Commit Graph

63 Commits

Author SHA1 Message Date
Kayne Ruse 27bda5dc28 Working on the client side map code (read more)
I've also added in some debug code to the map classes, because I was
hunting down a std::bad_alloc beingthrown. Turns out I forgot to set the
map sizes in the client's InWorld constructor. I'm committing the fix, and
the debug code.
2014-04-06 02:25:55 +11:00
Kayne Ruse 962f3f5dd0 Added "camera" 2014-04-05 01:56:05 +11:00
Kayne Ruse e4bfbfb906 Minor code tweaks, this needs a lot of forethought 2014-03-16 00:28:19 +11:00
Kayne Ruse 9db86c19f6 Implemented a macro for the serial buffer size 2014-03-15 23:36:31 +11:00
Kayne Ruse 60c31ff56d Slight code tweak 2014-03-07 20:27:34 +11:00
Kayne Ruse 6a204643f6 Serialization is finally functional 2014-03-07 20:17:11 +11:00
Kayne Ruse a850d6b1af Added dummy serialization functions 2014-03-06 00:20:31 +11:00
Kayne Ruse a494bfbb38 Fixed horrible naming convention 2013-12-25 22:09:59 +11:00
Kayne Ruse de1a6a050f Fixed jittery lag and client closing issues 2013-12-07 03:24:39 +11:00
Kayne Ruse 49c9abe91b Added controls, it's now MP capable 2013-12-07 02:36:48 +11:00
Kayne Ruse 3b05476689 Connections and disconnections are working across different clients 2013-12-07 01:33:27 +11:00
Kayne Ruse 1c032bfc47 Implemented client-side player creation; incomplete 2013-12-06 23:03:46 +11:00
Kayne Ruse e640eda771 Moved client scenes to a sub directory, reworked build process 2013-12-06 20:22:55 +11:00