "splash_screen.hpp"
#include "main_menu.hpp"
#include "options_menu.hpp"
#include "lobby_menu.hpp"
#include "world.hpp"
#include "disconnected_screen.hpp"
void ClientApplication::ProcessSceneSignal(SceneSignal signal) {
//BUG: #16 Resources are being reloaded between scenes
ClearScene();
switch(signal) {
//add scene creation calls here
case SceneSignal::FIRST:
case SceneSignal::SPLASHSCREEN:
activeScene = new SplashScreen(window);
break;
case SceneSignal::MAINMENU:
activeScene = new MainMenu();
break;
case SceneSignal::OPTIONSMENU:
activeScene = new OptionsMenu();
break;
case SceneSignal::LOBBYMENU:
activeScene = new LobbyMenu(&clientIndex, &accountIndex);
break;
case SceneSignal::WORLD:
activeScene = new World(&clientIndex, &accountIndex);
break;
case SceneSignal::DISCONNECTEDSCREEN:
activeScene = new DisconnectedScreen();
break;
default: {
std::ostringstream msg;
msg << "Failed to recognize the scene signal: " << signal;
throw(std::logic_error(msg.str()));
}
}
}
void ClientApplication::ClearScene() {
delete activeScene; delete activeScene;
activeScene = nullptr; activeScene = nullptr;
} }
+15 -14
View File
@@ -19,21 +19,19 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef CLIENTAPPLICATION_HPP_ #pragma once
#define CLIENTAPPLICATION_HPP_
#include "scene_list.hpp"
#include "base_scene.hpp" #include "base_scene.hpp"
#include "scene_signal.hpp"
#include "singleton.hpp"
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include "singleton.hpp" #include "SDL2/SDL.h"
#include "SDL2/SDL_net.h"
#include <map> #include "SDL2/SDL_ttf.h"
class ClientApplication: public Singleton<ClientApplication> { class ClientApplication: public Singleton<ClientApplication> {
public: public:
//public methods
void Init(int argc, char* argv[]); void Init(int argc, char* argv[]);
void Proc(); void Proc();
void Quit(); void Quit();
@@ -44,15 +42,18 @@ private:
ClientApplication() = default; ClientApplication() = default;
~ClientApplication() = default; ~ClientApplication() = default;
//Private access members //scene management
void LoadScene(SceneList sceneIndex); void ProcessEvents();
void UnloadScene(); void ProcessSceneSignal(SceneSignal);
void ClearScene();
BaseScene* activeScene = nullptr; BaseScene* activeScene = nullptr;
//TODO: (9) build a "window" class?
SDL_Window* window = nullptr;
SDL_Renderer* renderer = nullptr;
//shared parameters //shared parameters
int clientIndex = -1; int clientIndex = -1;
int accountIndex = -1; int accountIndex = -1;
}; };
#endif
-5
View File
@@ -30,8 +30,3 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+1 -4
View File
@@ -19,8 +19,7 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef TERMINALERROR_HPP_ #pragma once
#define TERMINALERROR_HPP_
#include <stdexcept> #include <stdexcept>
#include <string> #include <string>
@@ -30,5 +29,3 @@ public:
explicit terminal_error(const std::string& str): runtime_error(str) {} explicit terminal_error(const std::string& str): runtime_error(str) {}
explicit terminal_error(const char* cstr): runtime_error(cstr) {} explicit terminal_error(const char* cstr): runtime_error(cstr) {}
}; };
#endif
+8 -7
View File
@@ -21,6 +21,7 @@
*/ */
#include "base_character.hpp" #include "base_character.hpp"
//TODO: (3) remove this
#include "config_utility.hpp" #include "config_utility.hpp"
//------------------------- //-------------------------
@@ -30,16 +31,16 @@
void BaseCharacter::CorrectSprite() { void BaseCharacter::CorrectSprite() {
//NOTE: These must correspond to the sprite sheet in use //NOTE: These must correspond to the sprite sheet in use
if (motion.y > 0) { if (motion.y > 0) {
sprite.SetYIndex(0); sprite.SetIndexY(0);
} }
else if (motion.y < 0) { else if (motion.y < 0) {
sprite.SetYIndex(1); sprite.SetIndexY(1);
} }
else if (motion.x > 0) { else if (motion.x > 0) {
sprite.SetYIndex(3); sprite.SetIndexY(3);
} }
else if (motion.x < 0) { else if (motion.x < 0) {
sprite.SetYIndex(2); sprite.SetIndexY(2);
} }
//animation //animation
@@ -48,7 +49,7 @@ void BaseCharacter::CorrectSprite() {
} }
else { else {
sprite.SetDelay(0); sprite.SetDelay(0);
sprite.SetXIndex(0); sprite.SetIndexX(0);
} }
} }
@@ -72,9 +73,9 @@ std::string BaseCharacter::GetHandle() const {
return handle; return handle;
} }
std::string BaseCharacter::SetAvatar(std::string s) { std::string BaseCharacter::SetAvatar(SDL_Renderer* const renderer, std::string s) {
avatar = s; avatar = s;
sprite.LoadSurface(ConfigUtility::GetSingleton()["dir.sprites"] + avatar, CHARACTER_CELLS_X, CHARACTER_CELLS_Y); sprite.Load(renderer, ConfigUtility::GetSingleton()["dir.sprites"] + avatar, CHARACTER_CELLS_X, CHARACTER_CELLS_Y);
return avatar; return avatar;
} }
+2 -5
View File
@@ -19,8 +19,7 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef BASECHARACTER_HPP_ #pragma once
#define BASECHARACTER_HPP_
//components //components
#include "character_defines.hpp" #include "character_defines.hpp"
@@ -42,7 +41,7 @@ public:
int GetOwner(); int GetOwner();
std::string SetHandle(std::string s); std::string SetHandle(std::string s);
std::string GetHandle() const; std::string GetHandle() const;
std::string SetAvatar(std::string s); std::string SetAvatar(SDL_Renderer* const, std::string s);
std::string GetAvatar() const; std::string GetAvatar() const;
protected: protected:
@@ -51,5 +50,3 @@ protected:
std::string handle; std::string handle;
std::string avatar; std::string avatar;
}; };
#endif
+2 -2
View File
@@ -35,9 +35,9 @@ std::string BaseMonster::GetHandle() const {
return handle; return handle;
} }
std::string BaseMonster::SetAvatar(std::string s) { std::string BaseMonster::SetAvatar(SDL_Renderer* const renderer, std::string s) {
avatar = s; avatar = s;
sprite.LoadSurface(ConfigUtility::GetSingleton()["dir.sprites"] + avatar, 4, 1); sprite.Load(renderer, ConfigUtility::GetSingleton()["dir.sprites"] + avatar, 4, 1);
return avatar; return avatar;
} }
+2 -5
View File
@@ -19,8 +19,7 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef BASEMONSTER_HPP_ #pragma once
#define BASEMONSTER_HPP_
#include "entity.hpp" #include "entity.hpp"
@@ -33,7 +32,7 @@ public:
std::string SetHandle(std::string s); std::string SetHandle(std::string s);
std::string GetHandle() const; std::string GetHandle() const;
std::string SetAvatar(std::string s); std::string SetAvatar(SDL_Renderer* const, std::string s);
std::string GetAvatar() const; std::string GetAvatar() const;
protected: protected:
@@ -41,5 +40,3 @@ protected:
std::string handle; std::string handle;
std::string avatar; std::string avatar;
}; };
#endif
+2 -2
View File
@@ -26,8 +26,8 @@ void Entity::Update() {
sprite.Update(0.016); sprite.Update(0.016);
} }
void Entity::DrawTo(SDL_Surface* const dest, int camX, int camY) { void Entity::DrawTo(SDL_Renderer* const renderer, int camX, int camY) {
sprite.DrawTo(dest, origin.x - camX, origin.y - camY); sprite.DrawTo(renderer, origin.x - camX, origin.y - camY);
} }
SpriteSheet* Entity::GetSprite() { SpriteSheet* Entity::GetSprite() {
+3 -5
View File
@@ -19,18 +19,18 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef ENTITY_HPP_ #pragma once
#define ENTITY_HPP_
#include "bounding_box.hpp" #include "bounding_box.hpp"
#include "sprite_sheet.hpp" #include "sprite_sheet.hpp"
#include "vector2.hpp" #include "vector2.hpp"
//The base class for all objects in the world //The base class for all objects in the world
//TODO: (9) write a better hierarchy
class Entity { class Entity {
public: public:
virtual void Update(); virtual void Update();
virtual void DrawTo(SDL_Surface* const, int camX, int camY); virtual void DrawTo(SDL_Renderer* const, int camX, int camY);
SpriteSheet* GetSprite(); SpriteSheet* GetSprite();
@@ -52,5 +52,3 @@ protected:
Vector2 motion; Vector2 motion;
BoundingBox bounds; BoundingBox bounds;
}; };
#endif
+1
View File
@@ -26,6 +26,7 @@
bool LocalCharacter::ProcessCollisionGrid(std::list<BoundingBox> boxList) { bool LocalCharacter::ProcessCollisionGrid(std::list<BoundingBox> boxList) {
for(auto& box : boxList) { for(auto& box : boxList) {
if (box.CheckOverlap(origin + bounds)) { if (box.CheckOverlap(origin + bounds)) {
//TODO: (9) write a better collision system
origin -= motion; origin -= motion;
motion = {0, 0}; motion = {0, 0};
return true; return true;
+1 -4
View File
@@ -19,8 +19,7 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef LOCALCHARACTER_HPP_ #pragma once
#define LOCALCHARACTER_HPP_
#include "base_character.hpp" #include "base_character.hpp"
#include "bounding_box.hpp" #include "bounding_box.hpp"
@@ -38,5 +37,3 @@ public:
private: private:
//NOTE: NO MEMBERS //NOTE: NO MEMBERS
}; };
#endif
-5
View File
@@ -30,8 +30,3 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
-5
View File
@@ -30,8 +30,3 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+24 -21
View File
@@ -19,8 +19,7 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef INWORLD_HPP_ #pragma once
#define INWORLD_HPP_
//maps //maps
#include "region_pager_base.hpp" #include "region_pager_base.hpp"
@@ -32,9 +31,9 @@
//graphics //graphics
#include "image.hpp" #include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp" #include "button.hpp"
#include "tile_sheet.hpp" #include "tile_sheet.hpp"
#include "text_line.hpp"
//common //common
#include "frame_rate.hpp" #include "frame_rate.hpp"
@@ -44,6 +43,10 @@
#include "base_monster.hpp" #include "base_monster.hpp"
#include "local_character.hpp" #include "local_character.hpp"
#include "SDL2/SDL.h"
#include "SDL2/SDL_net.h"
#include "SDL2/SDL_ttf.h"
//STL //STL
#include <map> #include <map>
@@ -55,21 +58,22 @@ public:
World(int* const argClientIndex, int* const argAccountIndex); World(int* const argClientIndex, int* const argAccountIndex);
~World(); ~World();
protected: void RenderFrame(SDL_Renderer* renderer) override;
//Frame loop
void FrameStart();
void Update();
void FrameEnd();
void RenderFrame();
void Render(SDL_Surface* const);
//Event handlers private:
//frame phases
void FrameStart() override;
void Update() override;
void FrameEnd() override;
//input events
void QuitEvent(); void QuitEvent();
void MouseMotion(SDL_MouseMotionEvent const&); void MouseMotion(SDL_MouseMotionEvent const& event) override;
void MouseButtonDown(SDL_MouseButtonEvent const&); void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
void MouseButtonUp(SDL_MouseButtonEvent const&); void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
void KeyDown(SDL_KeyboardEvent const&); void MouseWheel(SDL_MouseWheelEvent const& event) override;
void KeyUp(SDL_KeyboardEvent const&); void KeyDown(SDL_KeyboardEvent const& event) override;
void KeyUp(SDL_KeyboardEvent const& event) override;
//handle incoming traffic //handle incoming traffic
void HandlePacket(SerialPacket* const); void HandlePacket(SerialPacket* const);
@@ -132,17 +136,18 @@ protected:
int roomIndex = -1; int roomIndex = -1;
//graphics //graphics
Image buttonImage;
RasterFont font;
TileSheet tileSheet; TileSheet tileSheet;
//map //map
RegionPagerBase regionPager; RegionPagerBase regionPager;
//UI //UI
Image buttonImage;
TTF_Font* font = nullptr;
Button disconnectButton; Button disconnectButton;
Button shutDownButton; Button shutdownButton;
FrameRate fps; FrameRate fps;
TextLine fpsTextLine;
//the camera structure //the camera structure
struct { struct {
@@ -166,5 +171,3 @@ protected:
ConfigUtility& config = ConfigUtility::GetSingleton(); ConfigUtility& config = ConfigUtility::GetSingleton();
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton(); UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
}; };
#endif
+7 -5
View File
@@ -23,6 +23,7 @@
#include "channels.hpp" #include "channels.hpp"
#include <cstring>
#include <iostream> #include <iostream>
#include <sstream> #include <sstream>
#include <stdexcept> #include <stdexcept>
@@ -68,7 +69,7 @@ void World::hCharacterCreate(CharacterPacket* const argPacket) {
//fill the character's info //fill the character's info
character->SetHandle(argPacket->handle); character->SetHandle(argPacket->handle);
character->SetAvatar(argPacket->avatar); character->SetAvatar(GetRenderer(), argPacket->avatar);
character->SetOwner(argPacket->accountIndex); character->SetOwner(argPacket->accountIndex);
character->SetOrigin(argPacket->origin); character->SetOrigin(argPacket->origin);
character->SetMotion(argPacket->motion); character->SetMotion(argPacket->motion);
@@ -81,8 +82,8 @@ void World::hCharacterCreate(CharacterPacket* const argPacket) {
localCharacter = static_cast<LocalCharacter*>(character); localCharacter = static_cast<LocalCharacter*>(character);
//focus the camera on this character's sprite //focus the camera on this character's sprite
camera.marginX = (camera.width / 2 - localCharacter->GetSprite()->GetImage()->GetClipW() / 2); camera.marginX = (camera.width / 2 - localCharacter->GetSprite()->GetClipW() / 2);
camera.marginY = (camera.height/ 2 - localCharacter->GetSprite()->GetImage()->GetClipH() / 2); camera.marginY = (camera.height/ 2 - localCharacter->GetSprite()->GetClipH() / 2);
//focus on this character's info //focus on this character's info
characterIndex = argPacket->characterIndex; characterIndex = argPacket->characterIndex;
@@ -134,6 +135,7 @@ void World::hCharacterDelete(CharacterPacket* const argPacket) {
void World::hQueryCharacterExists(CharacterPacket* const argPacket) { void World::hQueryCharacterExists(CharacterPacket* const argPacket) {
//prevent a double message about this player's character //prevent a double message about this player's character
//TODO: why is this commented out?
// if (argPacket->accountIndex == accountIndex) { // if (argPacket->accountIndex == accountIndex) {
// return; // return;
// } // }
@@ -151,7 +153,7 @@ void World::hQueryCharacterExists(CharacterPacket* const argPacket) {
character->SetMotion(argPacket->motion); character->SetMotion(argPacket->motion);
character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT}); character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT});
character->SetHandle(argPacket->handle); character->SetHandle(argPacket->handle);
character->SetAvatar(argPacket->avatar); character->SetAvatar(GetRenderer(), argPacket->avatar);
character->SetOwner(argPacket->accountIndex); character->SetOwner(argPacket->accountIndex);
character->CorrectSprite(); character->CorrectSprite();
@@ -221,7 +223,7 @@ std::list<BoundingBox> World::GenerateCollisionGrid(Entity* ptr, int tileWidth,
//inner loop //inner loop
wallBounds.y = snapToBase((double)wallBounds.h, ptr->GetOrigin().y); wallBounds.y = snapToBase((double)wallBounds.h, ptr->GetOrigin().y);
while(wallBounds.y < (ptr->GetOrigin() + ptr->GetBounds()).y + ptr->GetBounds().h) { while(wallBounds.y < (ptr->GetOrigin() + ptr->GetBounds()).y + ptr->GetBounds().h) {
//check to see if this tile is solid //check to see if this tile is solid (non-existant tiles are always false)
if (regionPager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) { if (regionPager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
//push onto the box set //push onto the box set
boxList.push_front(wallBounds); boxList.push_front(wallBounds);
+3 -3
View File
@@ -52,7 +52,7 @@ void World::CheckHeartBeat() {
if (attemptedBeats > 2) { if (attemptedBeats > 2) {
//escape to the disconnect screen //escape to the disconnect screen
SendDisconnectRequest(); SendDisconnectRequest();
SetNextScene(SceneList::DISCONNECTEDSCREEN); SetSceneSignal(SceneSignal::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server"; ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server";
} }
else { else {
@@ -122,13 +122,13 @@ void World::hLogoutResponse(ClientPacket* const argPacket) {
void World::hDisconnectResponse(ClientPacket* const argPacket) { void World::hDisconnectResponse(ClientPacket* const argPacket) {
hLogoutResponse(argPacket);//shortcut hLogoutResponse(argPacket);//shortcut
SetNextScene(SceneList::DISCONNECTEDSCREEN); SetSceneSignal(SceneSignal::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have successfully logged out"; ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have successfully logged out";
} }
void World::hAdminDisconnectForced(ClientPacket* const argPacket) { void World::hAdminDisconnectForced(ClientPacket* const argPacket) {
hDisconnectResponse(argPacket);//shortcut hDisconnectResponse(argPacket);//shortcut
SetNextScene(SceneList::DISCONNECTEDSCREEN); SetSceneSignal(SceneSignal::DISCONNECTEDSCREEN);
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have been forcibly disconnected by the server"; ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have been forcibly disconnected by the server";
} }
+81 -52
View File
@@ -22,11 +22,12 @@
#include "world.hpp" #include "world.hpp"
#include "channels.hpp" #include "channels.hpp"
#include "terminal_error.hpp" #include "terminal_error.hpp"
#include <stdexcept> #include <stdexcept>
#include <algorithm> #include <algorithm>
#include <cmath> #include <cmath>
#include <cstring>
#include <iostream> #include <iostream>
#include <sstream> #include <sstream>
@@ -39,29 +40,31 @@ World::World(int* const argClientIndex, int* const argAccountIndex):
accountIndex(*argAccountIndex) accountIndex(*argAccountIndex)
{ {
//setup the utility objects //setup the utility objects
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp"); buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_red.png");
buttonImage.SetClipH(buttonImage.GetClipH()/3); font = TTF_OpenFont(config["client.font"].c_str(), 12);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects //check that the font loaded
disconnectButton.SetImage(&buttonImage); if (!font) {
disconnectButton.SetFont(&font); std::ostringstream msg;
shutDownButton.SetImage(&buttonImage); msg << "Failed to load a font file; " << SDL_GetError();
shutDownButton.SetFont(&font); throw(std::runtime_error(msg.str()));
}
//setup the buttons
disconnectButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
disconnectButton.SetText(GetRenderer(), font, "Disconnect", COLOR_BLUE);
shutdownButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
shutdownButton.SetText(GetRenderer(), font, "Shutdown", COLOR_BLUE);
//set the button positions //set the button positions
disconnectButton.SetX(50); disconnectButton.SetX(50);
disconnectButton.SetY(50 + buttonImage.GetClipH() * 0); disconnectButton.SetY(50);
shutDownButton.SetX(50); shutdownButton.SetX(50);
shutDownButton.SetY(50 + buttonImage.GetClipH() * 1); shutdownButton.SetY(70);
//set the button texts
disconnectButton.SetText("Disconnect");
shutDownButton.SetText("Shut Down");
//load the tilesheet //load the tilesheet
//TODO: (2) Tile size and tile sheet should be loaded elsewhere //TODO: (2) Tile size and tile sheet should be loaded elsewhere
tileSheet.Load(config["dir.tilesets"] + "overworld.bmp", 32, 32); tileSheet.Load(GetRenderer(), config["dir.tilesets"] + "overworld.png", 32, 32);
//Send the character data //Send the character data
CharacterPacket newPacket; CharacterPacket newPacket;
@@ -72,8 +75,7 @@ World::World(int* const argClientIndex, int* const argAccountIndex):
network.SendTo(Channels::SERVER, &newPacket); network.SendTo(Channels::SERVER, &newPacket);
//set the camera's values //set the camera's values
camera.width = GetScreen()->w; SDL_RenderGetLogicalSize(GetRenderer(), &camera.width, &camera.height);
camera.height = GetScreen()->h;
//debug //debug
// //
@@ -81,6 +83,7 @@ World::World(int* const argClientIndex, int* const argAccountIndex):
World::~World() { World::~World() {
//unload the local data //unload the local data
TTF_CloseFont(font);
characterMap.clear(); characterMap.clear();
monsterMap.clear(); monsterMap.clear();
} }
@@ -125,8 +128,16 @@ void World::Update() {
it.second.Update(); it.second.Update();
} }
//update the map try {
UpdateMap(); //update the map
UpdateMap();
}
catch(terminal_error& e) {
throw(e);
}
catch(std::exception& e) {
std::cerr << "UpdateMap Error: " << e.what() << std::endl;
}
//skip the rest without a local character //skip the rest without a local character
if (!localCharacter) { if (!localCharacter) {
@@ -151,34 +162,38 @@ void World::FrameEnd() {
// //
} }
void World::RenderFrame() { void World::RenderFrame(SDL_Renderer* renderer) {
// SDL_FillRect(GetScreen(), 0, 0);
Render(GetScreen());
SDL_Flip(GetScreen());
fps.Calculate();
}
void World::Render(SDL_Surface* const screen) {
//draw the map //draw the map
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) { for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
tileSheet.DrawRegionTo(screen, &(*it), camera.x, camera.y); tileSheet.DrawRegionTo(renderer, &(*it), camera.x, camera.y);
//debugging
// std::ostringstream msg;
// msg << it->GetX() << ", " << it->GetY();
// font.DrawStringTo(msg.str(), screen, it->GetX() * tileSheet.GetImage()->GetClipW() - camera.x, it->GetY() * tileSheet.GetImage()->GetClipH() - camera.y);
} }
//draw the entities //draw the entities
for (auto& it : characterMap) { for (auto& it : characterMap) {
//BUG: #29 Characters (and other entities) are drawn out of order //BUG: #29 Characters (and other entities) are drawn out of order
it.second.DrawTo(screen, camera.x, camera.y); it.second.DrawTo(renderer, camera.x, camera.y);
} }
for (auto& it : monsterMap) { for (auto& it : monsterMap) {
it.second.DrawTo(screen, camera.x, camera.y); it.second.DrawTo(renderer, camera.x, camera.y);
} }
//draw UI //draw UI
disconnectButton.DrawTo(screen); disconnectButton.DrawTo(renderer);
shutDownButton.DrawTo(screen); shutdownButton.DrawTo(renderer);
std::ostringstream msg;
msg << fps.GetFrameRate(); //FPS
font.DrawStringTo(msg.str(), screen, 0, 0); fpsTextLine.DrawTo(renderer, 0, 0);
int fpsRet = fps.Calculate();
if (fpsRet != -1) {
std::ostringstream msg;
msg << "FPS: " << fpsRet;
fpsTextLine.SetText(renderer, font, msg.str(), {255, 255, 255, 255});
}
} }
//------------------------- //-------------------------
@@ -188,31 +203,40 @@ void World::Render(SDL_Surface* const screen) {
void World::QuitEvent() { void World::QuitEvent() {
//two-step logout //two-step logout
SendDisconnectRequest(); SendDisconnectRequest();
SetNextScene(SceneList::QUIT); SetSceneSignal(SceneSignal::QUIT);
} }
void World::MouseMotion(SDL_MouseMotionEvent const& motion) { void World::MouseMotion(SDL_MouseMotionEvent const& event) {
disconnectButton.MouseMotion(motion); disconnectButton.MouseMotion(event);
shutDownButton.MouseMotion(motion); shutdownButton.MouseMotion(event);
} }
void World::MouseButtonDown(SDL_MouseButtonEvent const& button) { void World::MouseButtonDown(SDL_MouseButtonEvent const& event) {
disconnectButton.MouseButtonDown(button); disconnectButton.MouseButtonDown(event);
shutDownButton.MouseButtonDown(button); shutdownButton.MouseButtonDown(event);
} }
void World::MouseButtonUp(SDL_MouseButtonEvent const& button) { void World::MouseButtonUp(SDL_MouseButtonEvent const& event) {
if (disconnectButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) { if (disconnectButton.MouseButtonUp(event) == Button::State::RELEASED) {
SendLogoutRequest(); SendLogoutRequest();
} }
if (shutDownButton.MouseButtonUp(button) == Button::State::HOVER && button.button == SDL_BUTTON_LEFT) { if (shutdownButton.MouseButtonUp(event) == Button::State::RELEASED) {
SendAdminShutdownRequest(); SendAdminShutdownRequest();
} }
} }
void World::KeyDown(SDL_KeyboardEvent const& key) { void World::MouseWheel(SDL_MouseWheelEvent const& event) {
//
}
void World::KeyDown(SDL_KeyboardEvent const& event) {
//BUGFIX: SDL2 introduced key repeats, so I need to ignore it
if (event.repeat) {
return;
}
//hotkeys //hotkeys
switch(key.keysym.sym) { switch(event.keysym.sym) {
case SDLK_ESCAPE: case SDLK_ESCAPE:
//TODO: (3) the escape key should actually control menus and stuff //TODO: (3) the escape key should actually control menus and stuff
SendLogoutRequest(); SendLogoutRequest();
@@ -224,7 +248,7 @@ void World::KeyDown(SDL_KeyboardEvent const& key) {
return; return;
} }
Vector2 motion = localCharacter->GetMotion(); Vector2 motion = localCharacter->GetMotion();
switch(key.keysym.sym) { switch(event.keysym.sym) {
case SDLK_w: case SDLK_w:
motion.y -= CHARACTER_WALKING_SPEED; motion.y -= CHARACTER_WALKING_SPEED;
break; break;
@@ -251,13 +275,18 @@ void World::KeyDown(SDL_KeyboardEvent const& key) {
SendLocalCharacterMovement(); SendLocalCharacterMovement();
} }
void World::KeyUp(SDL_KeyboardEvent const& key) { void World::KeyUp(SDL_KeyboardEvent const& event) {
//BUGFIX: SDL2 introduced key repeats, so I need to ignore it
if (event.repeat) {
return;
}
//character movement //character movement
if (!localCharacter) { if (!localCharacter) {
return; return;
} }
Vector2 motion = localCharacter->GetMotion(); Vector2 motion = localCharacter->GetMotion();
switch(key.keysym.sym) { switch(event.keysym.sym) {
case SDLK_w: case SDLK_w:
motion.y = std::min(0.0, motion.y += CHARACTER_WALKING_SPEED); motion.y = std::min(0.0, motion.y += CHARACTER_WALKING_SPEED);
break; break;
+40 -1
View File
@@ -23,6 +23,25 @@
#include "channels.hpp" #include "channels.hpp"
#include <sstream>
//-------------------------
//static functions
//-------------------------
//TODO: (3) proper checksum
static int regionChecksum(Region* const region) {
int sum = 0;
for(int i = 0; i < REGION_WIDTH; i++) {
for (int j = 0; j < REGION_HEIGHT; j++) {
for (int k = 0; k < REGION_DEPTH; k++) {
sum |= region->GetTile(i, j, k);
}
}
}
return sum;
}
//------------------------- //-------------------------
//map management //map management
//------------------------- //-------------------------
@@ -40,6 +59,13 @@ void World::SendRegionRequest(int roomIndex, int x, int y) {
} }
void World::hRegionContent(RegionPacket* const argPacket) { void World::hRegionContent(RegionPacket* const argPacket) {
//checksum
if (regionChecksum(argPacket->region) == 0) {
std::ostringstream msg;
msg << "Received region checksum failed: " << argPacket->x << ", " << argPacket->y;
throw(std::runtime_error(msg.str()));
}
//replace existing regions //replace existing regions
regionPager.UnloadIf([&](Region const& region) -> bool { regionPager.UnloadIf([&](Region const& region) -> bool {
return region.GetX() == argPacket->x && region.GetY() == argPacket->y; return region.GetX() == argPacket->x && region.GetY() == argPacket->y;
@@ -71,9 +97,22 @@ void World::UpdateMap() {
//request empty regions within this zone //request empty regions within this zone
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) { for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) { for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
if (!regionPager.FindRegion(i, j)) { Region* region = regionPager.FindRegion(i, j);
if (!region) {
//request absent region
SendRegionRequest(roomIndex, i, j); SendRegionRequest(roomIndex, i, j);
} }
else if (regionChecksum(region) == 0) {
//checksum failed
regionPager.UnloadIf([region](Region const& ref) -> bool {
//remove the erroneous region
return region == &ref;
});
SendRegionRequest(roomIndex, i, j);
std::ostringstream msg;
msg << "Existing region checksum failed: " << roomIndex << ", " << i << ", " << j;
throw(std::runtime_error(msg.str()));
}
} }
} }
} }
+2 -2
View File
@@ -55,7 +55,7 @@ void World::hMonsterCreate(MonsterPacket* const argPacket) {
//fill the monster's info //fill the monster's info
monster->SetHandle(argPacket->handle); monster->SetHandle(argPacket->handle);
monster->SetAvatar(argPacket->avatar); monster->SetAvatar(GetRenderer(), argPacket->avatar);
monster->SetBounds(argPacket->bounds); monster->SetBounds(argPacket->bounds);
monster->SetOrigin(argPacket->origin); monster->SetOrigin(argPacket->origin);
monster->SetMotion(argPacket->motion); monster->SetMotion(argPacket->motion);
@@ -89,7 +89,7 @@ void World::hQueryMonsterExists(MonsterPacket* const argPacket) {
//fill the monster's info //fill the monster's info
monster->SetHandle(argPacket->handle); monster->SetHandle(argPacket->handle);
monster->SetAvatar(argPacket->avatar); monster->SetAvatar(GetRenderer(), argPacket->avatar);
monster->SetBounds(argPacket->bounds); monster->SetBounds(argPacket->bounds);
monster->SetOrigin(argPacket->origin); monster->SetOrigin(argPacket->origin);
monster->SetMotion(argPacket->motion); monster->SetMotion(argPacket->motion);
+1
View File
@@ -44,6 +44,7 @@ int main(int argc, char* argv[]) {
app.Proc(); app.Proc();
app.Quit(); app.Quit();
//control the position of the app's destructor
ClientApplication::DeleteSingleton(); ClientApplication::DeleteSingleton();
//delete the singletons //delete the singletons
+12 -2
View File
@@ -3,14 +3,18 @@ INCLUDES+=. client_utilities entities gameplay_scenes menu_scenes ../common/debu
#libraries #libraries
#the order of the $(LIBS) is important, at least for MinGW #the order of the $(LIBS) is important, at least for MinGW
LIBS+=client.a ../libcommon.a -lSDL_net LIBS+=client.a ../common/libcommon.a -lSDL2_net
ifeq ($(OS),Windows_NT) ifeq ($(OS),Windows_NT)
LIBS+=-lwsock32 -liphlpapi -lmingw32 LIBS+=-lwsock32 -liphlpapi -lmingw32
endif endif
LIBS+=-lSDLmain -lSDL LIBS+=-lSDL2main -lSDL2 -lSDL2_image -lSDL2_ttf
#flags #flags
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
ifeq ($(shell uname), Linux)
#read data about the current install
CXXFLAGS+=$(shell sdl-config --cflags --static-libs)
endif
#source #source
CXXSRC=$(wildcard *.cpp) CXXSRC=$(wildcard *.cpp)
@@ -45,6 +49,12 @@ $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
clean: clean:
ifeq ($(OS),Windows_NT)
$(RM) *.o *.a *.exe $(RM) *.o *.a *.exe
else ifeq ($(shell uname), Linux)
find . -type f -name *.o -exec rm -f -r -v {} \;
find . -type f -name *.a -exec rm -f -r -v {} \;
rm -f -v out/client out/server
endif
rebuild: clean all rebuild: clean all
+44 -30
View File
@@ -25,6 +25,7 @@
#include "config_utility.hpp" #include "config_utility.hpp"
#include "udp_network_utility.hpp" #include "udp_network_utility.hpp"
#include <sstream>
#include <stdexcept> #include <stdexcept>
//------------------------- //-------------------------
@@ -35,20 +36,27 @@ DisconnectedScreen::DisconnectedScreen() {
ConfigUtility& config = ConfigUtility::GetSingleton(); ConfigUtility& config = ConfigUtility::GetSingleton();
//setup the utility objects //setup the utility objects
image.LoadSurface(config["dir.interface"] + "button_menu.bmp"); //TODO: (1) resource tool, to prevent reloading like this
image.SetClipH(image.GetClipH()/3); image.Load(GetRenderer(), config["dir.interface"] + "button_red.png");
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp"); font = TTF_OpenFont(config["client.font"].c_str(), 12);
//pass the utility objects //check that the font loaded
backButton.SetImage(&image); if (!font) {
backButton.SetFont(&font); std::ostringstream msg;
msg << "Failed to load a font file; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//setup the button
backButton.SetBackgroundTexture(GetRenderer(), image.GetTexture());
backButton.SetText(GetRenderer(), font, "Back", COLOR_BLUE);
//set the button positions //set the button positions
backButton.SetX(50); backButton.SetX(50);
backButton.SetY(50 + image.GetClipH() * 0); backButton.SetY(50);
//set the button texts //set the disconnection message text
backButton.SetText("Back"); textLine.SetText(GetRenderer(), font, config["client.disconnectMessage"], {255, 255, 255, 255});
//full reset //full reset
UDPNetworkUtility::GetSingleton().Unbind(Channels::SERVER); UDPNetworkUtility::GetSingleton().Unbind(Channels::SERVER);
@@ -58,59 +66,65 @@ DisconnectedScreen::DisconnectedScreen() {
} }
DisconnectedScreen::~DisconnectedScreen() { DisconnectedScreen::~DisconnectedScreen() {
// TTF_CloseFont(font);
} }
//------------------------- //-------------------------
//Frame loop //Frame loop
//------------------------- //-------------------------
void DisconnectedScreen::FrameStart() {
//
}
void DisconnectedScreen::Update() { void DisconnectedScreen::Update() {
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) { if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) {
SetNextScene(SceneList::MAINMENU); SetSceneSignal(SceneSignal::MAINMENU);
} }
//Eat incoming packets //Eat incoming packets
while(UDPNetworkUtility::GetSingleton().Receive()); while(UDPNetworkUtility::GetSingleton().Receive());
} }
void DisconnectedScreen::Render(SDL_Surface* const screen) { void DisconnectedScreen::FrameEnd() {
ConfigUtility& config = ConfigUtility::GetSingleton(); //
}
backButton.DrawTo(screen); void DisconnectedScreen::RenderFrame(SDL_Renderer* renderer) {
font.DrawStringTo(config["client.disconnectMessage"], screen, 50, 30); backButton.DrawTo(renderer);
textLine.DrawTo(renderer, 50, 30);
} }
//------------------------- //-------------------------
//Event handlers //Event handlers
//------------------------- //-------------------------
void DisconnectedScreen::QuitEvent() { void DisconnectedScreen::MouseMotion(SDL_MouseMotionEvent const& event) {
SetNextScene(SceneList::QUIT); backButton.MouseMotion(event);
} }
void DisconnectedScreen::MouseMotion(SDL_MouseMotionEvent const& motion) { void DisconnectedScreen::MouseButtonDown(SDL_MouseButtonEvent const& event) {
backButton.MouseMotion(motion); backButton.MouseButtonDown(event);
} }
void DisconnectedScreen::MouseButtonDown(SDL_MouseButtonEvent const& button) { void DisconnectedScreen::MouseButtonUp(SDL_MouseButtonEvent const& event) {
backButton.MouseButtonDown(button); if (backButton.MouseButtonUp(event) == Button::State::RELEASED) {
} SetSceneSignal(SceneSignal::MAINMENU);
void DisconnectedScreen::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (backButton.MouseButtonUp(button) == Button::State::HOVER) {
SetNextScene(SceneList::MAINMENU);
} }
} }
void DisconnectedScreen::KeyDown(SDL_KeyboardEvent const& key) { void DisconnectedScreen::MouseWheel(SDL_MouseWheelEvent const& event) {
switch(key.keysym.sym) { //
}
void DisconnectedScreen::KeyDown(SDL_KeyboardEvent const& event) {
switch(event.keysym.sym) {
case SDLK_ESCAPE: case SDLK_ESCAPE:
SetNextScene(SceneList::MAINMENU); SetSceneSignal(SceneSignal::MAINMENU);
break; break;
} }
} }
void DisconnectedScreen::KeyUp(SDL_KeyboardEvent const& key) { void DisconnectedScreen::KeyUp(SDL_KeyboardEvent const& event) {
// //
} }
+22 -25
View File
@@ -19,18 +19,15 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef DISCONNECTEDSCREEN_HPP_ #pragma once
#define DISCONNECTEDSCREEN_HPP_
//graphics
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
//client
#include "base_scene.hpp" #include "base_scene.hpp"
#include "button.hpp"
#include "image.hpp"
#include "text_line.hpp"
#include "SDL2/SDL_ttf.h"
//std namespace
#include <chrono> #include <chrono>
class DisconnectedScreen : public BaseScene { class DisconnectedScreen : public BaseScene {
@@ -39,28 +36,28 @@ public:
DisconnectedScreen(); DisconnectedScreen();
~DisconnectedScreen(); ~DisconnectedScreen();
protected: void RenderFrame(SDL_Renderer* renderer) override;
//Frame loop
void Update();
void Render(SDL_Surface* const);
//Event handlers protected:
void QuitEvent(); //frame phases
void MouseMotion(SDL_MouseMotionEvent const&); void FrameStart() override;
void MouseButtonDown(SDL_MouseButtonEvent const&); void Update() override;
void MouseButtonUp(SDL_MouseButtonEvent const&); void FrameEnd() override;
void KeyDown(SDL_KeyboardEvent const&);
void KeyUp(SDL_KeyboardEvent const&); //input events
void MouseMotion(SDL_MouseMotionEvent const& event) override;
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
void MouseWheel(SDL_MouseWheelEvent const& event) override;
void KeyDown(SDL_KeyboardEvent const& event) override;
void KeyUp(SDL_KeyboardEvent const& event) override;
//graphics //graphics
Image image; Image image;
RasterFont font; TTF_Font* font = nullptr;
//UI
Button backButton; Button backButton;
TextLine textLine;
//auto return //auto return
std::chrono::steady_clock::time_point startTick; std::chrono::steady_clock::time_point startTick;
}; };
#endif
+98 -80
View File
@@ -23,6 +23,7 @@
#include "channels.hpp" #include "channels.hpp"
#include <cstring>
#include <stdexcept> #include <stdexcept>
#include <sstream> #include <sstream>
@@ -39,33 +40,37 @@ LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
accountIndex = -1; accountIndex = -1;
//setup the utility objects //setup the utility objects
image.LoadSurface(config["dir.interface"] + "button_menu.bmp"); buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_red.png");
image.SetClipH(image.GetClipH()/3); font = TTF_OpenFont(config["client.font"].c_str(), 12);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects //check that the font loaded
search.SetImage(&image); if (!font) {
search.SetFont(&font); std::ostringstream msg;
join.SetImage(&image); msg << "Failed to load a font file; " << SDL_GetError();
join.SetFont(&font); throw(std::runtime_error(msg.str()));
back.SetImage(&image); }
back.SetFont(&font);
//set the button positions //setup the buttons
search.SetX(50); searchButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
search.SetY(50 + image.GetClipH() * 0); searchButton.SetText(GetRenderer(), font, "Search", COLOR_BLUE);
join.SetX(50); joinButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
join.SetY(50 + image.GetClipH() * 1); joinButton.SetText(GetRenderer(), font, "Join", COLOR_BLUE);
back.SetX(50); backButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
back.SetY(50 + image.GetClipH() * 2); backButton.SetText(GetRenderer(), font, "Back", COLOR_BLUE);
//set the button texts //set the button positions (assumed)
search.SetText("Search"); searchButton.SetX(50);
join.SetText("Join"); searchButton.SetY(50);
back.SetText("Back"); joinButton.SetX(50);
joinButton.SetY(70);
backButton.SetX(50);
backButton.SetY(90);
//set the server list's position //pseudo-list selection
listBox = {300, 50, 200, font.GetCharH()}; boundingBox = {300, 50, 200, 12};
//hacked together a highlight box
highlightImage.Create(GetRenderer(), 300, 12, {49, 150, 5, 255});
//Eat incoming packets //Eat incoming packets
while(network.Receive()); while(network.Receive());
@@ -75,7 +80,7 @@ LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
} }
LobbyMenu::~LobbyMenu() { LobbyMenu::~LobbyMenu() {
// TTF_CloseFont(font);
} }
//------------------------- //-------------------------
@@ -99,39 +104,25 @@ void LobbyMenu::FrameEnd() {
// //
} }
void LobbyMenu::Render(SDL_Surface* const screen) { void LobbyMenu::RenderFrame(SDL_Renderer* renderer) {
//TODO: (2) I need a proper UI system for the entire client and the editor //TODO: (2) I need a proper UI system for the entire client and the editor
//UI //UI
search.DrawTo(screen); searchButton.DrawTo(renderer);
join.DrawTo(screen); joinButton.DrawTo(renderer);
back.DrawTo(screen); backButton.DrawTo(renderer);
//TODO: (3) draw headers for the server list //TODO: (3) draw headers for the server list
//TODO: (3) ping/delay displayed in the server list //TODO: (3) ping/delay displayed in the server list
for (int i = 0; i < serverInfo.size(); i++) { for (int i = 0; i < serverVector.size(); i++) {
//draw the selected server's highlight //draw the selected server's highlight
if (selection == &serverInfo[i]) { if (selection == &serverVector[i]) {
SDL_Rect r = { highlightImage.DrawTo(renderer, boundingBox.x, boundingBox.y + boundingBox.h * i);
(Sint16)listBox.x, (Sint16)listBox.y,
(Uint16)listBox.w, (Uint16)listBox.h
};
r.y += i * listBox.h;
SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 49, 150, 5));
} }
//draw the server name //draw the server's info
font.DrawStringTo(serverInfo[i].name, screen, listBox.x, listBox.y + i*listBox.h); serverVector[i].nameImage.DrawTo(renderer, boundingBox.x, boundingBox.y + boundingBox.h * i);
serverVector[i].playerCountImage.DrawTo(renderer, boundingBox.x+300, boundingBox.y + boundingBox.h * i);
//draw the player count
std::ostringstream msg;
msg << serverInfo[i].playerCount;
font.DrawStringTo(msg.str(), screen, listBox.x + listBox.w, listBox.y + i*listBox.h);
//compatible?
if (!serverInfo[i].compatible) {
font.DrawStringTo("?", screen, listBox.x - font.GetCharW(), listBox.y + i*listBox.h);
}
} }
} }
@@ -139,49 +130,54 @@ void LobbyMenu::Render(SDL_Surface* const screen) {
//Event handlers //Event handlers
//------------------------- //-------------------------
void LobbyMenu::MouseMotion(SDL_MouseMotionEvent const& motion) { void LobbyMenu::MouseMotion(SDL_MouseMotionEvent const& event) {
search.MouseMotion(motion); searchButton.MouseMotion(event);
join.MouseMotion(motion); joinButton.MouseMotion(event);
back.MouseMotion(motion); backButton.MouseMotion(event);
} }
void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) { void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& event) {
search.MouseButtonDown(button); searchButton.MouseButtonDown(event);
join.MouseButtonDown(button); joinButton.MouseButtonDown(event);
back.MouseButtonDown(button); backButton.MouseButtonDown(event);
} }
void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) { void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) {
if (search.MouseButtonUp(button) == Button::State::HOVER) { if (searchButton.MouseButtonUp(event) == Button::State::RELEASED) {
SendBroadcastRequest(); SendBroadcastRequest();
} }
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) { if (joinButton.MouseButtonUp(event) == Button::State::RELEASED && selection && selection->compatible) {
SendJoinRequest(); SendJoinRequest();
} }
else if (back.MouseButtonUp(button) == Button::State::HOVER) { if (backButton.MouseButtonUp(event) == Button::State::RELEASED) {
SetNextScene(SceneList::MAINMENU); SetSceneSignal(SceneSignal::MAINMENU);
} }
//has the user selected a server on the list? //has the user selected a server on the list?
BoundingBox tmpBox = listBox; BoundingBox tmpBox = boundingBox;
tmpBox.h *= serverInfo.size(); tmpBox.h *= serverVector.size(); //within the list bounds
if (tmpBox.CheckOverlap({button.x, button.y})) { if (tmpBox.CheckOverlap({event.x, event.y})) {
selection = &serverInfo[(button.y - listBox.y)/listBox.h]; //NOTE: this memory trick requires a vector
selection = &serverVector[(event.y - boundingBox.y)/boundingBox.h];
} }
else { else {
selection = nullptr; selection = nullptr;
} }
} }
void LobbyMenu::KeyDown(SDL_KeyboardEvent const& key) { void LobbyMenu::MouseWheel(SDL_MouseWheelEvent const& event) {
switch(key.keysym.sym) { //
}
void LobbyMenu::KeyDown(SDL_KeyboardEvent const& event) {
switch(event.keysym.sym) {
case SDLK_ESCAPE: case SDLK_ESCAPE:
SetNextScene(SceneList::MAINMENU); SetSceneSignal(SceneSignal::MAINMENU);
break; break;
} }
} }
void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) { void LobbyMenu::KeyUp(SDL_KeyboardEvent const& event) {
// //
} }
@@ -222,17 +218,38 @@ void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) { void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
//extract the data //extract the data
ServerInformation server; ServerInfo newServer;
server.address = argPacket->srcAddress;
server.name = argPacket->name;
server.playerCount = argPacket->playerCount;
server.version = argPacket->version;
//Checking compatibility newServer.address = argPacket->srcAddress;
server.compatible = server.version == NETWORK_VERSION; newServer.name = argPacket->name;
newServer.playerCount = argPacket->playerCount;
newServer.version = argPacket->version;
newServer.compatible = newServer.version == NETWORK_VERSION;
//push //push
serverInfo.push_back(server); serverVector.push_back(newServer);
//BUGFIX: since TextLine lacks the memory management of Image, I'll wait until after the line is in the vector to handle these
//fancy colors
SDL_Color color;
if (newServer.compatible) {
color = {255, 255, 255, 255};
}
else {
color = {255, 0, 0, 255};
}
//fancy itoa
auto itoa_base10 = [](int i) -> std::string {
char str[20];
sprintf(str, "%d", i);
return std::string(str);
};
//text graphics
serverVector.back().nameImage.SetText(GetRenderer(), font, newServer.name, color);
serverVector.back().playerCountImage.SetText(GetRenderer(), font, itoa_base10(newServer.playerCount), color);
} }
void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) { void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
@@ -249,7 +266,7 @@ void LobbyMenu::HandleLoginResponse(ClientPacket* const argPacket) {
throw(std::runtime_error("Client index invalid during login")); throw(std::runtime_error("Client index invalid during login"));
} }
accountIndex = argPacket->accountIndex; accountIndex = argPacket->accountIndex;
SetNextScene(SceneList::WORLD); SetSceneSignal(SceneSignal::WORLD);
} }
void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) { void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) {
@@ -271,7 +288,7 @@ void LobbyMenu::SendBroadcastRequest() {
network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet); network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
//reset the server list //reset the server list
serverInfo.clear(); serverVector.clear();
selection = nullptr; selection = nullptr;
} }
@@ -287,10 +304,11 @@ void LobbyMenu::SendJoinRequest() {
void LobbyMenu::SendLoginRequest() { void LobbyMenu::SendLoginRequest() {
//NOTE: high cohesion //NOTE: high cohesion
//TODO: (9) have a separate login screen
ClientPacket packet; ClientPacket packet;
packet.type = SerialPacketType::LOGIN_REQUEST; packet.type = SerialPacketType::LOGIN_REQUEST;
packet.clientIndex = clientIndex; packet.clientIndex = clientIndex;
strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE); strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE+1);
network.SendTo(Channels::SERVER, &packet); network.SendTo(Channels::SERVER, &packet);
} }
+35 -30
View File
@@ -19,14 +19,15 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef LOBBYMENU_HPP_ #pragma once
#define LOBBYMENU_HPP_
//graphics & ui //graphics & ui
#include "image.hpp" #include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp" #include "button.hpp"
#include "bounding_box.hpp" #include "bounding_box.hpp"
#include "text_line.hpp"
#include "SDL2/SDL_ttf.h"
//utilities //utilities
#include "config_utility.hpp" #include "config_utility.hpp"
@@ -45,19 +46,21 @@ public:
LobbyMenu(int* const argClientIndex, int* const argAccountIndex); LobbyMenu(int* const argClientIndex, int* const argAccountIndex);
~LobbyMenu(); ~LobbyMenu();
protected: void RenderFrame(SDL_Renderer* renderer) override;
//Frame loop
void FrameStart();
void Update();
void FrameEnd();
void Render(SDL_Surface* const);
//Event handlers protected:
void MouseMotion(SDL_MouseMotionEvent const&); //frame phases
void MouseButtonDown(SDL_MouseButtonEvent const&); void FrameStart() override;
void MouseButtonUp(SDL_MouseButtonEvent const&); void Update() override;
void KeyDown(SDL_KeyboardEvent const&); void FrameEnd() override;
void KeyUp(SDL_KeyboardEvent const&);
//input events
void MouseMotion(SDL_MouseMotionEvent const& event) override;
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
void MouseWheel(SDL_MouseWheelEvent const& event) override;
void KeyDown(SDL_KeyboardEvent const& event) override;
void KeyUp(SDL_KeyboardEvent const& event) override;
//Network handlers //Network handlers
void HandlePacket(SerialPacket* const); void HandlePacket(SerialPacket* const);
@@ -78,15 +81,13 @@ protected:
int& clientIndex; int& clientIndex;
int& accountIndex; int& accountIndex;
//members //define the list object
Image image; struct ServerInfo {
RasterFont font; //graphics
Button search; TextLine nameImage;
Button join; TextLine playerCountImage;
Button back;
//server list //networking
struct ServerInformation {
IPaddress address; IPaddress address;
std::string name; std::string name;
int playerCount; int playerCount;
@@ -94,12 +95,16 @@ protected:
bool compatible; bool compatible;
}; };
std::vector<ServerInformation> serverInfo; //members
Image buttonImage;
Image highlightImage;
TTF_Font* font = nullptr;
Button searchButton;
Button joinButton;
Button backButton;
//NOTE: a terrible hack std::vector<ServerInfo> serverVector;
//I'd love a proper gui system for this ServerInfo* selection = nullptr;
BoundingBox listBox;
ServerInformation* selection = nullptr; BoundingBox boundingBox;
}; };
#endif
+56 -43
View File
@@ -23,6 +23,9 @@
#include "config_utility.hpp" #include "config_utility.hpp"
#include <sstream>
#include <stdexcept>
//------------------------- //-------------------------
//Public access members //Public access members
//------------------------- //-------------------------
@@ -31,37 +34,43 @@ MainMenu::MainMenu() {
ConfigUtility& config = ConfigUtility::GetSingleton(); ConfigUtility& config = ConfigUtility::GetSingleton();
//setup the utility objects //setup the utility objects
image.LoadSurface(config["dir.interface"] + "button_menu.bmp"); buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_red.png");
image.SetClipH(image.GetClipH()/3); font = TTF_OpenFont(config["client.font"].c_str(), 12);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects //check that the font loaded
startButton.SetImage(&image); if (!font) {
startButton.SetFont(&font); std::ostringstream msg;
optionsButton.SetImage(&image); msg << "Failed to load a font file; " << SDL_GetError();
optionsButton.SetFont(&font); throw(std::runtime_error(msg.str()));
quitButton.SetImage(&image); }
quitButton.SetFont(&font);
//setup the buttons
startButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
startButton.SetText(GetRenderer(), font, "Start", COLOR_BLUE);
optionsButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
optionsButton.SetText(GetRenderer(), font, "Options", COLOR_BLUE);
quitButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
quitButton.SetText(GetRenderer(), font, "Quit", COLOR_BLUE);
//set the button positions //set the button positions
startButton.SetX(50); startButton.SetX(50);
startButton.SetY(50 + image.GetClipH() * 0); startButton.SetY(50 + 20 * 0);
optionsButton.SetX(50); optionsButton.SetX(50);
optionsButton.SetY(50 + image.GetClipH() * 1); optionsButton.SetY(50 + 20 * 1);
quitButton.SetX(50); quitButton.SetX(50);
quitButton.SetY(50 + image.GetClipH() * 2); quitButton.SetY(50 + 20 * 2);
//set the button texts //text box
startButton.SetText("Start"); textBox.PushLine(GetRenderer(), font, "Thanks for playing!", {255, 255, 255, 255});
optionsButton.SetText("Options"); textBox.PushLine(GetRenderer(), font, "You can get the latest version at: ", {255, 255, 255, 255});
quitButton.SetText("Quit"); textBox.PushLine(GetRenderer(), font, "krgamestudios.com", {255, 255, 255, 255}); //TODO: (9) click to open the website/update
//debug //debug
// //
} }
MainMenu::~MainMenu() { MainMenu::~MainMenu() {
// TTF_CloseFont(font);
} }
//------------------------- //-------------------------
@@ -80,52 +89,56 @@ void MainMenu::FrameEnd() {
// //
} }
void MainMenu::Render(SDL_Surface* const screen) { void MainMenu::RenderFrame(SDL_Renderer* renderer) {
startButton.DrawTo(screen); startButton.DrawTo(renderer);
optionsButton.DrawTo(screen); optionsButton.DrawTo(renderer);
quitButton.DrawTo(screen); quitButton.DrawTo(renderer);
//text int h = -1;
font.DrawStringTo("Thanks for playing!", screen, 50, screen->h - 50 - image.GetClipH() * 2); SDL_RenderGetLogicalSize(GetRenderer(), nullptr, &h);
font.DrawStringTo("You can get the latest version at: ", screen, 50, screen->h - 50 - image.GetClipH() * 1);
font.DrawStringTo("krgamestudios.com", screen, 50, screen->h - 50 - image.GetClipH() * 0); textBox.DrawTo(renderer, 50, h-50, -12);
} }
//------------------------- //-------------------------
//Event handlers //Event handlers
//------------------------- //-------------------------
void MainMenu::MouseMotion(SDL_MouseMotionEvent const& motion) { void MainMenu::MouseMotion(SDL_MouseMotionEvent const& event) {
startButton.MouseMotion(motion); startButton.MouseMotion(event);
optionsButton.MouseMotion(motion); optionsButton.MouseMotion(event);
quitButton.MouseMotion(motion); quitButton.MouseMotion(event);
} }
void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) { void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& event) {
startButton.MouseButtonDown(button); startButton.MouseButtonDown(event);
optionsButton.MouseButtonDown(button); optionsButton.MouseButtonDown(event);
quitButton.MouseButtonDown(button); quitButton.MouseButtonDown(event);
} }
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) { void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) {
//TODO: (2) Buttons should only register as "selected" when the left button is used //TODO: (2) Buttons should only register as "selected" when the left button is used
if (startButton.MouseButtonUp(button) == Button::State::HOVER) { if (startButton.MouseButtonUp(event) == Button::State::RELEASED) {
SetNextScene(SceneList::LOBBYMENU); SetSceneSignal(SceneSignal::LOBBYMENU);
} }
if (optionsButton.MouseButtonUp(button) == Button::State::HOVER) { if (optionsButton.MouseButtonUp(event) == Button::State::RELEASED) {
SetNextScene(SceneList::OPTIONSMENU); SetSceneSignal(SceneSignal::OPTIONSMENU);
} }
if (quitButton.MouseButtonUp(button) == Button::State::HOVER) { if (quitButton.MouseButtonUp(event) == Button::State::RELEASED) {
QuitEvent(); QuitEvent();
} }
} }
void MainMenu::KeyDown(SDL_KeyboardEvent const& key) { void MainMenu::MouseWheel(SDL_MouseWheelEvent const& event) {
// //
} }
void MainMenu::KeyUp(SDL_KeyboardEvent const& key) { void MainMenu::KeyDown(SDL_KeyboardEvent const& event) {
switch(key.keysym.sym) { //
}
void MainMenu::KeyUp(SDL_KeyboardEvent const& event) {
switch(event.keysym.sym) {
case SDLK_ESCAPE: case SDLK_ESCAPE:
QuitEvent(); QuitEvent();
break; break;
+22 -21
View File
@@ -19,14 +19,14 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef MAINMENU_HPP_ #pragma once
#define MAINMENU_HPP_
#include "base_scene.hpp" #include "base_scene.hpp"
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp" #include "button.hpp"
#include "image.hpp"
#include "text_box.hpp"
#include "SDL2/SDL_ttf.h"
class MainMenu : public BaseScene { class MainMenu : public BaseScene {
public: public:
@@ -34,26 +34,27 @@ public:
MainMenu(); MainMenu();
~MainMenu(); ~MainMenu();
protected: void RenderFrame(SDL_Renderer* renderer) override;
//Frame loop
void FrameStart();
void Update();
void FrameEnd();
void Render(SDL_Surface* const);
//Event handlers protected:
void MouseMotion(SDL_MouseMotionEvent const&); //frame phases
void MouseButtonDown(SDL_MouseButtonEvent const&); void FrameStart() override;
void MouseButtonUp(SDL_MouseButtonEvent const&); void Update() override;
void KeyDown(SDL_KeyboardEvent const&); void FrameEnd() override;
void KeyUp(SDL_KeyboardEvent const&);
//input events
void MouseMotion(SDL_MouseMotionEvent const& event) override;
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
void MouseWheel(SDL_MouseWheelEvent const& event) override;
void KeyDown(SDL_KeyboardEvent const& event) override;
void KeyUp(SDL_KeyboardEvent const& event) override;
//members //members
Image image; Image buttonImage;
RasterFont font; TTF_Font* font = nullptr;
Button startButton; Button startButton;
Button optionsButton; Button optionsButton;
Button quitButton; Button quitButton;
TextBox textBox;
}; };
#endif
+1 -6
View File
@@ -1,5 +1,5 @@
#config #config
INCLUDES+=. .. ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities INCLUDES+=. .. ../client_utilities ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
LIBS+= LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES)) CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
@@ -30,8 +30,3 @@ $(OUTDIR):
$(OBJDIR)/%.o: %.cpp $(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $< $(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
+37 -25
View File
@@ -23,6 +23,9 @@
#include "config_utility.hpp" #include "config_utility.hpp"
#include <sstream>
#include <stdexcept>
//------------------------- //-------------------------
//Public access members //Public access members
//------------------------- //-------------------------
@@ -31,24 +34,30 @@ OptionsMenu::OptionsMenu() {
ConfigUtility& config = ConfigUtility::GetSingleton(); ConfigUtility& config = ConfigUtility::GetSingleton();
//setup the utility objects //setup the utility objects
image.LoadSurface(config["dir.interface"] + "button_menu.bmp"); buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_red.png");
image.SetClipH(image.GetClipH()/3); font = TTF_OpenFont(config["client.font"].c_str(), 12);
font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp");
//pass the utility objects //check that the font loaded
backButton.SetImage(&image); if (!font) {
backButton.SetFont(&font); std::ostringstream msg;
msg << "Failed to load a font file; " << SDL_GetError();
throw(std::runtime_error(msg.str()));
}
//setup the button
backButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
backButton.SetText(GetRenderer(), font, "Back", COLOR_BLUE);
//set the button positions //set the button positions
backButton.SetX(50); backButton.SetX(50);
backButton.SetY(50 + image.GetClipH() * 0); backButton.SetY(50);
//set the button texts //text line
backButton.SetText("Back"); textLine.SetText(GetRenderer(), font, "This code is fucking hard to refactor.", {255, 255, 255, 255});
} }
OptionsMenu::~OptionsMenu() { OptionsMenu::~OptionsMenu() {
// TTF_CloseFont(font);
} }
//------------------------- //-------------------------
@@ -67,38 +76,41 @@ void OptionsMenu::FrameEnd() {
// //
} }
void OptionsMenu::Render(SDL_Surface* const screen) { void OptionsMenu::RenderFrame(SDL_Renderer* renderer) {
backButton.DrawTo(screen); backButton.DrawTo(renderer);
textLine.DrawTo(renderer, 50, 30);
font.DrawStringTo("Oh, were you looking for the options screen?", screen, 50, 30);
} }
//------------------------- //-------------------------
//Event handlers //Event handlers
//------------------------- //-------------------------
void OptionsMenu::MouseMotion(SDL_MouseMotionEvent const& motion) { void OptionsMenu::MouseMotion(SDL_MouseMotionEvent const& event) {
backButton.MouseMotion(motion); backButton.MouseMotion(event);
} }
void OptionsMenu::MouseButtonDown(SDL_MouseButtonEvent const& button) { void OptionsMenu::MouseButtonDown(SDL_MouseButtonEvent const& event) {
backButton.MouseButtonDown(button); backButton.MouseButtonDown(event);
} }
void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) { void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) {
if (backButton.MouseButtonUp(button) == Button::State::HOVER) { if (backButton.MouseButtonUp(event) == Button::State::RELEASED) {
SetNextScene(SceneList::MAINMENU); SetSceneSignal(SceneSignal::MAINMENU);
} }
} }
void OptionsMenu::KeyDown(SDL_KeyboardEvent const& key) { void OptionsMenu::MouseWheel(SDL_MouseWheelEvent const& event) {
switch(key.keysym.sym) { //
}
void OptionsMenu::KeyDown(SDL_KeyboardEvent const& event) {
switch(event.keysym.sym) {
case SDLK_ESCAPE: case SDLK_ESCAPE:
SetNextScene(SceneList::MAINMENU); SetSceneSignal(SceneSignal::MAINMENU);
break; break;
} }
} }
void OptionsMenu::KeyUp(SDL_KeyboardEvent const& key) { void OptionsMenu::KeyUp(SDL_KeyboardEvent const& event) {
// //
} }
+22 -22
View File
@@ -19,15 +19,14 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef OPTIONSMENU_HPP_ #pragma once
#define OPTIONSMENU_HPP_
#include "button.hpp"
#include "image.hpp"
#include "text_line.hpp"
#include "base_scene.hpp" #include "base_scene.hpp"
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
//NOTE: The options screen needs to be USED //NOTE: The options screen needs to be USED
class OptionsMenu : public BaseScene { class OptionsMenu : public BaseScene {
public: public:
@@ -35,24 +34,25 @@ public:
OptionsMenu(); OptionsMenu();
~OptionsMenu(); ~OptionsMenu();
protected: void RenderFrame(SDL_Renderer* renderer) override;
//Frame loop
void FrameStart();
void Update();
void FrameEnd();
void Render(SDL_Surface* const);
//Event handlers private:
void MouseMotion(SDL_MouseMotionEvent const&); //frame phases
void MouseButtonDown(SDL_MouseButtonEvent const&); void FrameStart() override;
void MouseButtonUp(SDL_MouseButtonEvent const&); void Update() override;
void KeyDown(SDL_KeyboardEvent const&); void FrameEnd() override;
void KeyUp(SDL_KeyboardEvent const&);
//input events
void MouseMotion(SDL_MouseMotionEvent const& event) override;
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
void MouseWheel(SDL_MouseWheelEvent const& event) override;
void KeyDown(SDL_KeyboardEvent const& event) override;
void KeyUp(SDL_KeyboardEvent const& event) override;
//members //members
Image image; Image buttonImage;
RasterFont font; TTF_Font* font = nullptr;
Button backButton; Button backButton;
TextLine textLine;
}; };
#endif
+21 -8
View File
@@ -27,25 +27,38 @@
//Public access members //Public access members
//------------------------- //-------------------------
SplashScreen::SplashScreen() { SplashScreen::SplashScreen(SDL_Window* w) {
logo.LoadSurface(ConfigUtility::GetSingleton()["dir.logos"] + "krstudios.bmp"); //fit the screen to the logo
//NOTE: not using this window trick
window = w;
SDL_GetWindowSize(window, &windowWidth, &windowHeight);
logo.Load(GetRenderer(), ConfigUtility::GetSingleton()["dir.logos"] + "krstudios.png");
// SDL_SetWindowSize(window, logo.GetClipW(), logo.GetClipH());
// SDL_RenderSetLogicalSize(GetRenderer(), logo.GetClipW(), logo.GetClipH());
startTick = std::chrono::steady_clock::now(); startTick = std::chrono::steady_clock::now();
} }
SplashScreen::~SplashScreen() { SplashScreen::~SplashScreen() {
// // SDL_SetWindowSize(window, windowWidth, windowHeight);
// SDL_RenderSetLogicalSize(GetRenderer(), windowWidth, windowHeight);
} }
//------------------------- //-------------------------
//Frame loop //Frame loop
//------------------------- //-------------------------
void SplashScreen::Update() { void SplashScreen::FrameStart() {
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(1)) { //TODO: (0) config flag to change the delay
SetNextScene(SceneList::MAINMENU); if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(3)) {
SetSceneSignal(SceneSignal::MAINMENU);
} }
} }
void SplashScreen::Render(SDL_Surface* const screen) { void SplashScreen::RenderFrame(SDL_Renderer* renderer) {
logo.DrawTo(screen, (screen->w - logo.GetClipW()) / 2, (screen->h - logo.GetClipH()) / 2); int w = 0, h = 0;
SDL_RenderGetLogicalSize(renderer, &w, &h);
logo.DrawTo(renderer, (w - logo.GetClipW()) / 2, (h - logo.GetClipH()) / 2);
} }
+10 -9
View File
@@ -19,11 +19,9 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef SPLASHSCREEN_HPP_ #pragma once
#define SPLASHSCREEN_HPP_
#include "base_scene.hpp" #include "base_scene.hpp"
#include "image.hpp" #include "image.hpp"
#include <chrono> #include <chrono>
@@ -31,17 +29,20 @@
class SplashScreen : public BaseScene { class SplashScreen : public BaseScene {
public: public:
//Public access members //Public access members
SplashScreen(); SplashScreen(SDL_Window*);
~SplashScreen(); ~SplashScreen();
protected: void RenderFrame(SDL_Renderer* renderer) override;
private:
//Frame loop //Frame loop
void Update(); void FrameStart() override;
void Render(SDL_Surface* const);
//members //members
std::chrono::steady_clock::time_point startTick; std::chrono::steady_clock::time_point startTick;
Image logo; Image logo;
};
#endif //screws with the window
SDL_Window* window = nullptr;
int windowWidth, windowHeight;
};
@@ -19,22 +19,19 @@
* 3. This notice may not be removed or altered from any source * 3. This notice may not be removed or altered from any source
* distribution. * distribution.
*/ */
#ifndef SCENELIST_HPP_ #pragma once
#define SCENELIST_HPP_
enum class SceneList { enum SceneSignal {
//these are reserved //reserved members for internal use
QUIT, QUIT = -1,
CONTINUE, CONTINUE = 0,
FIRST, FIRST = 1,
//custom indexes //custom scenes
SPLASHSCREEN, SPLASHSCREEN,
MAINMENU, MAINMENU,
OPTIONSMENU, OPTIONSMENU,
LOBBYMENU, LOBBYMENU,
WORLD, WORLD,
DISCONNECTEDSCREEN, DISCONNECTEDSCREEN,
}; };
#endif
Submodule
+1
Submodule common added at e7d3205a96
-37
View File
@@ -1,37 +0,0 @@
#config
INCLUDES+=.
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
-45
View File
@@ -1,45 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "timer.hpp"
Timer::Timer(): start(Timer::Clock::now()) {
//
}
Timer::Timer(std::string s): name(s), start(Timer::Clock::now()) {
//
}
void Timer::Start() {
start = Clock::now();
}
void Timer::Stop() {
timeSpan = Clock::now() - start;
}
std::ostream& operator<<(std::ostream& os, Timer& t) {
os << t.GetName() << ": ";
os << std::chrono::duration_cast<std::chrono::microseconds>(t.GetTime()).count();
os << "us";
return os;
}
-54
View File
@@ -1,54 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef TIMER_HPP_
#define TIMER_HPP_
#include <chrono>
#include <string>
#include <ostream>
class Timer {
public:
typedef std::chrono::high_resolution_clock Clock;
Timer();
Timer(std::string s);
~Timer() = default;
void Start();
void Stop();
//accessors and mutators
Clock::duration GetTime() { return timeSpan; }
std::string SetName(std::string s) { return name = s; }
std::string GetName() { return name; }
private:
std::string name;
Clock::time_point start;
Clock::duration timeSpan;
};
std::ostream& operator<<(std::ostream& os, Timer& t);
#endif
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/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CHARACTERDEFINES_HPP_
#define CHARACTERDEFINES_HPP_
#include <cmath>
//the speeds that the characters move
constexpr double CHARACTER_WALKING_SPEED = 2.24;
constexpr double CHARACTER_WALKING_MOD = 1.0/sqrt(2.0);
constexpr double CHARACTER_WALKING_NEGATIVE_MOD = 1.0 - CHARACTER_WALKING_MOD;
//the bounds for the character objects, mapped to the default sprites
constexpr int CHARACTER_BOUNDS_X = 0;
constexpr int CHARACTER_BOUNDS_Y = 16;
constexpr int CHARACTER_BOUNDS_WIDTH = 32;
constexpr int CHARACTER_BOUNDS_HEIGHT = 32;
//the character's sprite format
constexpr int CHARACTER_CELLS_X = 4;
constexpr int CHARACTER_CELLS_Y = 4;
#endif
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#config
INCLUDES+=.
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
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@@ -1,145 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "image.hpp"
#include <stdexcept>
#include <sstream>
Image& Image::operator=(Image const& rhs) {
//don't screw yourself
if (this == &rhs) {
return *this;
}
FreeSurface();
//Copy the other Image's stuff
surface = rhs.surface;
clip = rhs.clip;
local = false;
}
Image& Image::operator=(Image&& rhs) {
//don't screw yourself
if (this == &rhs) {
return *this;
}
FreeSurface();
//Steal the other Image's stuff
surface = rhs.surface;
clip = rhs.clip;
local = rhs.local;
rhs.surface = nullptr;
rhs.clip = {0, 0, 0, 0};
rhs.local = false;
}
SDL_Surface* Image::LoadSurface(std::string fname) {
FreeSurface();
SDL_Surface* p = SDL_LoadBMP(fname.c_str());
if (!p) {
std::ostringstream os;
os << "Failed to load file: " << fname;
throw(std::runtime_error(os.str()));
}
surface = p;
clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
local = true;
SetTransparentColor(255, 0, 255); //default
return surface;
}
SDL_Surface* Image::CreateSurface(Uint16 w, Uint16 h) {
FreeSurface();
Uint32 rmask, gmask, bmask, amask;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
rmask = 0xff000000;
gmask = 0x00ff0000;
bmask = 0x0000ff00;
amask = 0x000000ff;
#else
rmask = 0x000000ff;
gmask = 0x0000ff00;
bmask = 0x00ff0000;
amask = 0xff000000;
#endif
SDL_Surface* p = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, rmask, gmask, bmask, amask);
if (!p) {
throw(std::runtime_error("Failed to create Image surface"));
}
surface = p;
clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
local = true;
SetTransparentColor(255, 0, 255); //default
return surface;
}
SDL_Surface* Image::SetSurface(SDL_Surface* p) {
FreeSurface();
if (!p) {
throw(std::invalid_argument("No surface pointer provided"));
}
surface = p;
clip = {0, 0, (Uint16)surface->w, (Uint16)surface->h};
local = false;
return surface;
}
void Image::FreeSurface() {
if (local) {
SDL_FreeSurface(surface);
local = false;
}
surface = nullptr;
clip = {0, 0, 0, 0};
}
void Image::DrawTo(SDL_Surface* dest, Sint16 x, Sint16 y) {
if (!surface) {
throw(std::logic_error("No image surface to draw"));
}
SDL_Rect sclip = clip, dclip = {x,y};
SDL_BlitSurface(surface, &sclip, dest, &dclip);
}
void Image::SetTransparentColor(Uint8 r, Uint8 g, Uint8 b) {
if (!surface) {
throw(std::logic_error("Failed to set the transparent color"));
}
if (!local) {
throw(std::logic_error("Cannot set the transparent color of a non-local surface"));
}
SDL_SetColorKey(surface, SDL_SRCCOLORKEY, SDL_MapRGB(surface->format, r, g, b));
}
void Image::ClearTransparentColor() {
if (!surface) {
throw(std::logic_error("Failed to clear the transparent color"));
}
if (!local) {
throw(std::logic_error("Cannot clear the transparent color of a non-local surface"));
}
SDL_SetColorKey(surface, 0, 0);
}
-73
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@@ -1,73 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef IMAGE_HPP_
#define IMAGE_HPP_
#include "SDL/SDL.h"
#include <string>
class Image {
public:
Image() = default;
Image(Image const& rhs) { *this = rhs; }
Image(Image&& rhs) { *this = std::move(rhs); }
Image(std::string fname) { LoadSurface(fname); }
Image(Uint16 w, Uint16 h) { CreateSurface(w, h); }
Image(SDL_Surface* p) { SetSurface(p); }
~Image() { FreeSurface(); }
Image& operator=(Image const&);
Image& operator=(Image&&);
SDL_Surface* LoadSurface(std::string fname);
SDL_Surface* CreateSurface(Uint16 w, Uint16 h);
SDL_Surface* SetSurface(SDL_Surface*);
SDL_Surface* GetSurface() const { return surface; }
void FreeSurface();
void DrawTo(SDL_Surface* const, Sint16 x, Sint16 y);
//Clip handlers
SDL_Rect SetClip(SDL_Rect r) { return clip = r; }
SDL_Rect GetClip() const { return clip; }
Sint16 SetClipX(Sint16 x) { return clip.x = x; }
Sint16 SetClipY(Sint16 y) { return clip.y = y; }
Uint16 SetClipW(Uint16 w) { return clip.w = w; }
Uint16 SetClipH(Uint16 h) { return clip.h = h; }
Sint16 GetClipX() const { return clip.x; }
Sint16 GetClipY() const { return clip.y; }
Uint16 GetClipW() const { return clip.w; }
Uint16 GetClipH() const { return clip.h; }
bool GetLocal() const { return local; }
void SetTransparentColor(Uint8 r, Uint8 g, Uint8 b);
void ClearTransparentColor();
protected:
SDL_Surface* surface = nullptr;
SDL_Rect clip = {0, 0, 0, 0};
bool local = false;
};
#endif
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#config
INCLUDES+=. ../map
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
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@@ -1,102 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "sprite_sheet.hpp"
#include <stdexcept>
#include <sstream>
void SpriteSheet::Update(double delta) {
if (delay && (tick += delta) >= delay) {
if (++xIndex >= xCount) {
xIndex = 0;
}
tick = 0;
}
image.SetClipX(xIndex * image.GetClipW());
image.SetClipY(yIndex * image.GetClipH());
}
SDL_Surface* SpriteSheet::LoadSurface(std::string fname, Uint16 xCellCount, Uint16 yCellCount) {
image.LoadSurface(fname);
xCount = xCellCount;
yCount = yCellCount;
image.SetClipW(image.GetSurface()->w / xCount);
image.SetClipH(image.GetSurface()->h / yCount);
xIndex = yIndex = 0;
delay = tick = 0.0;
}
SDL_Surface* SpriteSheet::SetSurface(SDL_Surface* surface, Uint16 xCellCount, Uint16 yCellCount) {
image.SetSurface(surface);
xCount = xCellCount;
yCount = yCellCount;
image.SetClipW(image.GetSurface()->w / xCount);
image.SetClipH(image.GetSurface()->h / yCount);
xIndex = yIndex = 0;
delay = tick = 0.0;
}
void SpriteSheet::FreeSurface() {
image.FreeSurface();
xCount = yCount = 0;
xIndex = yIndex = 0;
delay = tick = 0.0;
}
Uint16 SpriteSheet::SetXCount(Uint16 i) {
xIndex = 0;
return xCount = i;
}
Uint16 SpriteSheet::SetYCount(Uint16 i) {
yIndex = 0;
return yCount = i;
}
Uint16 SpriteSheet::SetXIndex(Uint16 i) {
if (i > xCount) {
std::ostringstream os;
os << "Cannot set x index to " << i;
throw(std::invalid_argument(os.str()));
}
return xIndex = i;
}
Uint16 SpriteSheet::SetYIndex(Uint16 i) {
if (i > yCount) {
std::ostringstream os;
os << "Cannot set y index to " << i;
throw(std::invalid_argument(os.str()));
}
return yIndex = i;
}
double SpriteSheet::SetDelay(double d) {
tick = 0;
return delay = d;
}
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/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SPRITESHEET_HPP_
#define SPRITESHEET_HPP_
#include "image.hpp"
class SpriteSheet {
public:
SpriteSheet() = default;
SpriteSheet(std::string fname, Uint16 xCellCount, Uint16 yCellCount) { LoadSurface(fname, xCellCount, yCellCount); }
SpriteSheet(SDL_Surface* surface, Uint16 xCellCount, Uint16 yCellCount) { SetSurface(surface, xCellCount, yCellCount); }
~SpriteSheet() { FreeSurface(); };
void Update(double delta);
SDL_Surface* LoadSurface(std::string fname, Uint16 xCellCount, Uint16 yCellCount);
SDL_Surface* SetSurface(SDL_Surface* surface, Uint16 xCellCount, Uint16 yCellCount);
SDL_Surface* GetSurface() { return image.GetSurface(); }
void FreeSurface();
void DrawTo(SDL_Surface* const dest, Sint16 x, Sint16 y) { image.DrawTo(dest, x, y); }
//accessors and mutators
Image* GetImage() { return &image; } //OO breaker
Uint16 SetXCount(Uint16);
Uint16 SetYCount(Uint16);
Uint16 SetXIndex(Uint16);
Uint16 SetYIndex(Uint16);
Uint16 GetXCount() const { return xCount; }
Uint16 GetYCount() const { return yCount; }
Uint16 GetXIndex() const { return xIndex; }
Uint16 GetYIndex() const { return yIndex; }
double SetDelay(double d);
double GetDelay() const { return delay; }
private:
Image image;
Uint16 xCount = 0, yCount = 0; //number of cells
Uint16 xIndex = 0, yIndex = 0; //current cell being drawn
double delay = 0.0, tick = 0.0;
};
#endif
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/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "tile_sheet.hpp"
void TileSheet::Load(std::string fname, int tileWidth, int tileHeight) {
image.LoadSurface(fname);
image.SetClipW(tileWidth);
image.SetClipH(tileHeight);
xCount = image.GetSurface()->w / image.GetClipW();
yCount = image.GetSurface()->h / image.GetClipH();
}
void TileSheet::Unload() {
image.FreeSurface();
xCount = yCount = 0;
}
void TileSheet::DrawTileTo(SDL_Surface* const dest, int x, int y, Region::type_t tile) {
//0 is invisible
if (tile == 0) return;
image.SetClipX((tile-1) % xCount * image.GetClipW());
image.SetClipY((tile-1) / xCount * image.GetClipH());
image.DrawTo(dest, x, y);
}
void TileSheet::DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY) {
Region::type_t tile = 0;
for (register int i = 0; i < REGION_WIDTH; ++i) {
for (register int j = 0; j < REGION_HEIGHT; ++j) {
for (register int k = 0; k < REGION_DEPTH; ++k) {
tile = region->GetTile(i, j, k);
//0 is invisible
if (tile == 0) continue;
image.SetClipX((tile-1) % xCount * image.GetClipW());
image.SetClipY((tile-1) / xCount * image.GetClipH());
image.DrawTo(dest,
(region->GetX() + i) * image.GetClipW() - camX,
(region->GetY() + j) * image.GetClipH() - camY);
}
}
}
}
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@@ -1,54 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef TILESHEET_HPP_
#define TILESHEET_HPP_
#include "region.hpp"
#include "image.hpp"
#include <string>
class TileSheet {
public:
TileSheet() = default;
TileSheet(std::string f, int w, int h) { Load(f, w, h); }
~TileSheet() = default;
void Load(std::string fname, int tileWidth, int tileHeight);
void Unload();
void DrawTileTo(SDL_Surface* const dest, int x, int y, Region::type_t tile);
void DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY);
//accessors
Image* GetImage() { return &image; }
int GetXCount() { return xCount; }
int GetYCount() { return yCount; }
int GetTileW() { return image.GetClipW(); }
int GetTileH() { return image.GetClipH(); }
private:
Image image;
int xCount = 0, yCount = 0;
};
#endif
-13
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@@ -1,13 +0,0 @@
all:
$(MAKE) -C debugging
$(MAKE) -C gameplay
$(MAKE) -C graphics
$(MAKE) -C map
$(MAKE) -C network
$(MAKE) -C ui
$(MAKE) -C utilities
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
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@@ -1,37 +0,0 @@
#config
INCLUDES+=. ../utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
-82
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@@ -1,82 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "region.hpp"
#include <cmath>
#include <cstring>
#include <stdexcept>
int snapToBase(int base, int x) {
return floor((double)x / base) * base;
}
Region::Region(int argX, int argY): x(argX), y(argY) {
if (x != snapToBase(REGION_WIDTH, x) || y != snapToBase(REGION_HEIGHT, y)) {
throw(std::invalid_argument("Region location is off grid"));
}
memset(tiles, 0, REGION_WIDTH*REGION_HEIGHT*REGION_DEPTH*sizeof(type_t));
}
Region::Region(Region const& rhs): x(rhs.x), y(rhs.y) {
memcpy(tiles, rhs.tiles, REGION_WIDTH*REGION_HEIGHT*REGION_DEPTH*sizeof(type_t));
solid = rhs.solid;
}
Region::type_t Region::SetTile(int x, int y, int z, type_t v) {
if (x < 0 || y < 0 || z < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT || z >= REGION_DEPTH) {
throw(std::out_of_range("Region::SetTile() argument out of range"));
}
return tiles[x][y][z] = v;
}
Region::type_t Region::GetTile(int x, int y, int z) {
if (x < 0 || y < 0 || z < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT || z >= REGION_DEPTH) {
throw(std::out_of_range("Region::GetTile() argument out of range"));
}
return tiles[x][y][z];
}
bool Region::SetSolid(int x, int y, bool b) {
if (x < 0 || y < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT) {
throw(std::out_of_range("Region::SetSolid() argument out of range"));
}
return solid[x * REGION_WIDTH + y] = b;
}
bool Region::GetSolid(int x, int y) {
if (x < 0 || y < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT) {
throw(std::out_of_range("Region::GetSolid() argument out of range"));
}
return solid[x * REGION_WIDTH + y];
}
int Region::GetX() const {
return x;
}
int Region::GetY() const {
return y;
}
std::bitset<REGION_WIDTH*REGION_HEIGHT>* Region::GetSolidBitset() {
return &solid;
}
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@@ -1,63 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef REGION_HPP_
#define REGION_HPP_
#include <bitset>
//the region's storage format
constexpr int REGION_WIDTH = 20;
constexpr int REGION_HEIGHT = 20;
constexpr int REGION_DEPTH = 3;
//utility function
int snapToBase(int base, int x);
class Region {
public:
typedef unsigned char type_t;
Region() = delete;
Region(int x, int y);
Region(Region const&);
~Region() = default;
type_t SetTile(int x, int y, int z, type_t v);
type_t GetTile(int x, int y, int z);
bool SetSolid(int x, int y, bool b);
bool GetSolid(int x, int y);
//accessors
int GetX() const;
int GetY() const;
std::bitset<REGION_WIDTH*REGION_HEIGHT>* GetSolidBitset();
private:
const int x;
const int y;
type_t tiles[REGION_WIDTH][REGION_HEIGHT][REGION_DEPTH];
std::bitset<REGION_WIDTH*REGION_HEIGHT> solid;
};
#endif
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/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "region_api.hpp"
#include "region.hpp"
static int setTile(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
int ret = region->SetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1, lua_tointeger(L, 5));
lua_pushinteger(L, ret);
return 1;
}
static int getTile(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
int ret = region->GetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1);
lua_pushinteger(L, ret);
return 1;
}
static int setSolid(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
bool ret = region->SetSolid(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_toboolean(L, 4));
lua_pushboolean(L, ret);
return 1;
}
static int getSolid(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
bool ret = region->GetSolid(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1);
lua_pushboolean(L, ret);
return 1;
}
static int getX(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
lua_pushinteger(L, region->GetX());
return 1;
}
static int getY(lua_State* L) {
Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
lua_pushinteger(L, region->GetY());
return 1;
}
static int getWidth(lua_State* L) {
lua_pushinteger(L, REGION_WIDTH);
return 1;
}
static int getHeight(lua_State* L) {
lua_pushinteger(L, REGION_HEIGHT);
return 1;
}
static int getDepth(lua_State* L) {
lua_pushinteger(L, REGION_DEPTH);
return 1;
}
static const luaL_Reg regionLib[] = {
{"SetTile",setTile},
{"GetTile",getTile},
{"SetSolid",setSolid},
{"GetSolid",getSolid},
{"GetX",getX},
{"GetY",getY},
//the global macros
{"GetWidth",getWidth},
{"GetHeight",getHeight},
{"GetDepth",getDepth},
{nullptr, nullptr}
};
LUAMOD_API int openRegionAPI(lua_State* L) {
luaL_newlib(L, regionLib);
return 1;
}
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/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef REGIONAPI_HPP_
#define REGIONAPI_HPP_
#include "lua.hpp"
#define TORTUGA_REGION_API "region"
LUAMOD_API int openRegionAPI(lua_State* L);
#endif
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/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "region_pager_api.hpp"
#include "region_pager_lua.hpp"
#include "region.hpp"
//DOCS: These glue functions simply wrap RegionPagerLua's methods
//NOTE: zero indexing is used here, but not in the region API
static int setTile(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
int ret = pager->SetTile(lua_tointeger(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4), lua_tointeger(L, 5));
lua_pushinteger(L, ret);
return 1;
}
static int getTile(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
int ret = pager->GetTile(lua_tointeger(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4));
lua_pushinteger(L, ret);
return 1;
}
static int setSolid(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
bool ret = pager->SetSolid(lua_tointeger(L, 2), lua_tointeger(L, 3), lua_toboolean(L, 4));
lua_pushboolean(L, ret);
return 1;
}
static int getSolid(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
bool ret = pager->GetSolid(lua_tointeger(L, 2), lua_tointeger(L, 3));
lua_pushboolean(L, ret);
return 1;
}
static int getRegion(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
Region* region = pager->GetRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
lua_pushlightuserdata(L, region);
return 1;
}
static int loadRegion(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
Region* region = pager->LoadRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
lua_pushlightuserdata(L, region);
return 1;
}
static int saveRegion(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
Region* region = pager->SaveRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
lua_pushlightuserdata(L, region);
return 1;
}
static int createRegion(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
Region* region = pager->CreateRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
lua_pushlightuserdata(L, region);
return 1;
}
static int unloadRegion(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
//two argument types: coords & the region itself
switch(lua_type(L, 2)) {
case LUA_TNUMBER:
pager->UnloadIf([&](Region const& region) -> bool {
int x = lua_tointeger(L, 2);
int y = lua_tointeger(L, 3);
return region.GetX() == x && region.GetY() == y;
});
break;
case LUA_TLIGHTUSERDATA:
pager->UnloadIf([&](Region const& region) -> bool {
return (&region) == lua_touserdata(L, 2);
});
break;
}
return 0;
}
static int setOnLoad(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetLoadReference());
pager->SetLoadReference(luaL_ref(L, LUA_REGISTRYINDEX));
return 0;
}
static int setOnSave(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetSaveReference());
pager->SetSaveReference(luaL_ref(L, LUA_REGISTRYINDEX));
return 0;
}
static int setOnCreate(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetCreateReference());
pager->SetCreateReference(luaL_ref(L, LUA_REGISTRYINDEX));
return 0;
}
static int setOnUnload(lua_State* L) {
RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
luaL_unref(L, LUA_REGISTRYINDEX, pager->GetUnloadReference());
pager->SetUnloadReference(luaL_ref(L, LUA_REGISTRYINDEX));
return 0;
}
//debugging
static int containerSize(lua_State* L) {
RegionPagerLua* pager = static_cast<RegionPagerLua*>(lua_touserdata(L, 1));
lua_pushinteger(L, pager->GetContainer()->size());
return 1;
}
static const luaL_Reg regionPagerLib[] = {
//curry
{"SetTile", setTile},
{"GetTile", getTile},
{"SetSolid", setSolid},
{"GetSolid", getSolid},
//access and control
{"GetRegion", getRegion},
{"LoadRegion", loadRegion},
{"SaveRegion", saveRegion},
{"CreateRegion", createRegion},
{"UnloadRegion", unloadRegion},
//triggers
{"SetOnLoad",setOnLoad},
{"SetOnSave",setOnSave},
{"SetOnCreate",setOnCreate},
{"SetOnUnload",setOnUnload},
//debugging
{"ContainerSize", containerSize},
//sentinel
{nullptr, nullptr}
};
LUAMOD_API int openRegionPagerAPI(lua_State* L) {
luaL_newlib(L, regionPagerLib);
return 1;
}
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/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef REGIONPAGERAPI_HPP_
#define REGIONPAGERAPI_HPP_
#include "lua.hpp"
#define TORTUGA_REGION_PAGER_API "region_pager"
LUAMOD_API int openRegionPagerAPI(lua_State* L);
#endif
-105
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/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "region_pager_base.hpp"
#include <stdexcept>
#include <algorithm>
RegionPagerBase::~RegionPagerBase() {
UnloadAll();
};
Region::type_t RegionPagerBase::SetTile(int x, int y, int z, Region::type_t v) {
Region* ptr = GetRegion(x, y);
return ptr->SetTile(x - ptr->GetX(), y - ptr->GetY(), z, v);
}
Region::type_t RegionPagerBase::GetTile(int x, int y, int z) {
Region* ptr = GetRegion(x, y);
return ptr->GetTile(x - ptr->GetX(), y - ptr->GetY(), z);
}
bool RegionPagerBase::SetSolid(int x, int y, int b) {
Region* ptr = GetRegion(x, y);
return ptr->SetSolid(x - ptr->GetX(), y - ptr->GetY(), b);
}
bool RegionPagerBase::GetSolid(int x, int y) {
Region* ptr = GetRegion(x, y);
return ptr->GetSolid(x - ptr->GetX(), y - ptr->GetY());
}
Region* RegionPagerBase::GetRegion(int x, int y) {
x = snapToBase(REGION_WIDTH, x);
y = snapToBase(REGION_HEIGHT, y);
//get the region by various means
Region* ptr = nullptr;
ptr = FindRegion(x, y);
if (ptr) return ptr;
ptr = LoadRegion(x, y);
if (ptr) return ptr;
return CreateRegion(x, y);
}
Region* RegionPagerBase::FindRegion(int x, int y) {
//find the region
std::list<Region>::iterator it = find_if(regionList.begin(), regionList.end(), [x, y](Region& region) -> bool {
return region.GetX() == x && region.GetY() == y;
});
return it != regionList.end() ? &(*it) : nullptr;
}
Region* RegionPagerBase::PushRegion(Region* const ptr) {
regionList.push_front(*ptr);
return &regionList.front();
}
Region* RegionPagerBase::LoadRegion(int x, int y) {
//EMPTY, intended for override
return nullptr;
}
Region* RegionPagerBase::SaveRegion(int x, int y) {
//EMPTY, intended for override
return nullptr;
}
Region* RegionPagerBase::CreateRegion(int x, int y) {
if (FindRegion(x, y)) {
throw(std::logic_error("Cannot overwrite an existing region"));
}
regionList.emplace_front(x, y);
return &regionList.front();
}
void RegionPagerBase::UnloadIf(std::function<bool(Region const&)> fn) {
regionList.remove_if(fn);
}
void RegionPagerBase::UnloadAll() {
regionList.clear();
}
std::list<Region>* RegionPagerBase::GetContainer() {
return &regionList;
}
-61
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/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef REGIONPAGERBASE_HPP_
#define REGIONPAGERBASE_HPP_
#include "region.hpp"
#include <functional>
#include <list>
class RegionPagerBase {
public:
RegionPagerBase() = default;
virtual ~RegionPagerBase();
//tile manipulation
virtual Region::type_t SetTile(int x, int y, int z, Region::type_t v);
virtual Region::type_t GetTile(int x, int y, int z);
//solid manipulation
virtual bool SetSolid(int x, int y, int b);
virtual bool GetSolid(int x, int y);
//region manipulation
virtual Region* GetRegion(int x, int y);
virtual Region* FindRegion(int x, int y);
virtual Region* PushRegion(Region* const);
virtual Region* LoadRegion(int x, int y);
virtual Region* SaveRegion(int x, int y);
virtual Region* CreateRegion(int x, int y);
virtual void UnloadIf(std::function<bool(Region const&)> fn);
virtual void UnloadAll();
//accessors & mutators
std::list<Region>* GetContainer();
protected:
std::list<Region> regionList;
};
#endif
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/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "region_pager_lua.hpp"
#include <stdexcept>
//DOCS: Load, Save and Create fail unless the lua function has been set
//DOCS: UnloadIf and UnloadAll will still continue without the function set
RegionPagerLua::~RegionPagerLua() {
//unload all regions
UnloadAll();
//clear any stored functions
luaL_unref(lua, LUA_REGISTRYINDEX, loadRef);
luaL_unref(lua, LUA_REGISTRYINDEX, saveRef);
luaL_unref(lua, LUA_REGISTRYINDEX, createRef);
luaL_unref(lua, LUA_REGISTRYINDEX, unloadRef);
}
//return the loaded region, or nullptr on failure
Region* RegionPagerLua::LoadRegion(int x, int y) {
//get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, loadRef);
//check if this function is available
if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
return nullptr;
}
//something to work on
Region tmpRegion(x, y);
lua_pushlightuserdata(lua, &tmpRegion);
//call the funtion, 1 arg, 1 return
if (lua_pcall(lua, 1, 1, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
}
//check the return value, success or failure
if (lua_toboolean(lua, -1)) {
lua_pop(lua, 1);
regionList.push_front(tmpRegion);
return &regionList.front();
}
else {
lua_pop(lua, 1);
return nullptr;
}
}
//return the saved region, or nullptr on failure
Region* RegionPagerLua::SaveRegion(int x, int y) {
//get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, saveRef);
//check if this function is available
if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
return nullptr;
}
//find the specified region
Region* ptr = FindRegion(x, y);
if (!ptr) {
lua_pop(lua, 1);
return nullptr;
}
lua_pushlightuserdata(lua, ptr);
//call the function, 1 arg, 1 return
if (lua_pcall(lua, 1, 1, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
}
//check the return value, success or failure
if (lua_toboolean(lua, -1)) {
lua_pop(lua, 1);
return ptr;
}
else {
lua_pop(lua, 1);
return nullptr;
}
}
//return the created region, or nullptr on failure
Region* RegionPagerLua::CreateRegion(int x, int y) {
if (FindRegion(x, y)) {
throw(std::logic_error("Cannot overwrite an existing region"));
}
//get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, createRef);
//check if this function is available
if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
return nullptr;
}
//something to work on
Region tmpRegion(x, y);
lua_pushlightuserdata(lua, &tmpRegion);
//call the function, 1 arg, 0 return
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
}
//return the new region
regionList.push_front(tmpRegion);
return &regionList.front();
}
//no return
void RegionPagerLua::UnloadIf(std::function<bool(Region const&)> fn) {
//get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
//check if this function is available
if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
//remove the regions anyway
regionList.remove_if(fn);
return;
}
//run each region through this lambda
regionList.remove_if([&](Region& region) -> bool {
if (fn(region)) {
//push a copy of the function onto the stack with the region
lua_pushvalue(lua, -1);
lua_pushlightuserdata(lua, static_cast<void*>(&region));
//call the function, 1 arg, 0 return
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
}
//signal to the container
return true;
}
//signal to the container
return false;
});
//pop the base copy of the function
lua_pop(lua, 1);
}
void RegionPagerLua::UnloadAll() {
//get the pager's function from the registry
lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
//check if this function is available
if (lua_isnil(lua, -1)) {
lua_pop(lua, 1);
//remove the regions anyway
regionList.clear();
return;
}
for (auto& it : regionList) {
//push a copy of the function onto the stack with the region
lua_pushvalue(lua, -1);
lua_pushlightuserdata(lua, &it);
//call the function, 1 arg, 0 return
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) ));
}
}
//pop the base copy of the function
lua_pop(lua, 1);
//remove from memory
regionList.clear();
}
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/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef REGIONPAGERLUA_HPP_
#define REGIONPAGERLUA_HPP_
#include "region_pager_base.hpp"
#include "lua.hpp"
#include <functional>
#include <string>
class RegionPagerLua : public RegionPagerBase {
public:
RegionPagerLua() = default;
~RegionPagerLua();
//region manipulation
Region* LoadRegion(int x, int y) override;
Region* SaveRegion(int x, int y) override;
Region* CreateRegion(int x, int y) override;
void UnloadIf(std::function<bool(Region const&)> fn) override;
void UnloadAll() override;
//accessors & mutators
lua_State* SetLuaState(lua_State* L) { return lua = L; }
lua_State* GetLuaState() { return lua; }
//utilities for the API
int SetLoadReference(int i) { return loadRef = i; }
int SetSaveReference(int i) { return saveRef = i; }
int SetCreateReference(int i) { return createRef = i; }
int SetUnloadReference(int i) { return unloadRef = i; }
int GetLoadReference() { return loadRef; }
int GetSaveReference() { return saveRef; }
int GetCreateReference() { return createRef; }
int GetUnloadReference() { return unloadRef; }
protected:
lua_State* lua = nullptr;
int loadRef = LUA_NOREF;
int saveRef = LUA_NOREF;
int createRef = LUA_NOREF;
int unloadRef = LUA_NOREF;
};
#endif
-38
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@@ -1,38 +0,0 @@
#config
INCLUDES+=. packet_types ../gameplay ../map ../utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(MAKE) -C packet_types
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
@@ -1,80 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "character_packet.hpp"
#include "serial_utility.hpp"
void serializeCharacter(void* buffer, CharacterPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the character
serialCopy(&buffer, &packet->characterIndex, sizeof(int));
serialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
serialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
//the owner
serialCopy(&buffer, &packet->accountIndex, sizeof(int));
//location
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
serialCopy(&buffer, &packet->origin.x, sizeof(double));
serialCopy(&buffer, &packet->origin.y, sizeof(double));
serialCopy(&buffer, &packet->motion.x, sizeof(double));
serialCopy(&buffer, &packet->motion.y, sizeof(double));
serialCopy(&buffer, &packet->bounds.x, sizeof(int));
serialCopy(&buffer, &packet->bounds.y, sizeof(int));
serialCopy(&buffer, &packet->bounds.w, sizeof(int));
serialCopy(&buffer, &packet->bounds.h, sizeof(int));
//gameplay components: equipment, items, buffs, debuffs...
}
void deserializeCharacter(void* buffer, CharacterPacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the character
deserialCopy(&buffer, &packet->characterIndex, sizeof(int));
deserialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
deserialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
//the owner
deserialCopy(&buffer, &packet->accountIndex, sizeof(int));
//location
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
deserialCopy(&buffer, &packet->origin.x, sizeof(double));
deserialCopy(&buffer, &packet->origin.y, sizeof(double));
deserialCopy(&buffer, &packet->motion.x, sizeof(double));
deserialCopy(&buffer, &packet->motion.y, sizeof(double));
deserialCopy(&buffer, &packet->bounds.x, sizeof(int));
deserialCopy(&buffer, &packet->bounds.y, sizeof(int));
deserialCopy(&buffer, &packet->bounds.w, sizeof(int));
deserialCopy(&buffer, &packet->bounds.h, sizeof(int));
//gameplay components: equipment, items, buffs, debuffs...
}
@@ -1,49 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CHARACTERPACKET_HPP_
#define CHARACTERPACKET_HPP_
#include "serial_packet_base.hpp"
#include "bounding_box.hpp"
#include "vector2.hpp"
struct CharacterPacket : SerialPacketBase {
//identify the character
int characterIndex;
char handle[PACKET_STRING_SIZE];
char avatar[PACKET_STRING_SIZE];
//the owner
int accountIndex;
//location
int roomIndex;
Vector2 origin;
Vector2 motion;
BoundingBox bounds;
};
void serializeCharacter(void* buffer, CharacterPacket* packet);
void deserializeCharacter(void* buffer, CharacterPacket* packet);
#endif
@@ -1,40 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "client_packet.hpp"
#include "serial_utility.hpp"
void serializeClient(void* buffer, ClientPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
serialCopy(&buffer, &packet->clientIndex, sizeof(int));
serialCopy(&buffer, &packet->accountIndex, sizeof(int));
serialCopy(&buffer, packet->username, PACKET_STRING_SIZE);
}
void deserializeClient(void* buffer, ClientPacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
deserialCopy(&buffer, &packet->clientIndex, sizeof(int));
deserialCopy(&buffer, &packet->accountIndex, sizeof(int));
deserialCopy(&buffer, packet->username, PACKET_STRING_SIZE);
}
@@ -1,37 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CLIENTPACKET_HPP_
#define CLIENTPACKET_HPP_
#include "serial_packet_base.hpp"
struct ClientPacket : SerialPacketBase {
int clientIndex;
int accountIndex;
char username[PACKET_STRING_SIZE];
//TODO: (3) password, auth token
};
void serializeClient(void* buffer, ClientPacket* packet);
void deserializeClient(void* buffer, ClientPacket* packet);
#endif
-37
View File
@@ -1,37 +0,0 @@
#config
INCLUDES+=. .. ../../gameplay ../../map ../../utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
@@ -1,70 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "monster_packet.hpp"
#include "serial_utility.hpp"
void serializeMonster(void* buffer, MonsterPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the monster
serialCopy(&buffer, &packet->monsterIndex, sizeof(int));
serialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
serialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
//bounds
serialCopy(&buffer, &packet->bounds.x, sizeof(int));
serialCopy(&buffer, &packet->bounds.y, sizeof(int));
serialCopy(&buffer, &packet->bounds.w, sizeof(int));
serialCopy(&buffer, &packet->bounds.h, sizeof(int));
//location
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
serialCopy(&buffer, &packet->origin.x, sizeof(double));
serialCopy(&buffer, &packet->origin.y, sizeof(double));
serialCopy(&buffer, &packet->motion.x, sizeof(double));
serialCopy(&buffer, &packet->motion.y, sizeof(double));
}
void deserializeMonster(void* buffer, MonsterPacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the monster
deserialCopy(&buffer, &packet->monsterIndex, sizeof(int));
deserialCopy(&buffer, packet->handle, PACKET_STRING_SIZE);
deserialCopy(&buffer, packet->avatar, PACKET_STRING_SIZE);
//bounds
deserialCopy(&buffer, &packet->bounds.x, sizeof(int));
deserialCopy(&buffer, &packet->bounds.y, sizeof(int));
deserialCopy(&buffer, &packet->bounds.w, sizeof(int));
deserialCopy(&buffer, &packet->bounds.h, sizeof(int));
//location
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
deserialCopy(&buffer, &packet->origin.x, sizeof(double));
deserialCopy(&buffer, &packet->origin.y, sizeof(double));
deserialCopy(&buffer, &packet->motion.x, sizeof(double));
deserialCopy(&buffer, &packet->motion.y, sizeof(double));
}
@@ -1,46 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef MONSTERPACKET_HPP_
#define MONSTERPACKET_HPP_
#include "serial_packet_base.hpp"
#include "bounding_box.hpp"
#include "vector2.hpp"
struct MonsterPacket : SerialPacketBase {
//identify the monster
int monsterIndex;
char handle[PACKET_STRING_SIZE];
char avatar[PACKET_STRING_SIZE];
BoundingBox bounds;
//location
int roomIndex;
Vector2 origin;
Vector2 motion;
};
void serializeMonster(void* buffer, MonsterPacket* packet);
void deserializeMonster(void* buffer, MonsterPacket* packet);
#endif
@@ -1,79 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "region_packet.hpp"
#include "serial_utility.hpp"
void serializeRegion(void* buffer, RegionPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//format
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
serialCopy(&buffer, &packet->x, sizeof(int));
serialCopy(&buffer, &packet->y, sizeof(int));
if (packet->type != SerialPacketType::REGION_CONTENT) {
return;
}
//tiles
for (int i = 0; i < REGION_WIDTH; i++) {
for (int j = 0; j < REGION_HEIGHT; j++) {
for (int k = 0; k < REGION_DEPTH; k++) {
*reinterpret_cast<Region::type_t*>(buffer) = packet->region->GetTile(i, j, k);
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
}
}
}
//solids
serialCopy(&buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
}
void deserializeRegion(void* buffer, RegionPacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//format
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
deserialCopy(&buffer, &packet->x, sizeof(int));
deserialCopy(&buffer, &packet->y, sizeof(int));
if (packet->type != SerialPacketType::REGION_CONTENT) {
return;
}
//an object to work on
packet->region = new Region(packet->x, packet->y);
//tiles
for (int i = 0; i < REGION_WIDTH; i++) {
for (int j = 0; j < REGION_HEIGHT; j++) {
for (int k = 0; k < REGION_DEPTH; k++) {
packet->region->SetTile(i, j, k, *reinterpret_cast<Region::type_t*>(buffer));
buffer = reinterpret_cast<char*>(buffer) + sizeof(Region::type_t);
}
}
}
//solids
deserialCopy(&buffer, packet->region->GetSolidBitset(), REGION_SOLID_FOOTPRINT);
}
@@ -1,48 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef REGIONPACKET_HPP_
#define REGIONPACKET_HPP_
#include "serial_packet_base.hpp"
#include "region.hpp"
#include <cmath>
//define the memory footprint for the region's members
constexpr int REGION_TILE_FOOTPRINT = sizeof(Region::type_t) * REGION_WIDTH * REGION_HEIGHT * REGION_DEPTH;
constexpr int REGION_SOLID_FOOTPRINT = ceil(REGION_WIDTH * REGION_HEIGHT / 8.0);
constexpr int REGION_METADATA_FOOTPRINT = sizeof(int) * 3;
struct RegionPacket : SerialPacketBase {
//location/identify the region
int roomIndex;
int x, y;
//the data
Region* region;
};
void serializeRegion(void* buffer, RegionPacket* packet);
void deserializeRegion(void* buffer, RegionPacket* packet);
#endif
@@ -1,24 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial_packet_base.hpp"
//sanity check
@@ -1,39 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERIALPACKETBASE_HPP_
#define SERIALPACKETBASE_HPP_
#include "serial_packet_type.hpp"
#include "SDL/SDL_net.h"
constexpr int PACKET_STRING_SIZE = 100;
struct SerialPacketBase {
//members
SerialPacketType type;
IPaddress srcAddress;
virtual ~SerialPacketBase() {};
};
#endif
@@ -1,42 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "server_packet.hpp"
#include "serial_utility.hpp"
void serializeServer(void* buffer, ServerPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the server
serialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
serialCopy(&buffer, &packet->playerCount, sizeof(int));
serialCopy(&buffer, &packet->version, sizeof(int));
}
void deserializeServer(void* buffer, ServerPacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//identify the server
deserialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
deserialCopy(&buffer, &packet->playerCount, sizeof(int));
deserialCopy(&buffer, &packet->version, sizeof(int));
}
@@ -1,37 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERVERPACKET_HPP_
#define SERVERPACKET_HPP_
#include "serial_packet_base.hpp"
struct ServerPacket : SerialPacketBase {
//identify the server
char name[PACKET_STRING_SIZE];
int playerCount;
int version;
};
void serializeServer(void* buffer, ServerPacket* packet);
void deserializeServer(void* buffer, ServerPacket* packet);
#endif
@@ -1,52 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "text_packet.hpp"
#include "serial_utility.hpp"
void serializeText(void* buffer, TextPacket* packet) {
serialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//content
serialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
serialCopy(&buffer, packet->text, PACKET_STRING_SIZE);
//location
serialCopy(&buffer, &packet->roomIndex, sizeof(int));
serialCopy(&buffer, &packet->origin.x, sizeof(double));
serialCopy(&buffer, &packet->origin.y, sizeof(double));
serialCopy(&buffer, &packet->range, sizeof(int));
}
void deserializeText(void* buffer, TextPacket* packet) {
deserialCopy(&buffer, &packet->type, sizeof(SerialPacketType));
//content
deserialCopy(&buffer, packet->name, PACKET_STRING_SIZE);
deserialCopy(&buffer, packet->text, PACKET_STRING_SIZE);
//location
deserialCopy(&buffer, &packet->roomIndex, sizeof(int));
deserialCopy(&buffer, &packet->origin.x, sizeof(double));
deserialCopy(&buffer, &packet->origin.y, sizeof(double));
deserialCopy(&buffer, &packet->range, sizeof(int));
}
@@ -1,40 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef TEXTPACKET_HPP_
#define TEXTPACKET_HPP_
#include "serial_packet_base.hpp"
#include "vector2.hpp"
struct TextPacket : SerialPacketBase {
char name[PACKET_STRING_SIZE];
char text[PACKET_STRING_SIZE];
int roomIndex;
Vector2 origin;
int range;
};
void serializeText(void* buffer, TextPacket* packet);
void deserializeText(void* buffer, TextPacket* packet);
#endif
-66
View File
@@ -1,66 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERIALPACKET_HPP_
#define SERIALPACKET_HPP_
#include "serial_packet_base.hpp"
#include "character_packet.hpp"
#include "client_packet.hpp"
#include "monster_packet.hpp"
#include "region_packet.hpp"
#include "server_packet.hpp"
#include "text_packet.hpp"
//SerialPacketBase is defined in serial_packet_base.hpp
typedef SerialPacketBase SerialPacket;
//DOCS: NETWORK_VERSION is used to discern compatible servers and clients
constexpr int NETWORK_VERSION = 20150304;
union MaxPacket {
CharacterPacket a;
ClientPacket b;
MonsterPacket c;
RegionPacket d;
ServerPacket e;
TextPacket f;
};
constexpr int MAX_PACKET_SIZE = sizeof(MaxPacket);
/* DOCS: PACKET_BUFFER_SIZE is the memory required to store serialized data
* DOCS: SerialPacketType::REGION_CONTENT is currently the largest packet type
* Serialized RegionPacket structure:
* SerialPacketType
* room index (int)
* X & Y position (int)
* tile data (3 layers)
* solid data (bitset)
*/
constexpr int PACKET_BUFFER_SIZE =
sizeof(SerialPacketType) +
REGION_METADATA_FOOTPRINT +
REGION_TILE_FOOTPRINT +
REGION_SOLID_FOOTPRINT;
#endif
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/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERIALPACKETTYPE_HPP_
#define SERIALPACKETTYPE_HPP_
/* DOCS: The headers indicate what packet type is used for each message
* different messages under the same header will carry different amounts of
* valid data, but it will still be carried in that packet's format.
* FORMAT_* is for internal use, deviding the different format bounds.
*/
enum class SerialPacketType {
//default: there is something wrong
NONE,
//-------------------------
//ServerPacket
// name, player count, version
//-------------------------
FORMAT_SERVER,
//heartbeat
PING,
PONG,
//Used for finding available servers
BROADCAST_REQUEST,
BROADCAST_RESPONSE,
FORMAT_END_SERVER,
//-------------------------
//ClientPacket
// client index, account index, username
//-------------------------
FORMAT_CLIENT,
//Connecting to a server as a client
JOIN_REQUEST,
JOIN_RESPONSE,
//disconnect from the server
DISCONNECT_REQUEST,
DISCONNECT_RESPONSE,
ADMIN_DISCONNECT_FORCED,
//load the account
LOGIN_REQUEST,
LOGIN_RESPONSE,
//unload the account
LOGOUT_REQUEST,
LOGOUT_RESPONSE,
//shut down the server
ADMIN_SHUTDOWN_REQUEST,
FORMAT_END_CLIENT,
//-------------------------
//RegionPacket
// room index, x, y, raw data
//-------------------------
FORMAT_REGION,
//map data
REGION_REQUEST,
REGION_CONTENT,
FORMAT_END_REGION,
//-------------------------
//CharacterPacket
// character index,
// handle, avatar,
// account index (owner),
// room index, origin, motion
//-------------------------
FORMAT_CHARACTER,
//full data update
CHARACTER_UPDATE,
//character management
CHARACTER_CREATE,
CHARACTER_DELETE,
CHARACTER_LOAD,
CHARACTER_UNLOAD,
//find out info from the server
QUERY_CHARACTER_EXISTS,
QUERY_CHARACTER_STATS,
QUERY_CHARACTER_LOCATION,
//actions taken
CHARACTER_MOVEMENT,
CHARACTER_ATTACK,
CHARACTER_DAMAGE,
//admin control
// ADMIN_SET_CHARACTER_ORIGIN,
FORMAT_END_CHARACTER,
//-------------------------
//MonsterPacket
// monster index,
// handle, avatar
// bounds
// room index, origin, motion
//-------------------------
FORMAT_MONSTER,
//full data update
MONSTER_UPDATE,
//character management
MONSTER_CREATE,
MONSTER_DELETE,
//find out info from the server
QUERY_MONSTER_EXISTS,
QUERY_MONSTER_STATS,
QUERY_MONSTER_LOCATION,
//actions taken
MONSTER_MOVEMENT,
MONSTER_ATTACK,
MONSTER_DAMAGE,
FORMAT_END_MONSTER,
//-------------------------
//TextPacket
// name, text
//-------------------------
FORMAT_TEXT,
//general speech
TEXT_BROADCAST,
TEXT_SPEECH,
TEXT_WHISPER,
//rejection/error messages
JOIN_REJECTION,
LOGIN_REJECTION,
REGION_REJECTION,
CHARACTER_REJECTION,
MONSTER_REJECTION,
SHUTDOWN_REJECTION,
QUERY_REJECTION,
FORMAT_END_TEXT,
//-------------------------
//not used
//-------------------------
LAST
};
#endif
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/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "serial_utility.hpp"
//packet types
#include "character_packet.hpp"
#include "client_packet.hpp"
#include "monster_packet.hpp"
#include "region_packet.hpp"
#include "server_packet.hpp"
#include "text_packet.hpp"
#include <cstring>
//macros
#define BOUNDS(type, lower, upper) ((type) > (lower) && (type) < (upper))
//raw memory copy
void serialCopy(void** buffer, void* data, int size) {
memcpy(*buffer, data, size);
*buffer = reinterpret_cast<char*>(*buffer) + size;
}
void deserialCopy(void** buffer, void* data, int size) {
memcpy(data, *buffer, size);
*buffer = reinterpret_cast<char*>(*buffer) + size;
}
//DOCS: The server and client MUST use the correct packet types
//main switch functions
void serializePacket(void* buffer, SerialPacketBase* packet) {
if (BOUNDS(packet->type, SerialPacketType::FORMAT_SERVER, SerialPacketType::FORMAT_END_SERVER)) {
serializeServer(buffer, static_cast<ServerPacket*>(packet));
}
if (BOUNDS(packet->type, SerialPacketType::FORMAT_CLIENT, SerialPacketType::FORMAT_END_CLIENT)) {
serializeClient(buffer, static_cast<ClientPacket*>(packet));
}
if (BOUNDS(packet->type, SerialPacketType::FORMAT_REGION, SerialPacketType::FORMAT_END_REGION)) {
serializeRegion(buffer, static_cast<RegionPacket*>(packet));
}
if (BOUNDS(packet->type, SerialPacketType::FORMAT_CHARACTER, SerialPacketType::FORMAT_END_CHARACTER)) {
serializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
}
if (BOUNDS(packet->type, SerialPacketType::FORMAT_MONSTER, SerialPacketType::FORMAT_END_MONSTER)) {
serializeMonster(buffer, static_cast<MonsterPacket*>(packet));
}
if (BOUNDS(packet->type, SerialPacketType::FORMAT_TEXT, SerialPacketType::FORMAT_END_TEXT)) {
serializeText(buffer, static_cast<TextPacket*>(packet));
}
}
void deserializePacket(void* buffer, SerialPacketBase* packet) {
//find the type, so that you can actually deserialize the packet!
SerialPacketType type;
memcpy(&type, buffer, sizeof(SerialPacketType));
if (BOUNDS(type, SerialPacketType::FORMAT_SERVER, SerialPacketType::FORMAT_END_SERVER)) {
deserializeServer(buffer, static_cast<ServerPacket*>(packet));
}
if (BOUNDS(type, SerialPacketType::FORMAT_CLIENT, SerialPacketType::FORMAT_END_CLIENT)) {
deserializeClient(buffer, static_cast<ClientPacket*>(packet));
}
if (BOUNDS(type, SerialPacketType::FORMAT_REGION, SerialPacketType::FORMAT_END_REGION)) {
deserializeRegion(buffer, static_cast<RegionPacket*>(packet));
}
if (BOUNDS(type, SerialPacketType::FORMAT_CHARACTER, SerialPacketType::FORMAT_END_CHARACTER)) {
deserializeCharacter(buffer, static_cast<CharacterPacket*>(packet));
}
if (BOUNDS(type, SerialPacketType::FORMAT_MONSTER, SerialPacketType::FORMAT_END_MONSTER)) {
deserializeMonster(buffer, static_cast<MonsterPacket*>(packet));
}
if (BOUNDS(type, SerialPacketType::FORMAT_TEXT, SerialPacketType::FORMAT_END_TEXT)) {
deserializeText(buffer, static_cast<TextPacket*>(packet));
}
}
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/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef SERIALIZEUTILITY_HPP_
#define SERIALIZEUTILITY_HPP_
#include "serial_packet_base.hpp"
#include <cstring>
//raw memory copy
void serialCopy(void** buffer, void* data, int size);
void deserialCopy(void** buffer, void* data, int size);
//primary functions
void serializePacket(void* buffer, SerialPacketBase* packet);
void deserializePacket(void* buffer, SerialPacketBase* packet);
#endif
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/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "udp_network_utility.hpp"
#include "serial_packet.hpp"
#include "serial_utility.hpp"
#include <stdexcept>
//DOCS: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network
//NOTE: don't confuse SerialPacketBase with UDPpacket
void UDPNetworkUtility::Open(int port) {
socket = SDLNet_UDP_Open(port);
packet = SDLNet_AllocPacket(PACKET_BUFFER_SIZE);
if (!socket || !packet) {
Close();
throw(std::runtime_error("Failed to open UDPNetworkUtility"));
}
}
void UDPNetworkUtility::Close() {
SDLNet_UDP_Close(socket);
SDLNet_FreePacket(packet);
socket = nullptr;
packet = nullptr;
}
//-------------------------
//bind to a channel
//-------------------------
int UDPNetworkUtility::Bind(const char* ip, int port, int channel) {
IPaddress add;
if (SDLNet_ResolveHost(&add, ip, port) == -1) {
throw(std::runtime_error("Failed to resolve a host"));
}
return Bind(add, channel);
}
int UDPNetworkUtility::Bind(IPaddress add, int channel) {
int ret = SDLNet_UDP_Bind(socket, channel, &add);
if (ret < 0) {
throw(std::runtime_error("Failed to bind to a channel"));
}
return ret;
}
void UDPNetworkUtility::Unbind(int channel) {
SDLNet_UDP_Unbind(socket, channel);
}
//-------------------------
//send a buffer
//-------------------------
int UDPNetworkUtility::SendTo(const char* ip, int port, void* data, int len) {
IPaddress add;
if (SDLNet_ResolveHost(&add, ip, port) == -1) {
throw(std::runtime_error("Failed to resolve a host"));
}
SendTo(add, data, len);
}
int UDPNetworkUtility::SendTo(IPaddress add, void* data, int len) {
if (len > packet->maxlen) {
throw(std::runtime_error("The buffer is to large for the UDPpacket"));
}
memset(packet->data, 0, packet->maxlen);
memcpy(packet->data, data, len);
packet->len = len;
packet->address = add;
int ret = SDLNet_UDP_Send(socket, -1, packet);
if (ret <= 0) {
throw(std::runtime_error("Failed to send a packet"));
}
return ret;
}
int UDPNetworkUtility::SendTo(int channel, void* data, int len) {
if (len > packet->maxlen) {
throw(std::runtime_error("The buffer is to large for the UDPpacket"));
}
memset(packet->data, 0, packet->maxlen);
memcpy(packet->data, data, len);
packet->len = len;
int ret = SDLNet_UDP_Send(socket, channel, packet);
if (ret <= 0) {
throw(std::runtime_error("Failed to send a packet"));
}
return ret;
}
int UDPNetworkUtility::SendToAllChannels(void* data, int len) {
if (len > packet->maxlen) {
throw(std::runtime_error("The buffer is to large for the UDPpacket"));
}
memset(packet->data, 0, packet->maxlen);
memcpy(packet->data, data, len);
packet->len = len;
int sent = 0;
//send to all bound channels
for (int i = 0; i < SDLNET_MAX_UDPCHANNELS; i++) {
if (SDLNet_UDP_GetPeerAddress(socket, i)) {
sent += SDLNet_UDP_Send(socket, i, packet);
}
}
return sent;
}
int UDPNetworkUtility::Receive() {
memset(packet->data, 0, packet->maxlen);
int ret = SDLNet_UDP_Recv(socket, packet);
if (ret < 0) {
throw(std::runtime_error("Unknown network error occured"));
}
return ret;
}
//-------------------------
//send a SerialPacketBase
//-------------------------
int UDPNetworkUtility::SendTo(const char* ip, int port, SerialPacketBase* serialPacket) {
IPaddress add;
if (SDLNet_ResolveHost(&add, ip, port) == -1) {
throw(std::runtime_error("Failed to resolve a host"));
}
SendTo(add, serialPacket);
}
int UDPNetworkUtility::SendTo(IPaddress add, SerialPacketBase* serialPacket) {
memset(packet->data, 0, packet->maxlen);
serializePacket(packet->data, serialPacket);
packet->len = PACKET_BUFFER_SIZE;
packet->address = add;
int ret = SDLNet_UDP_Send(socket, -1, packet);
if (ret <= 0) {
throw(std::runtime_error("Failed to send a packet"));
}
return ret;
}
int UDPNetworkUtility::SendTo(int channel, SerialPacketBase* serialPacket) {
memset(packet->data, 0, packet->maxlen);
serializePacket(packet->data, serialPacket);
packet->len = PACKET_BUFFER_SIZE;
int ret = SDLNet_UDP_Send(socket, channel, packet);
if (ret <= 0) {
throw(std::runtime_error("Failed to send a packet"));
}
return ret;
}
int UDPNetworkUtility::SendToAllChannels(SerialPacketBase* serialPacket) {
memset(packet->data, 0, packet->maxlen);
serializePacket(packet->data, serialPacket);
packet->len = PACKET_BUFFER_SIZE;
int sent = 0;
//send to all bound channels
for (int i = 0; i < SDLNET_MAX_UDPCHANNELS; i++) {
if (SDLNet_UDP_GetPeerAddress(socket, i)) {
sent += SDLNet_UDP_Send(socket, i, packet);
}
}
return sent;
}
int UDPNetworkUtility::Receive(SerialPacketBase* serialPacket) {
memset(packet->data, 0, packet->maxlen);
int ret = SDLNet_UDP_Recv(socket, packet);
deserializePacket(packet->data, serialPacket);
serialPacket->srcAddress = packet->address;
if (ret < 0) {
throw(std::runtime_error("Unknown network error occured"));
}
return ret;
}
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/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef UDPNETWORKUTILITY_HPP_
#define UDPNETWORKUTILITY_HPP_
//common
#include "serial_packet_base.hpp"
#include "singleton.hpp"
//APIs
#include "SDL/SDL_net.h"
class UDPNetworkUtility : public Singleton<UDPNetworkUtility> {
public:
void Open(int port);
void Close();
//bind to a channel
int Bind(const char* ip, int port, int channel = -1);
int Bind(IPaddress add, int channel = -1);
void Unbind(int channel);
IPaddress* GetIPAddress(int channel) {
return SDLNet_UDP_GetPeerAddress(socket, channel);
}
//send a buffer
int SendTo(const char* ip, int port, void* data, int len);
int SendTo(IPaddress add, void* data, int len);
int SendTo(int channel, void* data, int len);
int SendToAllChannels(void* data, int len);
int Receive();
//send a SerialPacketBase
int SendTo(const char* ip, int port, SerialPacketBase* serialPacket);
int SendTo(IPaddress add, SerialPacketBase* serialPacket);
int SendTo(int channel, SerialPacketBase* serialPacket);
int SendToAllChannels(SerialPacketBase* serialPacket);
int Receive(SerialPacketBase* serialPacket);
//accessors
UDPpacket* GetPacket() const {
return packet;
}
UDPsocket GetSocket() const {
return socket;
}
private:
friend Singleton<UDPNetworkUtility>;
UDPNetworkUtility() = default;
~UDPNetworkUtility() = default;
UDPsocket socket = nullptr;
UDPpacket* packet = nullptr;
};
#endif
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/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "button.hpp"
#include <stdexcept>
Button::State Button::MouseMotion(SDL_MouseMotionEvent const& motion) {
return CalcState(motion.x, motion.y, motion.state & SDL_BUTTON_LMASK);
}
Button::State Button::MouseButtonDown(SDL_MouseButtonEvent const& button) {
if (button.button == SDL_BUTTON_LEFT) {
return CalcState(button.x, button.y, true);
}
return state;
}
Button::State Button::MouseButtonUp(SDL_MouseButtonEvent const& button) {
if (button.button == SDL_BUTTON_LEFT) {
return CalcState(button.x, button.y, false);
}
return state;
}
void Button::DrawTo(SDL_Surface* const dest) {
if (!image || !font) {
throw(std::runtime_error("Surface not set for Button"));
}
image->SetClipY(state * image->GetClipH());
image->DrawTo(dest, x, y);
font->DrawStringTo(text, dest, textX + x, textY + y);
}
std::string Button::SetText(std::string t) {
if (!image || !font) {
throw(std::runtime_error("Surface not set for Button"));
}
//one line, cache the position
text = t;
textX = (image->GetClipW() / 2) - (font->GetCharW() * text.size() / 2);
textY = (image->GetClipH() / 2) - (font->GetCharH() / 2);
return text;
}
Button::State Button::CalcState(Sint16 i, Sint16 j, bool leftPressed) {
if (!image || !font) {
throw(std::runtime_error("Surface not set for Button"));
}
//if out of bounds
if (i < x || i >= (x + image->GetClipW()) ||
j < y || j >= (y + image->GetClipH())
) {
return state = State::NORMAL;
}
if (leftPressed) {
return state = State::PRESSED;
}
else {
return state = State::HOVER;
}
}
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/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef BUTTON_HPP_
#define BUTTON_HPP_
#include "image.hpp"
#include "raster_font.hpp"
#include <string>
/* 3-phases, no toggle, centred text
* This class uses the size of the provided image as its bounds. Also,
* The provided image should be formatted correctly.
*
* The button's image should be divided into 3 sections virtucally,
* which act as the different button images. The clip width & height of the
* Image should be set manually, and the height should be 1/3 of the total
* graphical data.
*/
class Button {
public:
enum State {
NORMAL = 0, HOVER = 1, PRESSED = 2
};
Button() = default;
~Button() = default;
//handle input
State MouseMotion(SDL_MouseMotionEvent const&);
State MouseButtonDown(SDL_MouseButtonEvent const&);
State MouseButtonUp(SDL_MouseButtonEvent const&);
//yet another draw function
void DrawTo(SDL_Surface* const);
//accessors and mutators
Image* SetImage(Image* const ptr) { return image = ptr; }
Image* GetImage() { return image; }
RasterFont* SetFont(RasterFont* const ptr) { return font = ptr; }
RasterFont* GetFont() { return font; }
Sint16 SetX(Sint16 i) { return x = i; }
Sint16 SetY(Sint16 i) { return y = i; }
Sint16 GetX() const { return x; }
Sint16 GetY() const { return y; }
Sint16 SetTextX(Sint16 i) { return textX = i; }
Sint16 SetTextY(Sint16 i) { return textY = i; }
Sint16 GetTextX() const { return textX; }
Sint16 GetTextY() const { return textY; }
State SetState(State s) { return state = s; }
State GetState() const { return state; }
std::string SetText(std::string);
std::string GetText() const { return text; }
private:
State CalcState(Sint16 x, Sint16 y, bool leftPressed);
//point to the provided external objects
Image* image = nullptr;
RasterFont* font = nullptr;
//positions
Sint16 x = 0, y = 0;
Sint16 textX = 0, textY = 0;
//
State state = State::NORMAL;
std::string text;
};
#endif
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#config
INCLUDES+=. ../graphics
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
#source
CXXSRC=$(wildcard *.cpp)
#objects
OBJDIR=obj
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
#output
OUTDIR=../..
OUT=$(addprefix $(OUTDIR)/,libcommon.a)
#targets
all: $(OBJ) $(OUT)
ar -crs $(OUT) $(OBJ)
$(OBJ): | $(OBJDIR)
$(OUT): | $(OUTDIR)
$(OBJDIR):
mkdir $(OBJDIR)
$(OUTDIR):
mkdir $(OUTDIR)
$(OBJDIR)/%.o: %.cpp
$(CXX) $(CXXFLAGS) -c -o $@ $<
clean:
$(RM) *.o *.a *.exe
rebuild: clean all
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/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "menu_bar.hpp"
#include <stdexcept>
#include <sstream>
void MenuBar::DrawTo(SDL_Surface* const dest) {
for (auto& i : entries) {
i.DrawTo(dest);
}
}
void MenuBar::MouseMotion(SDL_MouseMotionEvent const& motion) {
for (auto& i : entries) {
i.MouseMotion(motion);
}
}
void MenuBar::MouseButtonDown(SDL_MouseButtonEvent const& button) {
for (auto& i : entries) {
i.MouseButtonDown(button);
}
}
void MenuBar::MouseButtonUp(SDL_MouseButtonEvent const& button, int* entry, int* butt) {
*entry = *butt = -1;
int ret = -1;
for (auto& i : entries) {
ret = i.MouseButtonUp(button);
if (ret != -1) {
*entry = (&i - entries.data());
*butt = ret;
}
}
}
void MenuBar::SetEntries(std::vector<std::vector<std::string>> info) {
if (!image || !font) {
throw(std::runtime_error("Surfaces not loaded into the menu bar"));
}
entries.clear();
for (int i = 0; i < info.size(); i++) {
//create the entry & the main button
entries.push_back(MenuBarEntry());
entries[i].mainButton.SetImage(image);
entries[i].mainButton.SetFont(font);
entries[i].mainButton.SetText(info[i][0]);
entries[i].mainButton.SetX(i * image->GetClipW());
entries[i].mainButton.SetY(0);
for (int j = 0; j < info[i].size()-1; j++) {
//create each drop button in this entry
entries[i].dropButtons.push_back(Button());
entries[i].dropButtons[j].SetImage(image);
entries[i].dropButtons[j].SetFont(font);
entries[i].dropButtons[j].SetText(info[i][j+1]);
entries[i].dropButtons[j].SetX(i * image->GetClipW());
entries[i].dropButtons[j].SetY((j+1) * image->GetClipH());
}
}
}
void MenuBar::MenuBarEntry::DrawTo(SDL_Surface* const dest) {
//only draw the dropButtons in the user has this menu open
mainButton.DrawTo(dest);
if (!open) {
return;
}
for (auto& i : dropButtons) {
i.DrawTo(dest);
}
}
void MenuBar::MenuBarEntry::MouseMotion(SDL_MouseMotionEvent const& motion) {
//open the menu
bool o = mainButton.MouseMotion(motion) == Button::State::PRESSED;
if (!(open |= o)) {
return;
}
for (auto& i : dropButtons) {
//dragging down the menu
o |= i.MouseMotion(motion) == Button::State::PRESSED;
}
open = o;
}
void MenuBar::MenuBarEntry::MouseButtonDown(SDL_MouseButtonEvent const& button) {
//open the menu
if (!(open = mainButton.MouseButtonDown(button) == Button::State::PRESSED)) {
return;
}
//update the others anyway
for (auto& i : dropButtons) {
i.MouseButtonDown(button);
}
}
int MenuBar::MenuBarEntry::MouseButtonUp(SDL_MouseButtonEvent const& button) {
int ret = -1;
mainButton.MouseButtonUp(button);
for (auto& i : dropButtons) {
//the user just released this button
if (i.GetState() != i.MouseButtonUp(button) && i.GetState() == Button::State::HOVER && open) {
//get this button's index
ret = (&i - dropButtons.data());
}
}
open = false;
return ret;
}
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@@ -1,92 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef MENUBAR_HPP_
#define MENUBAR_HPP_
#include "image.hpp"
#include "raster_font.hpp"
#include "button.hpp"
#include <string>
#include <vector>
/* I've redesigned this so that the contents of the menu bar can't change during run time.
* This is more restrictive but I'm focusing on getting this working first.
* The Image and Font pointers must be set before the text data is entered.
*
* This class needs a rewrite.
*/
//TODO: This thing is fucking terrible, fix it and the button class
class MenuBar {
public:
MenuBar() = default;
~MenuBar() = default;
//yet another draw function
void DrawTo(SDL_Surface* const dest);
//user inputs
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
void MouseButtonUp(SDL_MouseButtonEvent const&, int* entry, int* button);
//manage the entries & buttons
void SetEntries(std::vector<std::vector<std::string>> info);
void ClearEntries() { entries.clear(); }
//Accessors and mutators
Image* SetImage(Image* const ptr) { return image = ptr; }
Image* GetImage() { return image; }
RasterFont* SetFont(RasterFont* const ptr) { return font = ptr; }
RasterFont* GetFont() { return font; }
private:
class MenuBarEntry;
std::vector<MenuBarEntry> entries;
Image* image = nullptr;
RasterFont* font = nullptr;
};
class MenuBar::MenuBarEntry {
public:
MenuBarEntry() = default;
~MenuBarEntry() = default;
void DrawTo(SDL_Surface* const dest);
void MouseMotion(SDL_MouseMotionEvent const&);
void MouseButtonDown(SDL_MouseButtonEvent const&);
int MouseButtonUp(SDL_MouseButtonEvent const&);
private:
Button mainButton;
std::vector<Button> dropButtons;
bool open = false;
friend class MenuBar;
};
#endif
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/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "raster_font.hpp"
#include <stdexcept>
/* It might be more efficient to render to a different surface (like an Image)
* rather than calling this function with all of it's '%' and '/'.
*/
void RasterFont::DrawStringTo(std::string s, SDL_Surface* const dest, Sint16 x, Sint16 y) {
if (!image.GetSurface()) {
throw(std::runtime_error("RasterFont not loaded"));
}
const Uint16 w = image.GetClipW();
const Uint16 h = image.GetClipH();
for (int i = 0; i < s.size(); i++) {
image.SetClipX(s[i] % 16 * w);
image.SetClipY(s[i] / 16 * h);
image.DrawTo(dest, x + i * w, y);
}
}
/* Note: This class can only take a raster font with 16*16 characters, and the
* indevidual characters must have the same dimensions. Overall this class is too
* restrictive; I suggest using a 3rd party library.
*/
SDL_Surface* RasterFont::LoadSurface(std::string fname) {
image.LoadSurface(fname);
image.SetClipW(image.GetSurface()->w/16);
image.SetClipH(image.GetSurface()->h/16);
return image.GetSurface();
}
SDL_Surface* RasterFont::SetSurface(SDL_Surface* p) {
image.SetSurface(p);
image.SetClipW(image.GetSurface()->w/16);
image.SetClipH(image.GetSurface()->h/16);
return image.GetSurface();
}
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/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef RASTERFONT_HPP_
#define RASTERFONT_HPP_
#include "image.hpp"
class RasterFont {
public:
RasterFont() = default;
RasterFont(RasterFont const& rhs) { *this = rhs; }
RasterFont(RasterFont&& rhs) { *this = std::move(rhs); }
RasterFont(std::string fname) { LoadSurface(fname); }
RasterFont(SDL_Surface* p) { SetSurface(p); }
~RasterFont() = default;
RasterFont& operator=(RasterFont const& rhs) { image = rhs.image; }
RasterFont& operator=(RasterFont&& rhs) { image = std::move(rhs.image); }
void DrawStringTo(std::string, SDL_Surface* const, Sint16 x, Sint16 y);
//Accessors and Mutators
SDL_Surface* LoadSurface(std::string);
SDL_Surface* SetSurface(SDL_Surface*);
SDL_Surface* GetSurface() const { return image.GetSurface(); }
void FreeSurface() { image.FreeSurface(); }
Uint16 GetCharW() const { return image.GetClipW(); }
Uint16 GetCharH() const { return image.GetClipH(); }
private:
Image image;
};
#endif
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/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef BOUNDINGBOX_HPP_
#define BOUNDINGBOX_HPP_
#include <type_traits>
#include <algorithm>
class BoundingBox {
public:
//This is explicitly a POD
int x, y;
int w, h;
BoundingBox() = default;
BoundingBox(int i, int j): x(i), y(j), w(0), h(0) {};
BoundingBox(int i, int j, int k, int l): x(i), y(j), w(k), h(l) {};
~BoundingBox() = default;
BoundingBox& operator=(BoundingBox const&) = default;
int Size() {
return std::max(w*h,0);
}
bool CheckOverlap(BoundingBox rhs) {
return !(
x >= rhs.x + rhs.w ||
y >= rhs.y + rhs.h ||
rhs.x >= x + w ||
rhs.y >= y + h);
}
BoundingBox CalcOverlap(BoundingBox rhs) {
if (!CheckOverlap(rhs)) {
return {0, 0, 0, 0};
}
BoundingBox ret;
ret.x = std::max(x, rhs.x);
ret.y = std::max(y, rhs.y);
ret.w = std::min(x+w, rhs.x+rhs.w) - ret.x;
ret.h = std::min(y+h, rhs.y+rhs.h) - ret.y;
return ret;
}
};
//This is explicitly a POD
static_assert(std::is_pod<BoundingBox>::value, "BoundingBox is not a POD");
#include "vector2.hpp"
//operators
inline BoundingBox operator+(BoundingBox b, Vector2 v) {
return {b.x + (int)v.x, b.y + (int)v.y, b.w, b.h};
}
inline BoundingBox operator+(Vector2 v, BoundingBox b) {
return b + v;
}
#endif
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/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "config_utility.hpp"
#include <cstdlib>
#include <cstring>
#include <fstream>
#include <sstream>
#include <stdexcept>
void ConfigUtility::Load(std::string fname, bool skipMissingFile, int argc, char* argv[]) {
//clear the stored configuration
configMap.clear();
//use the default file
if (argc < 2) {
configMap = Read(fname, skipMissingFile);
return;
}
//some variables to use
table_t redirectedFile;
table_t cmdLineParams;
char key[256], val[256];
bool redirectUsed = false;
//reading from the command line
for (int i = 1; i < argc; ++i) {
//read from a specified config file
if (!strncmp(argv[i], "-config=", 8)) {
//older specified files take precedence
table_t tmp = Read(argv[i] + 8, skipMissingFile);
redirectedFile.insert(tmp.begin(), tmp.end());
redirectUsed = true;
continue;
}
//set some specific values
if (!strncmp(argv[i], "-", 1)) {
//wipe the variables
memset(key, 0, 256);
memset(key, 0, 256);
//read the key-value pair
if (sscanf(argv[i], "-%[^=]=%[^\0]", key, val) != 2) {
std::ostringstream os;
os << "Failed to read a command line config argument (expected -%s=%s):" << std::endl;
os << "\targv[" << i << "]: " << argv[i] << std::endl;
os << "\tkey: " << key << std::endl;
os << "\tval: " << val << std::endl;
throw(std::runtime_error( os.str() ));
}
cmdLineParams[key] = val;
}
}
//finally, construct the final config table
if (!redirectUsed) {
redirectedFile = Read(fname, skipMissingFile);
}
configMap.insert(cmdLineParams.begin(), cmdLineParams.end());
configMap.insert(redirectedFile.begin(), redirectedFile.end());
}
ConfigUtility::table_t ConfigUtility::Read(std::string fname, bool skipMissingFile) {
//read in and return this file's data
table_t retTable;
std::ifstream is(fname);
if (!is.is_open()) {
if (skipMissingFile) {
return {}; //empty table
}
std::ostringstream os;
os << "Failed to open a config file: " << fname;
throw(std::runtime_error( os.str() ));
}
std::string key, val;
while(true) { //forever
//eat whitespace
while(isspace(is.peek())) {
is.ignore();
}
//end of file
if (is.eof()) {
break;
}
//skip comment lines
if (is.peek() == '#') {
while(is.peek() != '\n' && !is.eof()) {
is.ignore();
}
continue;
}
//read in the pair
getline(is, key,'=');
getline(is, val);
//eat the whitespace at the start & end
while(key.size() && isspace( *key.begin() )) {
key.erase(0, 1);
}
while(val.size() && isspace( *val.begin() )) {
val.erase(0, 1);
}
while(key.size() && isspace( *(key.end()-1) )) {
key.erase(key.end() - 1);
}
while(val.size() && isspace( *(val.end()-1) )) {
val.erase(val.end() - 1);
}
//disallow empty/wiped pairs
if (key.size() == 0 || val.size() == 0) {
continue;
}
//save the pair
retTable[key] = val;
}
is.close();
//load in any subordinate config files
if (retTable.find("config.next") != retTable.end()) {
table_t subTable = Read(retTable["config.next"], skipMissingFile);
retTable.insert(subTable.begin(), subTable.end());
}
return retTable;
}
//-------------------------
//Convert to a type
//-------------------------
std::string& ConfigUtility::String(std::string s) {
return configMap[s];
}
int ConfigUtility::Integer(std::string s) {
table_t::iterator it = configMap.find(s);
if (it == configMap.end()) {
return 0;
}
return atoi(it->second.c_str());
}
double ConfigUtility::Double(std::string s) {
table_t::iterator it = configMap.find(s);
if (it == configMap.end()) {
return 0.0;
}
return atof(it->second.c_str());
}
bool ConfigUtility::Boolean(std::string s) {
table_t::iterator it = configMap.find(s);
if (it == configMap.end()) {
return false;
}
return it->second == "true";
}
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/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef CONFIGUTILITY_HPP_
#define CONFIGUTILITY_HPP_
#include "singleton.hpp"
#include <map>
#include <string>
class ConfigUtility: public Singleton<ConfigUtility> {
public:
void Load(std::string fname, bool skipMissingFile = false, int argc = 0, char* argv[] = nullptr);
//convert to a type
std::string& String(std::string);
int Integer(std::string);
double Double(std::string);
bool Boolean(std::string);
//shorthand
inline std::string& operator[](std::string s) { return configMap[s]; }
inline int Int(std::string s) { return Integer(s); }
inline bool Bool(std::string s) { return Boolean(s); }
private:
typedef std::map<std::string, std::string> table_t;
friend Singleton<ConfigUtility>;
table_t Read(std::string fname, bool skipMissingFile);
table_t configMap;
};
#endif
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/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef FRAMERATE_HPP_
#define FRAMERATE_HPP_
#include <chrono>
class FrameRate {
public:
typedef std::chrono::high_resolution_clock Clock;
FrameRate() = default;
int Calculate() {
frameCount++;
if (Clock::now() - tick >= std::chrono::duration<int>(1)) {
lastFrameRate = frameCount;
frameCount = 0;
tick = Clock::now();
}
return lastFrameRate;
}
int GetFrameRate() { return lastFrameRate; }
private:
int frameCount = 0;
int lastFrameRate = 0;
Clock::time_point tick = Clock::now();
};
#endif
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@@ -1,30 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "ip_operators.hpp"
bool operator==(IPaddress lhs, IPaddress rhs) {
return lhs.host == rhs.host && lhs.port == rhs.port;
}
bool operator!=(IPaddress lhs, IPaddress rhs) {
return !(lhs == rhs);
}

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