Kayne Ruse
f23b929f8a
Added some boilerplate
2016-04-03 16:04:41 +10:00
Kayne Ruse
957458d489
Renamed some of Get() methods to Find(), read more
...
From now on, ideally any function with "get" in the name should always
return a valid value. A function with "find" in the name, however, does
the same thing, but may also return an invalid result such as an error
code.
2016-04-03 02:17:02 +11:00
Kayne Ruse
a751531e18
Added distance based creature culling
2016-03-30 12:54:59 +11:00
Kayne Ruse
8778bfdc4b
Creatures are visible
2016-03-29 03:19:17 +11:00
Kayne Ruse
42b37be6f5
Creatures are nearly ready
2016-03-27 14:06:47 +11:00
Kayne Ruse
cbf8538c24
Server is ready to send
2016-03-27 11:04:53 +11:00
Kayne Ruse
4ced27a905
Creatures update server-side
2016-03-27 09:53:24 +11:00
Kayne Ruse
9a1714a881
Added creatures to the room containers
2016-03-25 22:29:26 +11:00
Kayne Ruse
ba384c182a
Updated the copyright in the file headers
2016-03-22 13:40:26 +11:00
Kayne Ruse
a86a41ad46
Renamed monster files to creatures
2016-03-21 19:28:49 +11:00
Kayne Ruse
fd11f4e0e6
Moved server/server_utilities up one directory
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Also modified makefiles to account for the change.
2016-03-21 19:07:09 +11:00
Kayne Ruse
24eb730c72
Switched to the #pragma once system
2015-07-07 17:36:14 +10:00
Kayne Ruse
210bccbe0d
Pruned the usage of the incomplete monster system
2015-07-07 12:41:57 +10:00
Kayne Ruse
822d0636cc
Merge branch 'master' into develop
2015-05-17 12:38:44 +10:00
Kayne Ruse
99b35483f8
Tenative port for Linux
2015-05-17 09:18:46 +10:00
Kayne Ruse
35e7d0cf61
Tweaked scripts, added ForEachMonster()
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(cherry picked from commit 0cf6a3dceb56a85969e8248e19f9143364b75c68)
2015-04-28 10:25:12 +10:00
Kayne Ruse
5c404c572e
Patched bug #45 without resolving it
2015-04-28 06:01:58 +10:00
Kayne Ruse
d82e3a8b79
Triggers now support exclusion lists
2015-03-13 20:43:47 +11:00
Kayne Ruse
670ab22e96
Using an entity stack for trigger comparisons
2015-03-11 18:22:09 +11:00
Kayne Ruse
4d71d4cc40
Room transitions are working smoothly, read more
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Although the room transitions are working fairly well, it is still heavy
handed, and a number of optimizations can be done. On the whole, this
needs a review.
2015-03-09 23:26:37 +11:00
Kayne Ruse
501b1e9814
Reduced script verbosity to a degree
2015-03-08 20:08:12 +11:00
Kayne Ruse
01502372c9
Correcting a bug with unimplemented MonsterManager
2015-03-07 15:09:33 +11:00
Kayne Ruse
a8c309ec9d
Minor comment tweaks
2015-03-06 00:13:12 +11:00
Kayne Ruse
41d6314beb
Triggers have a basic response to character collision
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I've hacked the trigger system to create a really basic teleport pad,
using the dirt tile as an indicator. This behaviour is not coded into the
engine, but is in fact scripted in lua.
This commit is messy, due to lack of sleep.
2015-03-04 06:16:12 +11:00
Kayne Ruse
18a7143926
Full trigger creation
2015-03-04 02:21:56 +11:00
Kayne Ruse
bd68af5875
Added character iteration to the rooms
2015-03-02 04:26:34 +11:00
Kayne Ruse
b8806cc209
Implemented CharacterManager::ForEach()
2015-03-02 02:41:37 +11:00
Kayne Ruse
a00ddb3142
Updated trigger names in the server
2015-02-27 05:33:47 +11:00
Kayne Ruse
6a999a8a72
Room API hooks are updated automatically
2015-02-19 03:40:20 +11:00
Kayne Ruse
e011e6bdc5
The rooms are ticking
2015-02-18 00:07:38 +11:00
Kayne Ruse
a106134dd1
Added hooks to the room system
2015-02-17 23:37:11 +11:00
Kayne Ruse
248d142c2b
Reconsidering the server's structure
2015-02-17 21:03:30 +11:00
Kayne Ruse
ca2d4c9217
Expanded network protocol, read more
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Not really doing much, just busywork with the server's handlers.
I've tweaked the TODO tags as well.
2015-02-13 02:05:10 +11:00
Kayne Ruse
cd06ccc1a5
Room system now uses CharacterData instead of Entity
2015-01-13 00:42:16 +11:00
Kayne Ruse
9f3721247d
Replaced a block of code in setup_server.lua with one line
2015-01-11 20:12:50 +11:00
Kayne Ruse
d0b2f8e12f
Removed MonsterManager's Singleton status, RoomData now has mgr members
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RoomData now has monsterMgr and waypointMgr members, so that it can
compare it's characters to the monster & waypoints, etc.
RoomManager has been updated. It now has a database reference, which is
passed to the monsterMgr of new rooms. The room API also has functions
which expose these managers to lua.
2015-01-11 19:47:42 +11:00
Kayne Ruse
3322783d95
Merge branch 'develop' into rooms
2015-01-03 03:27:34 +11:00
Kayne Ruse
877c0f59d3
Removed preprocessor switch surrounding library headers
2015-01-03 03:20:13 +11:00
Kayne Ruse
d815f17442
Reimplemented the push/pop entity methods in RoomManager
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Some accessors in Entity had to be made const, as they were being called
from lambdas with const parameters.
2015-01-02 23:25:59 +11:00
Kayne Ruse
eb897c81e8
Tentative solution for bug #38
2015-01-02 07:09:04 +11:00
Kayne Ruse
8e50be24d4
Updated room system and room API, more to come
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There's a lot of verbosity in the scripts, so it might be beneficial to
redice that at some point.
2014-12-31 04:52:10 +11:00
Kayne Ruse
78c04718e0
Removed ManagerInterface, it was a bad idea
2014-12-31 03:05:19 +11:00
Kayne Ruse
7e5a7f8183
Updated the copyright headers about a week ahead
2014-12-27 13:29:16 +11:00
Kayne Ruse
01461deaa5
Set the values for packets, and added getRoom()
2014-11-26 07:11:27 +11:00
Kayne Ruse
fa0d232727
Removed one parameter from RoomManager::Create()
2014-11-26 06:41:29 +11:00
Kayne Ruse
6485839dcf
Replaced RoomData's hooks with Initialize API function
2014-11-26 06:33:02 +11:00
Kayne Ruse
5eeda8235d
Fixed the scripts struggling with nested API tables
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I actually don't remember what the RoomData's lua references where for,
but I'm pretty srue it wasn't this. I'll figure something out when I've
had a sleep.
2014-11-23 06:40:31 +11:00
Kayne Ruse
ecd0b43abe
Corrected comments
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Because this file was originally copied from the map API, there were references to the map. I've corrected this.
2014-11-14 10:05:00 +11:00
Kayne Ruse
d35ab24e15
Added TODO
2014-11-14 10:02:15 +11:00
Kayne Ruse
100c4f6522
Added TODO
2014-11-14 10:01:24 +11:00