Kayne Ruse
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ba384c182a
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Updated the copyright in the file headers
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2016-03-22 13:40:26 +11:00 |
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Kayne Ruse
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24eb730c72
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Switched to the #pragma once system
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2015-07-07 17:36:14 +10:00 |
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Kayne Ruse
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decc77e21c
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Implemented entity.GetType() in lua
This will only work for userdata decented from the Entity base class.
Using something else results in undefined behavior.
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2015-03-09 09:04:12 +11:00 |
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Kayne Ruse
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b273b4c04a
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Added character API
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2015-02-17 22:10:07 +11:00 |
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Kayne Ruse
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7e5a7f8183
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Updated the copyright headers about a week ahead
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2014-12-27 13:29:16 +11:00 |
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Kayne Ruse
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cacd3dcd6d
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Removed the statistics structure from common/* and server/*
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2014-11-16 22:34:12 +11:00 |
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Kayne Ruse
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f2d79225a3
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Created '*_data.cpp' files, modified API files a bit
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2014-11-06 01:54:27 +11:00 |
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Kayne Ruse
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966443be3d
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CharacterData inherits from Entity
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2014-11-05 23:02:14 +11:00 |
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Kayne Ruse
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ce97245131
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Project builds, and runs with no obvious differences
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2014-08-15 09:39:17 +10:00 |
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Kayne Ruse
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6d98bab000
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Began refactoring the server (read more)
* deleted the enemy and combat stubs
* encapsulated the character and account stubs
TODO:
* The remaining managers should be singletons
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2014-08-13 09:45:54 +10:00 |
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Kayne Ruse
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28d083cba4
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Hammered out server-side issues, read more
* Removed the client-only code from CharacterData, including the .cpp file
* Removed CombatManager and EnemyManager instanciation
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2014-07-03 01:41:58 +10:00 |
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Kayne Ruse
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82b1b589dc
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Moved some files around
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2014-07-03 00:23:43 +10:00 |
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