Fixed network error, leaving try block in place for the time being

It seems that the union type Packet didn't initialize Packet::type to
PacketType::NONE using in class initialization. I've fixed this by moving
the initialization of Packet::type to Packet::Packet().

This might actually be a compiler error, I might need to let someone know.
This commit is contained in:
Kayne Ruse
2013-06-17 09:08:28 +10:00
parent 752dcadfa1
commit 009e7b845b
3 changed files with 6 additions and 14 deletions
+1 -1
View File
@@ -13,10 +13,10 @@ static std::deque<Packet> queue;
int networkQueue(void*) {
UDPNetworkUtility* netUtil = ServiceLocator<UDPNetworkUtility>::Get();
Packet p;
for(;;) {
SDL_SemWait(lock);
while(netUtil->Receive()) {
Packet p;
memcpy(&p, netUtil->GetInData(), sizeof(Packet));
queue.push_back(p);
}
+2 -2
View File
@@ -81,8 +81,8 @@ struct PlayerMove {
};
union Packet {
Packet() {};
PacketType type = PacketType::NONE;
Packet() { type = PacketType::NONE; };
PacketType type;
Ping ping;
Pong pong;