Commit Graph

786 Commits

Author SHA1 Message Date
Kayne Ruse cc6458daa7 Merge branch 'high-water-mark' into develop
Thank fuck that's over.
2014-12-27 23:34:51 +11:00
Kayne Ruse 8708cfbee0 I give up, I'm just using the stop-dead system for now. 2014-12-27 23:16:48 +11:00
Kayne Ruse b67e85e87b Moved some messy code from InWorld::Update() to utility methods 2014-12-27 21:00:00 +11:00
Kayne Ruse 33c3143de9 Added unary negative to Vector2
This is the only fragment I'm bothering to salvage from the collisions
branch.
2014-12-27 20:31:09 +11:00
Kayne Ruse ce16fc6969 Merge branch 'develop' into high-water-mark
Conflicts:
	server/server_logic.cpp

Finally merging the changes to develop. This is only the ConfigUtility
skipping missing files, and something with the Timer class, that I'll need
to test the collisions.
2014-12-27 19:28:02 +11:00
Kayne Ruse f6e90d7e39 Fixed controls & hotkeys interferring; smoother logouts 2014-12-27 19:25:49 +11:00
Kayne Ruse ee0b7884a8 Partial collision (box prep) complete; untested 2014-12-27 15:05:34 +11:00
Kayne Ruse 7e5a7f8183 Updated the copyright headers about a week ahead 2014-12-27 13:29:16 +11:00
Kayne Ruse f2d517df9d BUGFIX: Infinitely small motion on an axis after repeated key release;
read more

I've patched this issue by setting motion's elements to
CHARACTER_WALKING_SPEED or negative CHARACTER_WALKING_SPEED if they're
above or below zero, respectively.
2014-12-27 12:33:51 +11:00
Kayne Ruse 6c11aa0927 Characters are moving around in the world 2014-12-27 02:26:44 +11:00
Kayne Ruse 398f1c8bfd Added a room check to the character query 2014-12-27 01:33:10 +11:00
Kayne Ruse 3e2d1a5a56 Implemented client-side HandleCharacterSet*(); untested 2014-12-22 23:09:28 +11:00
Kayne Ruse f52eafdf55 Implemented server-side HandleSetCharacter*(); untested 2014-12-22 22:13:42 +11:00
Kayne Ruse dff04b5b69 Moved server_util.cpp methods; created server_character_methods.cpp 2014-12-21 08:07:55 +11:00
Kayne Ruse 900f623f3b Camera centering and client drop message 2014-12-19 20:33:09 +11:00
Kayne Ruse 44a1edac30 HOTFIX: Patched the stupid auto& for loop with the jenky pattern 2014-12-19 20:11:22 +11:00
Kayne Ruse 2ae2c48819 Added LocalCharacter, removed entityIndex 2014-12-19 19:44:34 +11:00
Kayne Ruse 07af05712b Implemented client-side query 2014-12-19 18:33:41 +11:00
Kayne Ruse 15ea360b8a Replaced lambda implementations with calls to the 'full unload' methods
IT should be noted that ClientManager::CheckConnections() no longer
removes a client; instead, it returns a client index that needs to be
removed via another means. This allows ServerApplication to use the 'full
unload' method.
2014-12-19 17:58:50 +11:00
Kayne Ruse 0d9dfad4a5 Implemented 'full unload' methods, not used yet 2014-12-19 15:52:05 +11:00
Kayne Ruse 7962692641 Implemented client-side character delete; untested 2014-12-19 14:21:05 +11:00
Kayne Ruse 4d1bb17382 Comment tweaks 2014-12-18 09:28:24 +11:00
Kayne Ruse 015631a73d Implemented client-side HandleCharacterCreate 2014-12-18 09:14:11 +11:00
Kayne Ruse 3399053e64 Added an option to skip missing config files 2014-12-16 21:49:50 +11:00
Kayne Ruse ae046977f0 Server state query works, client doesn't use the result yet
Both sides of this message uses QUERY_CHARACTER_EXISTS because I'm just
trying to push forward, without worrying about mistakes I might be making.
I just want to merge this back into the main branch so I can say that I've
actually done something over the last few months.
2014-12-11 08:02:38 +11:00
Kayne Ruse 72f641bf63 Server sends character create & delete messages 2014-12-11 07:12:16 +11:00
Kayne Ruse dbd1289ced Moved map and character management to server_data.cpp 2014-12-09 00:41:09 +11:00
Kayne Ruse de4e539449 Moved the connection code to server_connections.cpp 2014-12-03 00:46:38 +11:00
Kayne Ruse 61f462a882 Server-side HandleCharacterUnload() 2014-12-03 00:06:07 +11:00
Kayne Ruse 5607f76ce7 Server-side HandleCharacterDelete() 2014-12-02 23:41:08 +11:00
Kayne Ruse 0e666d3203 Server accepts and creates the character's data 2014-12-02 23:11:08 +11:00
Kayne Ruse f50406d69f Code tweak 2014-12-01 22:59:26 +11:00
Kayne Ruse cc167180f6 Added support for cleaning up after rejection messages 2014-12-01 22:33:15 +11:00
Kayne Ruse c89f94b681 Missed the map system's nested API table 2014-12-01 00:26:47 +11:00
Kayne Ruse 822ff5827e Map protocol works in theory 2014-12-01 00:13:46 +11:00
Kayne Ruse 8579d7e0d6 Implemented client-side HandleRegionContent() 2014-11-30 23:29:46 +11:00
Kayne Ruse 06eb1f2e9e Minor tweak to the Timer class; kind of pointless 2014-11-30 23:04:54 +11:00
Kayne Ruse b59cd0fe87 Server-side HandleRegionRequest() reimplemented
Note that this locally handles bug #35, and adds a new packet type:

REGION_REJECTION
2014-11-30 22:23:46 +11:00
Kayne Ruse bac8bc2b41 Fixed a misspelled method call 2014-11-26 10:28:57 +11:00
Kayne Ruse e5abd51f76 Two-step login system works perfectly; can't shut the server down
I've also removed a large amount of commented and uncommented code from
in_world.cpp, simply because so much code was dummied out. I can readd
this code as I reimeplement various features.
2014-11-26 10:14:26 +11:00
Kayne Ruse 584b6ea303 Fixed a bug in deserializePacket() 2014-11-26 07:51:24 +11:00
Kayne Ruse 01461deaa5 Set the values for packets, and added getRoom() 2014-11-26 07:11:27 +11:00
Kayne Ruse fa0d232727 Removed one parameter from RoomManager::Create() 2014-11-26 06:41:29 +11:00
Kayne Ruse 6485839dcf Replaced RoomData's hooks with Initialize API function 2014-11-26 06:33:02 +11:00
Kayne Ruse 81a3a92603 Simplified setup_server.lua 2014-11-26 06:12:01 +11:00
Kayne Ruse 9ba76c8987 Added RegionPagerLua destructor 2014-11-26 06:11:27 +11:00
Kayne Ruse 5eeda8235d Fixed the scripts struggling with nested API tables
I actually don't remember what the RoomData's lua references where for,
but I'm pretty srue it wasn't this. I'll figure something out when I've
had a sleep.
2014-11-23 06:40:31 +11:00
Kayne Ruse 20d40d5b81 Implemented two-step logins, basic connections build 2014-11-23 05:47:21 +11:00
Kayne Ruse 5e11077c7a Merge branch 'develop' into server-expansion 2014-11-23 04:13:11 +11:00
Kayne Ruse 5deb6a9d8e Merge branch 'develop' 2014-11-23 04:12:51 +11:00