Commit Graph

16 Commits

Author SHA1 Message Date
Kayne Ruse f049c96df7 Switched from the service locator pattern to singleton pattern 2013-06-24 09:00:50 +10:00
Kayne Ruse 33adb4b1a5 Put the license header into all source files 2013-06-18 16:40:51 +10:00
Kayne Ruse 33474cc6c0 Smooth connection and disconnection complete
The clients can connect and disconnect from the server with known no
issues. There is no way to shutdown the server yet, but it might be
possible to kick someone else from the server soon.
2013-06-18 16:21:42 +10:00
Kayne Ruse fd65fec5f7 The client is registering with the server 2013-06-17 19:53:22 +10:00
Kayne Ruse 69f03cd250 Working on connection systems 2013-06-17 19:04:05 +10:00
Kayne Ruse 27ed91688a Added the meta field to Packet to support Packet's metadata 2013-06-17 18:37:27 +10:00
Kayne Ruse 68ec7323a3 I can't progress until I add the address information to the Packet struct 2013-06-17 17:51:26 +10:00
Kayne Ruse d83a536f35 Added debug output 2013-06-17 15:57:12 +10:00
Kayne Ruse 685ca94335 This has the odd quirk related to networkQueue() 2013-06-17 15:15:27 +10:00
Kayne Ruse 3d92fb77b3 Server is multithreaded, but no connection is visible
UDPNetworkUtility and ConfigUtility are now using the ServiceLocator
pattern in the server, and networkQueue() is running in a separate thread
in the server. However, there seems to be a problem somewhere, since the
broadcast request & response are not producing any visible output.
2013-06-17 10:03:12 +10:00
Kayne Ruse a0fa874a29 The server list is being populated from the network 2013-06-13 12:55:26 +10:00
Kayne Ruse 843053d307 Implemented the server list box, still messy 2013-06-13 12:26:27 +10:00
Kayne Ruse 37a9e4268b Imported the rsc directory from prototype-1 2013-06-12 05:23:06 +10:00
Kayne Ruse 7ca7f7f015 Added broadcast handling 2013-06-10 18:06:24 +10:00
Kayne Ruse c21a95f3e9 working on the server's skeleton, still slow going 2013-06-10 17:23:26 +10:00
Kayne Ruse 253e9ec8fc Created server shell 2013-06-08 01:52:19 +10:00