Kayne Ruse
da60fa8f94
Began reworking the network code
...
This commit devides SerialPacket into a series of different structures,
all decended from a common base class.
Using a union was not a good idea.
2014-06-04 21:16:51 +10:00
Kayne Ruse
fb6fba9564
Removed BBox, renamed position to origin
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I've replaced the BBox class with a pair of inline functions in
check_bounds.hpp. I've also renamed the 'position' variable to 'origin' in
several locations.
These changes are mostly to alleviate ambiguity.
2014-06-02 21:13:08 +10:00
Kayne Ruse
1cfb814ee4
Added the rest of the combat info to the network code
2014-06-01 23:07:02 +10:00
Kayne Ruse
6b38501c27
Added the GRAPHICS flag, to simplify the gameplay structures
2014-05-27 23:25:07 +10:00
Kayne Ruse
d903c0df30
Removed the UID counters from the data containers
2014-05-26 17:42:55 +10:00
Kayne Ruse
9620826d65
Moved the server's data containers into common/gameplay
2014-05-26 17:29:15 +10:00