Kayne Ruse
8df1ecd804
This hack for the collision map was a terrible idea
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I'm committing these changes before undoing these, and coding it properly.
2014-07-01 22:04:45 +10:00
Kayne Ruse
5c74ecdd72
Removed ESC key exit, and tweaked some comments
2014-06-15 22:24:50 +10:00
Kayne Ruse
c021032512
The character is visible, fixed a database issue
2014-06-14 22:37:21 +10:00
Kayne Ruse
a11867126c
Fixed segfault in common, changed casting of packets to static_cast
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This required that I switch from using a char array for the packet buffers
to using malloc() and free(). They make more sense anyway, and I've
learned (or relearned) something about casting.
2014-06-12 03:47:49 +10:00
Kayne Ruse
ee79231de0
Began bringing the client into line with the server's changes
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Several parts of the client already built correctly.
Updated LobbyMenu, it not builds.
2014-06-10 02:42:07 +10:00
Kayne Ruse
ee2ac0b7a9
Created MAX_PACKET_SIZE
2014-06-08 00:36:05 +10:00
Kayne Ruse
cac273da5e
Partial rewrite of server_application.cpp
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I've also fixed some other issues along the way. However, the next step
requires support for multiple rooms. Finally.
2014-06-07 01:14:54 +10:00
Kayne Ruse
2c9b0fc3e7
Committing some comment tweaks
2014-06-06 21:12:46 +10:00
Kayne Ruse
5966d7b51a
Fleshed out the serialization internals
2014-06-04 23:30:20 +10:00
Kayne Ruse
23364b2810
Split up the serial code, but had to gut it in the process
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Since the contents of the packets are different than before, I decided to
gut the serialization code. I'll reimplement the internals soon.
2014-06-04 23:03:24 +10:00
Kayne Ruse
da60fa8f94
Began reworking the network code
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This commit devides SerialPacket into a series of different structures,
all decended from a common base class.
Using a union was not a good idea.
2014-06-04 21:16:51 +10:00