Kayne Ruse
bf922ec598
Updated the license headers
...
It only took me 5 months.
2014-05-29 00:16:49 +10:00
Kayne Ruse
de902d2d3d
Bumped the network version
2014-05-28 23:39:31 +10:00
Kayne Ruse
7b3bf24e5d
Refactored UDPNetworkUtility, and tied it to SerialPacket
2014-05-28 23:22:00 +10:00
Kayne Ruse
de7da81102
Solved a few items on the TODO list
2014-05-28 22:16:36 +10:00
Kayne Ruse
6428b02d85
Refactored some code from InWorld into methods in CharacterData
2014-05-28 21:25:52 +10:00
Kayne Ruse
519b8a1e36
Entire project is building cleanly again, but characters are static
2014-05-28 00:50:14 +10:00
Kayne Ruse
967f0653a1
Threaded the tables through the scenes
2014-05-27 23:59:42 +10:00
Kayne Ruse
b86d393571
Moved the scenes up one directory level, subdirs no longer needed
2014-05-27 23:28:29 +10:00
Kayne Ruse
e640eda771
Moved client scenes to a sub directory, reworked build process
2013-12-06 20:22:55 +11:00
Kayne Ruse
6ccc874583
Implemented the log on and log off systems
...
This is a pretty straight forward port of the old version, including the
incredibly hacky server list. But I just need to remember that this is a
prototype.
2013-11-23 17:53:36 +11:00
Kayne Ruse
3225da6b13
Added client scenes
2013-08-31 03:27:11 +10:00