Merging the server's refactored aspects into develop so that I can work on the map systems separately. See the logs for changes, because I'm too busy to add them here.
There is some missing character creation/unloading code, and there are a
few other issues highlighted by TODO tags, see below.
In general, 'mapIndex' has been renamed to 'roomIndex'. Multiple rooms
have not been fully implemented yet, but I'm working on it.
Other issues:
* FileFormat needs to be changed to MapLoader
* Server's character movement is still slaved to the clients
The client does not build.
These changes split SerialPacket and the serialization code into more
managable chunks. I've also included some comment and error message
tweaks, just because they seem to fit into this merge rather than the
next.
I'm currently refactoring the server into more easily manageable modules,
and I might do the same to the client later. This is all to make
development easier, but I wonder if I'm just moving sideways instead of
forward.
This merge will not build.
I've replaced the BBox class with a pair of inline functions in
check_bounds.hpp. I've also renamed the 'position' variable to 'origin' in
several locations.
These changes are mostly to alleviate ambiguity.
Streamlined the build process, including:
* Restructured the common directory
* Moved the client's scenes up one level
* Removed the unused DEBUG flag, added the GRAPHICS flag
* Moved the server's data structures to the common/gameplay directory
* Data structures are now shared by the client and server
Other changes include:
* Created the StatisticData structure
* Removed the server's static variables
* Some progress on basic combat system framework
* CharacterData now has methods (derived from the delete PlayerCharacter)
* Client-side tables are now shared between the scenes
* Refactored UDPNetworkUtility, tying it to SerialPacket
* Added new structures to SerialPacket, and serialization
* Renamed and rearranged the SQL tables
* Solved a few other TODO tags
* Updated the license headers
I've also stopped using a separate branch for sharing the CharacterData
structre. This commit won't build, mostly because I need to refactor
InWorld to handle the loss of the PlayerCharacter class.
I should probably rename SQL's tables too.