Commit Graph

8 Commits

Author SHA1 Message Date
Kayne Ruse 3d92fb77b3 Server is multithreaded, but no connection is visible
UDPNetworkUtility and ConfigUtility are now using the ServiceLocator
pattern in the server, and networkQueue() is running in a separate thread
in the server. However, there seems to be a problem somewhere, since the
broadcast request & response are not producing any visible output.
2013-06-17 10:03:12 +10:00
Kayne Ruse 009e7b845b Fixed network error, leaving try block in place for the time being
It seems that the union type Packet didn't initialize Packet::type to
PacketType::NONE using in class initialization. I've fixed this by moving
the initialization of Packet::type to Packet::Packet().

This might actually be a compiler error, I might need to let someone know.
2013-06-17 09:09:04 +10:00
Kayne Ruse 7fef2501a3 Glitch with threading 2013-06-17 07:24:16 +10:00
Kayne Ruse 419c9d8765 Moved the common directory into the libs directory 2013-06-16 13:59:11 +10:00
Kayne Ruse 2148c1f13e Menu framework in place 2013-06-12 21:56:17 +10:00
Kayne Ruse dfe0b4985a Modified build requirements
SDL_net needs to be _installed_ to the computer, rather than simply linked to.
This source distribution should be enough for that.
2013-06-12 04:37:01 +10:00
Kayne Ruse a1b248d1d7 Created the client program's framework
There are six scenes here, each of which representing roughly one part of
the final program's backbone.
2013-06-08 01:36:19 +10:00
Kayne Ruse 2757911399 Libraries are building correctly 2013-06-07 04:10:31 +10:00