Kayne Ruse
d3bf099a98
Arranged server's source into directories
2014-06-21 05:52:27 +10:00
Kayne Ruse
a07e7418a6
Implemented a basic API for the server's rooms
2014-06-10 01:46:42 +10:00
Kayne Ruse
170096b5db
Server is nearly done, only server_application.cpp is failing
2014-06-06 23:34:38 +10:00
Kayne Ruse
a47e76845f
Removed common/ from the build process, and the DEBUG flag
...
The common/ directory is empty, only containing more directories to be
built, and the DEBUG flag isn't being used.
2014-05-26 02:21:56 +10:00
Kayne Ruse
c2eb08bd5e
Restructured the common/ directory, and simplified the build process
2014-05-26 02:10:12 +10:00
Kayne Ruse
38b603fc8f
Began working on the lua API for the map
...
The basic framework is done.
2014-03-28 03:24:14 +11:00
Kayne Ruse
e640eda771
Moved client scenes to a sub directory, reworked build process
2013-12-06 20:22:55 +11:00
Kayne Ruse
fc2b67608f
Added new graphics stuff, adjusted build process
2013-12-06 18:29:55 +11:00
Kayne Ruse
26eba2def6
Moved some common/* files into directories
2013-10-27 20:17:37 +11:00
Kayne Ruse
7e603ffa89
Moved the map systems into their own directory
2013-10-17 23:33:02 +11:00
Kayne Ruse
1dfeabf195
SDL_net is working
2013-09-09 12:15:26 +10:00
Kayne Ruse
09453cc24e
Added lua and SQL, but removed lsqlite3.c
...
lsqlite3.c looked like a good idea for connnecting SQL and lua, but I
couldn't get it to work and rather than struggle on this, I'll write my
own library later on.
2013-09-05 20:08:50 +10:00
Kayne Ruse
4b62310158
Revised build process to include the common/ directory
2013-09-04 20:49:55 +10:00
Kayne Ruse
0a0b61287e
Started working on the room system
2013-08-11 20:39:08 +10:00